Garry's Mod

Garry's Mod

Slappers
Suggestion: Integrating the Slappers with c_models for 1st-person view
Just wanted to throw out the idea of editing the Slappers in a way that would allow the player's own hands to be used instead. Would be neat to utilize as far as maintaining c_model consistency is concerned.

Your or anyone else's feedback would be much appreciated. Thanks for your time, and cheers.
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Showing 1-8 of 8 comments
Sam  [developer] 7 Jun, 2015 @ 5:22pm 
I agree that it would be nice, but I just can't be bothered to go back and change this now.
MarioDox 26 Jul, 2015 @ 12:33pm 
I can do this.
If you can make your own rendition, Mario, that'd be awesome! Thanks for the head's up!
Sam  [developer] 8 Aug, 2015 @ 1:56pm 
Let me know if you're able to finish it Mario and I'll update this addon and add you as a creator.
Dr. Cat 8 Sep, 2015 @ 5:38pm 
I'd very much like this to happen as well.
Sam  [developer] 2 Nov, 2015 @ 1:30pm 
Added support for c_models; looks kind of bad if you look close enough though (especially the fingers). The animations are too fast to make it stick out that much. If anyone wants the original hands to appear, just set the slappers_vm_hands console variable to 0.
Dr. Cat 2 Nov, 2015 @ 1:57pm 
Thanks for looking into this!

Tested. The speed seems fine, but some models might appear to be a bit too close to the client's view.
Switching to a different weapon and then going back to the Slappers creates a bug, both the original model and the player's custom model gets merged and used at the same time, and is fixed by dropping the weapon, or dying. I haven't seen if this is something caused by other addons or just custom playermodels in general, though.
Rit 3 Jan, 2018 @ 7:51pm 
i know this is like 3 years old but the C models work at first but when i switch weapons and go back, it shows both the default AND the c model at the same time and it looks disgusting.
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Showing 1-8 of 8 comments
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