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also it takes more metal to build sentrys and stuff
+10% chance to stun for 1.5 seconds on hit
Alt fire to slam it into the ground, which stuns everyone in an area for 3 seconds and does 3 times the normal damage. Can only use once every 30 seconds, and you can't move while you swing the hammer into the ground
+35% less metal cost to repair
+20% more building health reparied per hit.
-10% movement speed while you hold it
-20% build speed
-Requires 25% more metal to upgrade buldings
Those are some very OP stats.
10% more damage
25 more health
On hitting Mark-for-Death players:Makes them bleed for 2 seconds
Cons:
15% less firing rate
10% less speed on wearer
10% less health from Medics
Only available in Medieval Mode
Pros-
Mild damage increae
Landed hits will cause knockback
Faster construction/Repair rate
Can one-hit sappers
Resistant to knockback
Alt-Fire- Drop the hammer (And by drop I mean violently chuck) on your enemy, stunning them for a considerable amount of time.
Cons-
Mild movement speed decrease
Uses mroe metal for repairing per strikes
Slightly decreased Metal reserve (It's a bulky hammer. 'Nuff said.)
Throwing the hammer renders it unusable until either picked up or reclaimed via waiting
The hammer moves slowly when thrown, making it somewhat easy to dodge and airblast back.
20% more damage
on hit: 50% chance to stun player
1 hit sappers
cons:
does no damage against stunned players
25% slower weapon switch
50% slower repair speed
Can charge up attack to do more damage and upgrade/repair more. Charging more costs more metal
Doing damage fills a lightning bar, when this bar is filled taunting will preform a "eurika effect"style taunt, which will knock enemies back and give you garanteed crits for a couple of seconds.
-metal every time you swing
on a fully charged hit make a loud thunder noise
-firing speed
new name: "thorium hammer"
new description: "who would think strapping a solid block of radioactive material onto a stick would make such a great tool?"
feel free to comment on my idea.
-Removes sappers in 1 hit
CONS
-20% metal collected from dispensers
-Slower attack rate
+100% knockback
-34% firing speed
-40% building speed