Darkest Dungeon®

Darkest Dungeon®

[OUTDATED] The Mountain - New Dungeon - Community Project
Ideas for Monsters
The Mountains is currently set up at its beginning, the current moment to be a Weald replacer with much of the same enemies. However, I think it could do more than that.
While some Weald monsters are perfect for this place, like the Animals, Vermin, Brigands, Fungal Eldricth, adding specific other enemies, such as the Cultists which are found everywhere, the undead from the Ruins, would also be a good idea.
A good boss to make as a first boss would probably be something that is a larger, slightly altered artwork version of an enemy from the original game. There is probably a good way to use one of the melee brigands artwork appearence and their skills and animations as framework for something like 'The Troll' or 'The Mountain Savage'.
The Mountain would be expected to be a large bleak area in which nature would shift drastically into a more savage and brutal state if an un-natural force influenced it as well. Adding an unique enemy series or boss based on that would be a good idea too. Animal life mutated and twisted by the un-natural dark forces such as bears, eagles, wolves, and rams, which would exist at the mountains would be a good idea. Besides, you would never see eagles or ramms at the forests and meadows of the Weald. You also would find more Bears at the Mountains and less at the Weald normally. Enviroment wise, things are quite different and better fitted for different animals.
Well, thats that, share your thoughts and ideas so we can try to help Oks and Epsy make the Mountains an exciting worthwhile place to adventure!
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Showing 1-15 of 174 comments
Rachel L 18 Jul, 2017 @ 7:52pm 
I dont know what is the idea for the Dungeon, but thinking a little, i would imagine Bandits and barbarians would be there, alongside some monster (mahamoths could be good a idea.)

You guys could get inspiration from the Warhammer Fantasy faction called Norscan (take a look at these videos: https://youtu.be/hNEkQrGt6o0 and https://youtu.be/exEXlT6k1-w )
The Rizzly Bear 18 Jul, 2017 @ 8:12pm 
Loving the idea of another dungeon area to explore, and the fact that it'll more or less be a community project is awesome. Now, to my suggestions for enemy design, off the top of my head bandits of course would be there maybe reskinning them to have more fur on their armor. some sort of "tainted" woodland animals would work well (Bears/wolves especially.) Trolls/Ettin would be another interesting enemy, and while i'm not too far into DD at the moment, some sort of Spirit enemy would be interesting (again, not sure if DD's setting even has spirits.) And since i'm a big fan of Lovecraft himself, maybe include something akin to the beings found in "at the mountains of madness"

Boss-wise i thought of something akin to a Wendigo (someone who resorts to cannibalism and is possessed by a spirit, in some cases morphing their physiology to something horrific. depending on your source material.) along wiht that some sort of shapeshifting "Berserker" would be pretty legit, maybe with a Transformation mecanic switching from "human" to a more bestial appearance with another set of skills.
Last edited by The Rizzly Bear; 18 Jul, 2017 @ 8:14pm
Schadenfreude 18 Jul, 2017 @ 8:14pm 
Can we all just agree that a "Yeti"/"Bigfoot" monster, in whatever fashion is mandatory here?

Considering myth and mythos surrounding rare sitings of such fabled creatures a boss, or corridor boss I think would be deserving of it, should it find it's way into the mod.
Originally posted by RafaL:
I dont know what is the idea for the Dungeon, but thinking a little, i would imagine Bandits and barbarians would be there, alongside some monster (mahamoths could be good a idea.)

You guys could get inspiration from the Warhammer Fantasy faction called Norscan (take a look at these videos: https://youtu.be/hNEkQrGt6o0 and https://youtu.be/exEXlT6k1-w )

Are you describing TheElderScrolls Skyrim? Mammoths, sabretooth tigers, dire wolves, giants, dragons, norse warriors, werebeasts, cultists... that is exactly what that game is. In fact... thats exactly the entire contents of your Warhammer Norsca faction's game is all about. I kinda... hate it.

I would give further explanation... but it goes into details of right and wrong, good and evil, and what should be the focus of content in a game. I'll do the basics, since I played games on both series... but I also played TES5-Skyrim.
In TES5-Skyrim, you are encouraged to be a part of a supreme religion of a supreme species and a supreme race and perform mass-genocide while serving a dark unholy god and worshipping a corpse goddess at the same time... and if you try to play the game any other form as any other race with any other religion doing anything else the game punishes you at every turn to make it unbearable.

