Starbound

Starbound

Racial Kitchen Counters
 This topic has been pinned, so it's probably important
AsPerrUsual  [developer] 16 Jul, 2017 @ 7:22pm
Troubleshooting
HEY! LISTEN,

This thread is for crashes and bugs related to Racial Kitchen Counters. Post a link to pastebin.com with your log file, and I'll do my best to diagnose. If you don't do this, I can't! I need a log to know what's wrong!
Last edited by AsPerrUsual; 20 Dec, 2017 @ 7:54am
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Showing 1-12 of 12 comments
Obsidiyon 3 Aug, 2017 @ 6:40pm 
Just did some testing. Unsubscribed from all mods, deleted my "storage" folder, booted up the game and made a new avian, survival and skipped the into mission. Subscribed back to your mod and loaded up that avain. none of the kitchen counter recipes showed without using admin mode. made a new charactor, a novakid, survival, skipped into mission. again no kitchen couter recipes showed without admin. made a third charactor, novakid, casual, skipped into mission. still the same, no kitchen counters. I notice the recipes DO show in admin mode which means the game is recognizing that they are there, the recipes are just not showing per charator though. I'll admit I don't know about modding Starbound by my dabbling with modding in other games make me ask, how are you 'giving' charactors/player the recipe? as something may be off there.

Edit1: Just tested a human, casual, trough the intro mission and still nothing.
Last edited by Obsidiyon; 3 Aug, 2017 @ 6:55pm
AsPerrUsual  [developer] 3 Aug, 2017 @ 6:49pm 
Originally posted by Obsidiyon:
Just did some testing. Unsubscribed from all mods, deleted my "storage" folder, booted up the game and made a new avian, survival and skipped the into mission. Subscribed back to your mod and loaded up that avain. none of the kitchen counter recipes showed without using admin mode. made a new charactor, a novakid, survival, skipped into mission. again no kitchen couter recipes showed without admin. made a third charactor, novakid, casual, skipped into mission. still the same, no kitchen counters. I notice the recipes DO show in admin mode which means the game is recognizing that they are there, the recipes are just not showing per charator though. I'll admit I don't know about modding Starbound by my dabbling with modding in other games make me ask, how are you 'giving' charactors/player the recipe? as something may be off there.
that's... incredibly odd, actually. I patched all the race's default blueprints to add their respective counters. It works fine for me, which is why I'm so puzzled.
Obsidiyon 3 Aug, 2017 @ 6:57pm 
With no other mods in the mix... it kinda puzzles me too. though I have a few ideas. let me make sure I deleted all my old game data to make sure nothing left behind by other mods is causing trouble.
Last edited by Obsidiyon; 3 Aug, 2017 @ 6:58pm
AsPerrUsual  [developer] 3 Aug, 2017 @ 6:58pm 
Originally posted by Obsidiyon:
With no other mods in the mix... it kinda puzzles me too. though I have a few ideas. let me make sure I deleted all my old game data to make sure nothing left behind by other mods in causing trouble.
got it. thank you again for looking into this
Obsidiyon 3 Aug, 2017 @ 7:32pm 
I uninstalled Starbound, deleted the Starbound folder, reinstalled. Started a new charactor and same thing yet again. Not being familiar with Starbound modding I don't know of anything to tell you such as trying to add recipes certain ways doesn't work, etc. maybe the newest update changed how loading mod data is handled? Tomorrow I'll take a look at Starbound modding guides and see if I can find an IRC or Discord room for SB modders.
GonDragon 14 Aug, 2017 @ 2:46pm 
I got the same problem, as a Novakid, no kitchen item appears on the table.

Do you uploaded this mod to the Starbound Community site? I'm familiariced with SB modding, so maybe I can take a look at the code.
AsPerrUsual  [developer] 15 Aug, 2017 @ 9:13am 
Originally posted by GonDragon:
I got the same problem, as a Novakid, no kitchen item appears on the table.

Do you uploaded this mod to the Starbound Community site? I'm familiariced with SB modding, so maybe I can take a look at the code.
yes and that'd be great if you could. I honestly have no idea why this is happening to some people as the mod works just fine for me. thank you.
GonDragon 15 Aug, 2017 @ 10:28am 
Strange. I unsubscribed from this item to make a test with the Community Starbound version. With that version, the mod is working fine, so I thought "well, maybe the Steam version is outdated"... So I removed the Community Starbound version, and subscribed again to this mod to check... And the mod is working perfect.

