RimWorld
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MiningCo. DrillTurret
   
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Mod, 1.1, 1.2, 1.3, 1.4
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477.598 KB
2017 年 7 月 12 日 下午 2:37
2022 年 10 月 22 日 上午 6:38
14 項更新註記 (檢視)

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MiningCo. DrillTurret

在 Rikiki 的 1 個收藏中
Rikiki's mods
11 個項目
描述
This mod adds the MiningCo. mining turret. See the forum thread for content/changelog. https://ludeon.com/forums/index.php?topic=14711.msg153947#msg153947
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2019 年 6 月 8 日 上午 9:30
Power requirement
i2ID
140 則留言
rupert.jones233@yahoo.com 2024 年 6 月 9 日 上午 11:10 
pls 1.5 i beg of you
Mlie 2024 年 5 月 31 日 上午 10:50 
RogueCmdr 2024 年 5 月 10 日 下午 5:54 
any luck with 1.5
dhruvberwal93 2024 年 4 月 27 日 下午 7:01 
update plz
Wyccc 2024 年 4 月 15 日 上午 6:56 
update plz
Rikiki  [作者] 2023 年 10 月 20 日 上午 8:21 
@Katie: Yes, that's right. Accessing the mining progress was quite difficult so I took an easier way.
It's an interesting project you have in mind. You should probably remove the manning option if mounted on a vehicle. Good luck!
Katieclysm 2023 年 10 月 4 日 上午 11:58 
Trying to figure out if it's feasible to put a turret like this on a Vehicle Framework vehicle. If I'm understanding the code right, you just have your own basic "mining" function, rather than using the vanilla logic? Deal direct damage to rock/ore object, then spawn ore. Is that right?
Rikiki  [作者] 2023 年 6 月 18 日 下午 12:58 
@Robosium: Yes, indeed. You just have to switch the mining mode to "Rocks only": "In this mode, the mining turret only drill nearby designated rocks."
Robosium 2023 年 6 月 16 日 下午 2:53 
is there a way to make the turret only dig up rocks designated for mining?
Ai Spacedestructor 2023 年 5 月 21 日 下午 3:28 
also since i dont work with c# nor dlls, i dont have the ability to open the files referenced in errors and even if the mod includes source code i wouldnt know where to look. at least its good to know its something related to key bindings.