Team Fortress 2

Team Fortress 2

The Marshal's Law
Stats?
Has only 4 bullets
Shots 2 bullets at once
25% bonus damage to spies
35% slower firing speed
10% more accurate
15% more damage when healed by YOUR dispenser
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Showing 1-15 of 33 comments
NinthBurn 7 Aug, 2015 @ 9:53pm 
Has 8 shells
+25% damage
-10% damage agaisn't spies
-35% less accurate
Random mini-crits
Last shell is critical.
Eugern 9 Aug, 2015 @ 4:08am 
Uses 1 Big Shell
The More damaged ur sentry the more damage u deal
-40 Clip Size
No Random Crits:steamsalty:
+33% clip size
+50% metal capacity
-20% firing speed
UnMaraud 10 Aug, 2015 @ 5:36am 
Pros:
+25% dmg
+25% reloading speed
Cons:
Only one shot per clip
-35% less acurate
Deadprofile 10 Aug, 2015 @ 9:59am 
Short, balanced, and interesting stats:

Pros:
+30% Fire rate
+15% Accurate

Cons:
-34% Clip Size (4 shots)
-15% Damage
Last edited by Deadprofile; 10 Aug, 2015 @ 10:00am
Aqueous Glow X~X 10 Aug, 2015 @ 2:45pm 
Pros:
+20% Damage
+20% reload speed
Minicrits on headshot

Cons:
Only 1 pellet
-66% Clip Size (2 shots)
-15% Slower Firing Speed.
Demure Marine 11 Aug, 2015 @ 5:56am 
+34% Clip size (8 shells)
+100% damage vs. buildings (Sappers)
-30% firing speed
No random critical hits
No ammo from dispensers (does not apply to secondary)

Feel free to criticize my stats.
Sgt. Eclair 11 Aug, 2015 @ 6:52am 
Im not trying to be annoying but.... shotguns vs. sappers?
Here are mine..
-2 Shells in clip
+Altfire to use a double-barrel shot that does 75% more damage and 100% more pellets, but takes a full second to recover from recoil and pump the slide
-15% damage against other engineers
-20% reload speed
+When in the presence of friendly (but not yours) buildings, they are repaired 40% faster by their builder.
The strategy here is to be a sort of "strategic turtle" engi. You don't go out on the field that much, but you can take care of those pesky spies up close. It encourages you to help other engis recover from strong attacks.
Demure Marine 11 Aug, 2015 @ 11:51am 
Originally posted by LordTacoOfTheUzis:
Im not trying to be annoying but.... shotguns vs. sappers?
Here are mine..
-2 Shells in clip
+Altfire to use a double-barrel shot that does 75% more damage and 100% more pellets, but takes a full second to recover from recoil and pump the slide
-15% damage against other engineers
-20% reload speed
+When in the presence of friendly (but not yours) buildings, they are repaired 40% faster by their builder.
The strategy here is to be a sort of "strategic turtle" engi. You don't go out on the field that much, but you can take care of those pesky spies up close. It encourages you to help other engis recover from strong attacks.
I like the idea with the sappers. You can destroy them with 2-3 shots from midrange. This weapon gives the engineer less offense with the slower firerate but more utility. The "no ammo from dispensers" atribute allows you to not spam the shots on your buildings and the 8 shells allow you to destroy 3-4 sappers when the shots are distributed.
Sgt. Eclair 11 Aug, 2015 @ 11:57am 
I was not liking the shotgun destroying sappers, but I see your logic now. However, I wanted a SMALLER clip, otherwise we'd have EngiTanks everywhere. Four Double-Barrel shots in the mag would be a little OP. However, I think 2-3 shots midrange could be fair, or one double barrel shot. Or the double barrel shot could lauch a rescue ranger bolt or heavy slug or something?
Sgt. Eclair 11 Aug, 2015 @ 11:59am 
)

Originally posted by KFC´s Gravy.:
+34% Clip size (8 shells)
+100% damage vs. buildings (Sappers)
-30% firing speed
No random critical hits
No ammo from dispensers (does not apply to secondary)

Feel free to criticize my stats.
Maybe no ammo from dispensers could be changed to 70% less? Also, how 'bout no critz on alt-fire. Instead of reg. fire
Demure Marine 11 Aug, 2015 @ 12:08pm 
Originally posted by LordTacoOfTheUzis:
I was not liking the shotgun destroying sappers, but I see your logic now. However, I wanted a SMALLER clip, otherwise we'd have EngiTanks everywhere. Four Double-Barrel shots in the mag would be a little OP. However, I think 2-3 shots midrange could be fair, or one double barrel shot. Or the double barrel shot could lauch a rescue ranger bolt or heavy slug or something?
Here´s the funny thing: The model does not have 2 barrels. The lower barrel infact is the ammotube in which the shotgun shells are loaded. The ammotube on the stock shotgun is shorter than the ammotube on this model, meaning that this shotgun/Henryrifle-hybrid has a bigger capacity. But hey, maybe the Engineer is to lazy to fully load the gun only loadong in 4 shells.
Sgt. Eclair 11 Aug, 2015 @ 3:46pm 
Originally posted by KFC´s Gravy.:
Originally posted by LordTacoOfTheUzis:
I was not liking the shotgun destroying sappers, but I see your logic now. However, I wanted a SMALLER clip, otherwise we'd have EngiTanks everywhere. Four Double-Barrel shots in the mag would be a little OP. However, I think 2-3 shots midrange could be fair, or one double barrel shot. Or the double barrel shot could lauch a rescue ranger bolt or heavy slug or something?
Here´s the funny thing: The model does not have 2 barrels. The lower barrel infact is the ammotube in which the shotgun shells are loaded. The ammotube on the stock shotgun is shorter than the ammotube on this model, meaning that this shotgun/Henryrifle-hybrid has a bigger capacity. But hey, maybe the Engineer is to lazy to fully load the gun only loadong in 4 shells.
Hmm. You may be right, but who says this is realistic? Just look at the Panic Attack. Just open the second one up. Also, this would result in a smaller ammo capacity.
Demure Marine 12 Aug, 2015 @ 3:48am 
Originally posted by LordTacoOfTheUzis:
Originally posted by KFC´s Gravy.:
Here´s the funny thing: The model does not have 2 barrels. The lower barrel infact is the ammotube in which the shotgun shells are loaded. The ammotube on the stock shotgun is shorter than the ammotube on this model, meaning that this shotgun/Henryrifle-hybrid has a bigger capacity. But hey, maybe the Engineer is to lazy to fully load the gun only loadong in 4 shells.
Hmm. You may be right, but who says this is realistic? Just look at the Panic Attack. Just open the second one up. Also, this would result in a smaller ammo capacity.
Yeah, but people with slight OCD and real life shooters will drive nuts about it. Like the Loch-n-Load and the Grenade Lawnchair bug.
Sgt. Eclair 12 Aug, 2015 @ 7:46am 
Originally posted by KFC´s Gravy.:
Originally posted by LordTacoOfTheUzis:
Hmm. You may be right, but who says this is realistic? Just look at the Panic Attack. Just open the second one up. Also, this would result in a smaller ammo capacity.
Yeah, but people with slight OCD and real life shooters will drive nuts about it. Like the Loch-n-Load and the Grenade Lawnchair bug.
First of all, the quotes are getting ridiculous. Second of all, I'M still driven nuts about the L&L and the fact that the model that they used for the Panic Attack was the worst one to ever use for that purpose. Does Valve give a crap? No.
Last edited by Sgt. Eclair; 12 Aug, 2015 @ 7:52am
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