I don't think that we want the estate to come under control of undead, bandits, and cultists, in which all heroes have vowed servitude to the Eldritch Horrors of the Darkest Dungeon. We want the opposite.

Seriously, why would every enemy in the Mountains need to be Paladins, Demon Hunters, Werebeast Slayers, defenseless harmless animals and the sacred Holy Guardians protecting them, plus slaughtering Children solely because they aren't human? I think we need to do the opposite of your idea.

Which is why the things you call 'heroes' we will continue to condemn as monsters and we will continue killing. The Mountains will not be focused on slaying what you encourage from TES5-Skyrim and Warhammer's Norsac focused games, but in which the evils we hunt will be hunted and slaughtered.
Originally posted by Schleicherfreund:
Can we all just agree that a "Yeti"/"Bigfoot" monster, in whatever fashion is mandatory here?

Considering myth and mythos surrounding rare sitings of such fabled creatures a boss, or corridor boss I think would be deserving of it, should it find it's way into the mod.

Trolls are based off of the two types of Cryptids such as the Yeti and Bigfoot.
Funny, most Cryptids were proven to be real animals that either became endagered species or extinct.
Being that Yeti remains have been found and corpses studied, they aren't a myth. In Asia, some people worship the remains of these creatures, and their giant hairy mummified remains are considered sacred in many Asian faiths and kept at temples. I've had the pleasure of seeing those things without ever leaving my country since so many scientists have put focus into these odd things religious folk worship.
The Bigfoot is something there is no physical proof of yet, they are assumed to be a giant primate that supposedly went extinct... prior to modern times...
Well, anyways a Yeti or Bigfoot would be a neat boss, that the Eldritch powers would have mutated such a creature living on the Mountains into a horrific monster.
Smiggles 18 Jul, 2017 @ 8:29pm 
Originally posted by Schleicherfreund:
Can we all just agree that a "Yeti"/"Bigfoot" monster, in whatever fashion is mandatory here?

Considering myth and mythos surrounding rare sitings of such fabled creatures a boss, or corridor boss I think would be deserving of it, should it find it's way into the mod.

I'm all for a Eldrich Yeti miniboss similar to The Shrieker. It has tentacles where one of it's arms would be, shambler eyes on one side of it's face, it can stomp on the ground and cause an Avalanche that lowers Accuracy and causes damage. Another cool thing would be if it could drop it's body parts as Trinkets like The Shrieker. Like, a Yeti hand that boosts attack and move chance, it's foot increases speed and stun chance, it's head increases Blight and Scout chance.
Giga 18 Jul, 2017 @ 8:51pm 
An enemy idea can be a brigand with a parka holding 3 hounds on a leash. His standard attacks can be a mark, stun, and an attack with medium damage, can bleed, and has bonus damage against marked. Once killed, however, the brigand spawns up to 3 hounds (or less depending on how many slots are available in the enemy comp). The hounds act like weaker versions of Gnashers.
Last edited by Giga; 18 Jul, 2017 @ 8:51pm
Originally posted by reaperknight18:
Originally posted by Schleicherfreund:
Can we all just agree that a "Yeti"/"Bigfoot" monster, in whatever fashion is mandatory here?

Considering myth and mythos surrounding rare sitings of such fabled creatures a boss, or corridor boss I think would be deserving of it, should it find it's way into the mod.

I'm all for a Eldrich Yeti miniboss similar to The Shrieker. It has tentacles where one of it's arms would be, shambler eyes on one side of it's face, it can stomp on the ground and cause an Avalanche that lowers Accuracy and causes damage. Another cool thing would be if it could drop it's body parts as Trinkets like The Shrieker. Like, a Yeti hand that boosts attack and move chance, it's foot increases speed and stun chance, it's head increases Blight and Scout chance.

That's a lot more than a few things for a boss... but sure, its good suggestions. You've given a great idea, that's the perfect appearence for such a boss when verbally described. The description of the attack makes sense, but it could do many things. Avalanche could debuff a variety of stats, or stun, or move party members. The choice of items seems logical based on the way the game have offered items before. Maybe the items would need balancing though.
Remember, the items need buffs, but debuffs exist on items with potent buffs. The only items not like that are not are the rarest hardest to get items, when they have been mainly buffing, but not buffing way too much. It's sad, but balancing items makes the use of items fair.
Originally posted by Giga:
An enemy idea can be a brigand with a parka holding 3 hounds on a leash. His standard attacks can be a mark, stun, and an attack with medium damage, can bleed, and has bonus damage against marked. Once killed, however, the brigand spawns up to 3 hounds (or less depending on how many slots are available in the enemy comp). The hounds act like weaker versions of Gnashers.

