Stellaris

Stellaris

More Standard Districts
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Update: 11 May, 2023 @ 1:26am

8.0.0 Update for Stellaris version 3.8 "Gemini"

  • Integrate underlying game changes
  • Account for the new "Trade Capital" colony designation

Update: 27 Apr, 2023 @ 10:28pm

7.0.1 Improve built-in support for Planetary Diversity (support warform planets)

Update: 14 Mar, 2023 @ 11:40pm

7.0.0 Update for Stellaris version 3.7 "Canis Minor"

  • Remove no-longer-necessary planet_researchers economic category override
  • Update colony designations with underlying game changes
  • Remove unity generation from military districts - should have been removed previously for Resistance Is Frugal changes

Update: 10 Jan, 2023 @ 9:46pm

6.1.0 Leisure Districts swap an Entertainer/Duelist job for a Culture Worker job only when Leisure Districts for People of Culture is active

Update: 9 Jan, 2023 @ 8:40pm

6.0.0 Compatibility triggers

  • Add a compatibility trigger for other mods to check whether this one is active
  • Consume the compatibility triggers from other mods
  • Remove old compatibility global flag
  • Leisure Districts once again provide 1 entertainer and 1 culture worker

Update: 16 Dec, 2022 @ 1:23am

5.1.0 Minor improvements to the Research Archive - disallowed on Crucible Worlds, T1 allowed without an upgraded capital

Update: 16 Dec, 2022 @ 12:20am

5.0.0 Update for Stellaris version 3.6 "Orion" (and changes from version 3.5 "Fornax")

  • Bonus clerk jobs are now tied to the tradition Trickle Up Economics instead of Interstellar Franchising (from underlying game changes)
  • Add override of new built-in trigger has_trade_designation, consume it for trade colony automation
  • Trade planet automation is now an override and cooperates with my other trade-related district mods
  • No longer destroy the archive advanced buildings when out of exotic gas (mirrors similar changes in the underlying game)
  • Integrate underlying automation plan and colony designation changes
  • Apply changes from the game's district types to my similar types (e.g. the new perks for the spiritualist federation affecting unity districts)
  • Support the megalopolis from Guilli's Planet Modifiers and Features

Update: 17 Jun, 2022 @ 2:16pm

4.2.0 Better colony designation compatibility

  • The Tech-World and Fortress World colony designations requirements more accurately reflect the base game: they can be used on any planet which is not an ecumenopolis, habitat, or ringworld - the bonus district build speed modifiers will only appear on planets supported by the districts
  • Fix the broken weight-related script_value for the Commercial World colony designation
  • Improve weighting for Fortress Worlds and Fortress Stations

Update: 8 Jun, 2022 @ 10:22pm

4.1.0 Balance update - reduce the overwhelming Trade Power™ generated for minimal effort and also simplify triggered job swaps

  • Update support for Planetary Diversity and Gigastructural Engineering
  • Reduce the amount of free MegaCorp job swaps; post-unity-rework they are much more powerful than in the past
  • Simplify the Merchant/Executive/Manager jobs swaps for commercial districts - things got a little out of hand
  • Add custom description to the trade district, describing the job shifts

Update: 12 May, 2022 @ 6:27pm

4.0.0 Update for Stellaris version 3.4 "Cepheus"

  • Use memory optimization feature for triggers
  • Integrate underlying colony type changes
  • Remove existing automation plans, replace with simplified versions (similar to how the base game simplified and refined its automation plans)
  • Update overridden colony types to respect sector automation settings
  • Commercial World colony designation now indicates that it improves the relevant trade district type