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Edit1: Just tested a human, casual, trough the intro mission and still nothing.
Do you uploaded this mod to the Starbound Community site? I'm familiariced with SB modding, so maybe I can take a look at the code.
Weird. So I suggest to @Obsidion to unsubscribe, run the game once, and then subscribe again. I don't know what could be happening.
Edit.: Maybe the steam version did not have the racial blueprint patches? Because once you learn a blueprint, you don't need to learn it again. Maybe that's why everything started working after I installed the Community Starbound version.
If you want to try pulling it in line with vanilla, then here are the probably-relevant details:
-Mods: several, including this and Frackin' Universe.
-Survival mode, no /admin.
-Inventor's Table (level 1) shows kitchen counter recipes for all races. This is odd because:
---Vanilla kitchen counter shows up only in the Engineer's Table (level 2) and higher. Not level 1. This mod, then, sort of lets players jump ahead on the tech tree.
---I see only one racial variant for all the other stuff (flags, armor, ship doors in Industrial Workbench.) (Therefore this is a this-mod specific thing and does not affect vanilla counterparts.)
I tried un/resubscribing to this mod, just to check that this hadn't been duplicated and implemented differently in some other mod, but they disappeared when I unsubscribed to this mod and reappeared when I resubscribed, so that idea doesn't make much sense.
So basically, there are some things that don't match vanilla examples. Honestly, I can see how they could have been design decisions. You know about them now. *shrug*
I uninstalled FU (having decided I was tired of crafting fifty thousand prerequisites for everything), wiped my universe, installed a couple of other cool-looking mods (none of them ought to mess with this, but you never know), and started a new character...
Proper-race kitchen counter (and none of the others) shows up, but still too early.
Just wanted to let you know. Thoroughly baffling. Ah, well- I'll practice my skill called "pretend not to see it if it shouldn't be there" and then once I get tungsten for upgradey purposes, I can have a cooking station that matches my furniture.