Team Fortress 2

Team Fortress 2

The Hard Hitter
STATS?
what should the stats be for this de-groot keep style weapon?
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Showing 1-15 of 32 comments
Ragna 11 Jun, 2014 @ 7:50am 
stats its a reskin of the original wrench but it also reskins your biuldings in to a medival style
Argon 13 Jun, 2014 @ 3:02pm 
Slower hit speed but increased damage.
The Derpy Shpee! 13 Jun, 2014 @ 9:05pm 
Originally posted by He8it:
Slower hit speed but increased damage.

also it takes more metal to build sentrys and stuff
Roberto pepsi 14 Jun, 2014 @ 3:43am 
10- spedd atack +25 damage +15 atackk sentry -15% building speed
Saint Alfonso 17 Jun, 2014 @ 10:16am 
+45% more attack
+10% chance to stun for 1.5 seconds on hit
Alt fire to slam it into the ground, which stuns everyone in an area for 3 seconds and does 3 times the normal damage. Can only use once every 30 seconds, and you can't move while you swing the hammer into the ground
+35% less metal cost to repair
+20% more building health reparied per hit.
-10% movement speed while you hold it
-20% build speed
-Requires 25% more metal to upgrade buldings
Argon 17 Jun, 2014 @ 12:57pm 
Originally posted by BurningIcecream:
+45% more attack
+10% chance to stun for 1.5 seconds on hit
Alt fire to slam it into the ground, which stuns everyone in an area for 3 seconds and does 3 times the normal damage. Can only use once every 30 seconds, and you can't move while you swing the hammer into the ground
+35% less metal cost to repair
+20% more building health reparied per hit.
-10% movement speed while you hold it
-20% build speed
-Requires 25% more metal to upgrade buldings

Those are some very OP stats.
Big Bob 20 Jun, 2014 @ 11:46am 
Pros:
10% more damage
25 more health
On hitting Mark-for-Death players:Makes them bleed for 2 seconds
Cons:
15% less firing rate
10% less speed on wearer
10% less health from Medics
Only available in Medieval Mode
Last edited by Big Bob; 20 Jun, 2014 @ 11:48am
Player #4719 25 Jun, 2014 @ 10:31am 
What about it could remove a sapper in one hit? And a downside would be something like less building healthor something
birds! ! ! 4 Jul, 2014 @ 5:58am 
The Metal Masher
Pros-
Mild damage increae
Landed hits will cause knockback
Faster construction/Repair rate
Can one-hit sappers
Resistant to knockback
Alt-Fire- Drop the hammer (And by drop I mean violently chuck) on your enemy, stunning them for a considerable amount of time.
Cons-
Mild movement speed decrease
Uses mroe metal for repairing per strikes
Slightly decreased Metal reserve (It's a bulky hammer. 'Nuff said.)
Throwing the hammer renders it unusable until either picked up or reclaimed via waiting
The hammer moves slowly when thrown, making it somewhat easy to dodge and airblast back.
Hazy 4 Jul, 2014 @ 4:14pm 
Good idea! :D
Originally posted by Glaceon's Magic Parcel™:
The Metal Masher
Pros-
Mild damage increae
Landed hits will cause knockback
Faster construction/Repair rate
Can one-hit sappers
Resistant to knockback
Alt-Fire- Drop the hammer (And by drop I mean violently chuck) on your enemy, stunning them for a considerable amount of time.
Cons-
Mild movement speed decrease
Uses mroe metal for repairing per strikes
Slightly decreased Metal reserve (It's a bulky hammer. 'Nuff said.)
Throwing the hammer renders it unusable until either picked up or reclaimed via waiting
The hammer moves slowly when thrown, making it somewhat easy to dodge and airblast back.
PixelPie 28 Jan, 2015 @ 12:14pm 
pros:
20% more damage
on hit: 50% chance to stun player
1 hit sappers
cons:
does no damage against stunned players
25% slower weapon switch
50% slower repair speed
Last edited by PixelPie; 28 Jan, 2015 @ 12:14pm
Footsoldier51 28 Jan, 2015 @ 1:54pm 
I had an idea for a wrench just like this one so here are the stats:

Can charge up attack to do more damage and upgrade/repair more. Charging more costs more metal
Doing damage fills a lightning bar, when this bar is filled taunting will preform a "eurika effect"style taunt, which will knock enemies back and give you garanteed crits for a couple of seconds.
-metal every time you swing
on a fully charged hit make a loud thunder noise
-firing speed
new name: "thorium hammer"
new description: "who would think strapping a solid block of radioactive material onto a stick would make such a great tool?"
feel free to comment on my idea.
Louie Pastel 28 Jan, 2015 @ 2:28pm 
PROS
-Removes sappers in 1 hit

CONS
-20% metal collected from dispensers
WolfgerLynel 28 Jan, 2015 @ 7:14pm 
+Removes Sappers in 1 hit
-Slower attack rate
Pleasure Elf 30 Jan, 2015 @ 7:21am 
+50% damage
+100% knockback
-34% firing speed
-40% building speed
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