Stellaris

Stellaris

Expanded Stellaris Ascension Perks
Private Feelings  [developer] 23 Jan, 2020 @ 11:48am
Compatibility Requests
I am generally quite busy these days and have limited capability to process compatibility requests with other mods. However, there is a risk that they simply sink through the conversations and might get lost, so I have created this thread for people to report them, where they can be easily recorded.

(I am rather unlikely to put much effort in here. The best way to get a compatibility request fixed is to either do it yourself or if several different people make the same request for a popular mod)
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Showing 1-15 of 39 comments
Aus1rathia 5 Feb, 2020 @ 5:04am 
I'd like to remind about making Behemoths of War universal.

https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1067631798/1457328927847710008/#c2666626567704802521

or adding support for RS at least.

Actually quit easy by editing
1067631798\events\esap_events_ethics.txt

like this

#Militarist 1, adds modifier to larger ships
ship_event = {
id = esap_ethics.3
hide_window = yes
is_triggered_only = yes

trigger = {
owner = {
has_ascension_perk = ap_esap_militarist_1
}
Or = {
is_ship_size = battleship
is_ship_size = titan

# built-in support for RS
is_ship_size = rs_battlecruiser
is_ship_size = rs_ea_cruiser
is_ship_size = rs_support_cruiser
is_ship_size = rs_dreadnought
is_ship_size = rs_heavy_dreadnought_type_a
is_ship_size = rs_heavy_dreadnought_type_b
is_ship_size = rs_heavy_dreadnought_type_c
is_ship_size = rs_heavy_dreadnought_type_d
is_ship_size = rs_heavy_dreadnought_type_e
is_ship_size = rs_heavy_dreadnought_type_f
is_ship_size = rs_heavy_dreadnought_type_g
is_ship_size = rs_heavy_dreadnought_type_h
}
}

Quin_D 20 Apr, 2020 @ 4:37pm 
im not sure if they mess with the same files, so if they even need a compatibility check, but i feel like this would pair well with the plentiful traditions mod
Private Feelings  [developer] 21 Apr, 2020 @ 2:37am 
Tradition mods are by nature not compatible. However I have made such a patch, see the description of this mod.
is mud wet dirt 25 Apr, 2020 @ 6:16pm 
Love this mod! Is a patch for the utopian dream possible?
Private Feelings  [developer] 26 Apr, 2020 @ 3:18am 
What would such a patch require?
is mud wet dirt 29 Apr, 2020 @ 4:30am 
According to the workshop pages, they both overwrite these files:

common/ascension_perks/00_ascension_perks.txt
common/megastructures/06_matter_decompressor.txt

The mod is named:

The utopian dream 2.6

Thanks!
Last edited by is mud wet dirt; 29 Apr, 2020 @ 4:31am
Fr1edi 12 May, 2020 @ 6:55pm 
Compatibility with Advanced Ascension?
Ragnarok 31 Jul, 2020 @ 2:14pm 
Behemoths of War - make compatible with the Attack Moons and Behemoth Planetcraft from Gigastructures?
Private Feelings  [developer] 3 Aug, 2020 @ 3:54am 
Can you give more details on why compatibility is required and what would need changing?
Ragnarok 19 Aug, 2020 @ 6:36pm 
Originally posted by Girion:
Can you give more details on why compatibility is required and what would need changing?

Behemoths of War is already compatible with NSC's large ship classes IIRC. SImply expand the coverage so that the Attack Moons, Planetcraft, and Systemcraft ships so that the bonuses apply to them as well.
Ragnarok 29 Sep, 2020 @ 5:26pm 
Would also appreciate compatibility with mods that add arcology project to gestalts
Compatibility with Advanced Ascension indeed
Stupid Waldo 11 Nov, 2020 @ 1:56pm 
There seems to be some sort of issue between this (or possibly your traditions mod, but this seems more likely) and Guilli's Planet Modifiers. I'm not exactly sure where the issue is, but the results are that if guilli is first in the load order, the game crashes. If this mod is first, it runs, but the AI will never expand beyond their starting system (tested out to around year 2350).
Ragnarok 11 Nov, 2020 @ 6:55pm 
I run all three - it isn't happening with me, so you might have some hanging-around bug...do you run Irony Mod Manager?
Stupid Waldo 12 Nov, 2020 @ 8:22am 
I do run Irony. Can't get the game to run with mods without using it to merge them. I went through my list and found that the issue only happens when both guillis planet mods and this mod are enabled. With either one disabled I have no problems.
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