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This type of software is very difficult to test because it gives people infinite possibilities to break it. There's always some edge case I didn't think about outside of what I perceive to be common use cases. The hardest problem with PAC is to balance new features, performance improvements and code maintainability improvements without breaking someone's outfit. One strategy that's working alright has to been to introduce new parts instead of breaking existing ones. For example the new bone part has fixed a lot of issues that the old one had, but I cannot make it backward compatible because of how it works. So when you load an old outfit it would choose the old parts which ideally should work they way they've been working, but new outfits would use the new parts.
I have the unstable versions on github which I believe many people are using according to the discord server and other sources. This latest update has been tested for almost a year, but there's always going to be new bugs when you release it to a wider audience. I could let the workshop version stay as is for a few more years but I don't think that's going to change anything unless I actively encourage people to test the unstable version. It just postpones the eventual bugs until I push it to the widest audience.
Some people are highly emotional, and I have to do my best to see what the actual problem is behind a wall of emotional text. Usually we tend to think everything is broken when more than 2-3 things are broken. The only thing I can and should do is to remain calm and try to figure out what exactly is broken.
I'm actively adding people who I think might be onto something and trying to ask for reproducible results if it's difficult to reach them (like here on this comment section). Some people also contact me on discord or steam about issues too which is fine.
I've set aside a lot of time for this update because I knew things would most likely be broken. I will not revert the update, because as I said I'll just be postponing the problem until I push it out again.
Which parts are you using and which textures?
What is it about the faceposer that doesn't work for you?