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I think (but I'm not sure) that the delay is exactly because of the animation - it's not really "possible" to aim the gun while the animation plays. But again, this was all done a very long time ago.
turret_4_glowsprite (a)
Render Mode -> Additive
FX Amount (0 - 255) -> 200
Disable Receiving Shadows -> Yes
Sprite Name -> blueflare1.vmt
Scale -> 0.25
turret_4_glowsprite (b)
Render Mode -> Additive
FX Amount (0 - 255) -> 75
Disable Receiving Shadows -> Yes
Sprite Name -> blueflare1.vmt
Scale -> 1
logic_auto
OnMapSpawn / SetParent / turret_4_model / 0 (delay) / yes (once)
OnMapSpawn / SetParentAttachment / light / 0.1 (delay) / yes (once)
and finally the sprites would just have to turn on/off when you activate it's flashlight