Weird. So I suggest to @Obsidion to unsubscribe, run the game once, and then subscribe again. I don't know what could be happening.

Edit.: Maybe the steam version did not have the racial blueprint patches? Because once you learn a blueprint, you don't need to learn it again. Maybe that's why everything started working after I installed the Community Starbound version.
Last edited by GonDragon; 15 Aug, 2017 @ 10:33am
AsPerrUsual  [developer] 15 Aug, 2017 @ 12:00pm 
Originally posted by GonDragon:
Strange. I unsubscribed from this item to make a test with the Community Starbound version. With that version, the mod is working fine, so I thought "well, maybe the Steam version is outdated"... So I removed the Community Starbound version, and subscribed again to this mod to check... And the mod is working perfect.

Weird. So I suggest to @Obsidion to unsubscribe, run the game once, and then subscribe again. I don't know what could be happening.

Edit.: Maybe the steam version did not have the racial blueprint patches? Because once you learn a blueprint, you don't need to learn it again. Maybe that's why everything started working after I installed the Community Starbound version.
wow. that is weird. but everything worked out in the end so...? @Obsidion, I guess we have a solution?
Pilauli 9 Jul, 2019 @ 3:10pm 
I'm experiencing the opposite problem: too many recipes. Okay, it's not really a problem because I can just pretend they aren't there, but it's a little immersion-damaging.

If you want to try pulling it in line with vanilla, then here are the probably-relevant details:

-Mods: several, including this and Frackin' Universe.
-Survival mode, no /admin.
-Inventor's Table (level 1) shows kitchen counter recipes for all races. This is odd because:
---Vanilla kitchen counter shows up only in the Engineer's Table (level 2) and higher. Not level 1. This mod, then, sort of lets players jump ahead on the tech tree.
---I see only one racial variant for all the other stuff (flags, armor, ship doors in Industrial Workbench.) (Therefore this is a this-mod specific thing and does not affect vanilla counterparts.)

I tried un/resubscribing to this mod, just to check that this hadn't been duplicated and implemented differently in some other mod, but they disappeared when I unsubscribed to this mod and reappeared when I resubscribed, so that idea doesn't make much sense.

So basically, there are some things that don't match vanilla examples. Honestly, I can see how they could have been design decisions. You know about them now. *shrug*
AsPerrUsual  [developer] 11 Jul, 2019 @ 11:47am 
Originally posted by elfPilauli:
I'm experiencing the opposite problem: too many recipes. Okay, it's not really a problem because I can just pretend they aren't there, but it's a little immersion-damaging.

If you want to try pulling it in line with vanilla, then here are the probably-relevant details:

-Mods: several, including this and Frackin' Universe.
-Survival mode, no /admin.
-Inventor's Table (level 1) shows kitchen counter recipes for all races. This is odd because:
---Vanilla kitchen counter shows up only in the Engineer's Table (level 2) and higher. Not level 1. This mod, then, sort of lets players jump ahead on the tech tree.
---I see only one racial variant for all the other stuff (flags, armor, ship doors in Industrial Workbench.) (Therefore this is a this-mod specific thing and does not affect vanilla counterparts.)

I tried un/resubscribing to this mod, just to check that this hadn't been duplicated and implemented differently in some other mod, but they disappeared when I unsubscribed to this mod and reappeared when I resubscribed, so that idea doesn't make much sense.

So basically, there are some things that don't match vanilla examples. Honestly, I can see how they could have been design decisions. You know about them now. *shrug*
I believe this might just be an FU thing, as my mods were recently added into the mod - when I checked the files for the things you mentioned above, it's all pretty much parallel to vanilla progression (only one kitchen counter per race, unlocked at the tier 2 inventors table etc.).
Pilauli 16 Jul, 2019 @ 10:11am 
Thanks for the response! There have actually been more developments- that's why I remembered to check for responses here.

I uninstalled FU (having decided I was tired of crafting fifty thousand prerequisites for everything), wiped my universe, installed a couple of other cool-looking mods (none of them ought to mess with this, but you never know), and started a new character...

Proper-race kitchen counter (and none of the others) shows up, but still too early.

Just wanted to let you know. Thoroughly baffling. Ah, well- I'll practice my skill called "pretend not to see it if it shouldn't be there" and then once I get tungsten for upgradey purposes, I can have a cooking station that matches my furniture.
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