That is a good idea. It would basically be the enemy version of the Houndmaster! But... the concept of adding that he spawns more enemies when slain doesn't make as much sense... if anything, I am quite certain there is a lot of potential with this idea. Besides, Brigands on the Mountains need labor to serve them, while a peasent could have a donkey with a pack, some folk use sleds with sled dogs. Bandit's like Brigands would have viscious dogs for fighting, but also pulling sleds of their ill gotten loot.
Ooo, you just helped me think of another idea! Brigand in Parka leading rabid dog sled dogs! Now we have two great ideas, mainly thanx to you! You are a great idea man!
Maybe some Stone enemies? For an example: Mountain's shard or anything that themed for mountain atmosphere
Giga 18 Jul, 2017 @ 9:22pm 
Originally posted by vinchenzojackal&shoon:
Originally posted by Giga:
An enemy idea can be a brigand with a parka holding 3 hounds on a leash. His standard attacks can be a mark, stun, and an attack with medium damage, can bleed, and has bonus damage against marked. Once killed, however, the brigand spawns up to 3 hounds (or less depending on how many slots are available in the enemy comp). The hounds act like weaker versions of Gnashers.

That is a good idea. It would basically be the enemy version of the Houndmaster! But... the concept of adding that he spawns more enemies when slain doesn't make as much sense... if anything, I am quite certain there is a lot of potential with this idea. Besides, Brigands on the Mountains need labor to serve them, while a peasent could have a donkey with a pack, some folk use sleds with sled dogs. Bandit's like Brigands would have viscious dogs for fighting, but also pulling sleds of their ill gotten loot.
Ooo, you just helped me think of another idea! Brigand in Parka leading rabid dog sled dogs! Now we have two great ideas, mainly thanx to you! You are a great idea man!
The idea of him spawning hounds on death comes from the idea that once killed, he lets go of the leash, letting the hounds loose. Makes him more of a threat the longer he is in the battle.
Originally posted by SimoHayha798:
Loving the idea of another dungeon area to explore, and the fact that it'll more or less be a community project is awesome. Now, to my suggestions for enemy design, off the top of my head bandits of course would be there maybe reskinning them to have more fur on their armor. some sort of "tainted" woodland animals would work well (Bears/wolves especially.) Trolls/Ettin would be another interesting enemy, and while i'm not too far into DD at the moment, some sort of Spirit enemy would be interesting (again, not sure if DD's setting even has spirits.) And since i'm a big fan of Lovecraft himself, maybe include something akin to the beings found in "at the mountains of madness"

Boss-wise i thought of something akin to a Wendigo (someone who resorts to cannibalism and is possessed by a spirit, in some cases morphing their physiology to something horrific. depending on your source material.) along wiht that some sort of shapeshifting "Berserker" would be pretty legit, maybe with a Transformation mecanic switching from "human" to a more bestial appearance with another set of skills.

I remember the ghost monster called The Collector that I fought, and Ectoplasm... there are spirit enemies... The Collector is a mini-boss randomly found... plus its mostly a spirit with barely any physical body... Ectoplasm the common enemy is half liquid half skeletal... another spirit enemy. Ghosts exist in Darkest Dungeons... but they usually manipulate a partially physical body. Destroying the body isn't a way to permanently kill them either... as The Collector just abandons the floating cloak and skull and flees... the common ectoplasm enemy abandons its skeletal puppet it controls with gelatin it manifests to look for another slain human... Ghosts can be defeated, not slain... a soul is never slain... it's already dead. A spirit of a delusional hermit would be genious, among other spirits. Troll was suggested by me earlier, but never looked into with detail. I'm not sure what we could work out with a troll outside of recoloring the Brigand with Whips as green and making him warty and slightly taller and more warped and twisted with longer arms and legs. Think Shrek but with lean, mean, green limbs and not a tub of lard like Shrek but a more intimidating appearence. Ettins are used in specific settings of specific RPGs settings... not sure if it's appropiate here but its an option for sure. Ettins are a type of giant evil humanoid like Trolls. Wendigos are viscious evil beings, the transformation of human to a demon is a horrible thing, and we could add that as almost anything... whether a hard enemy, a mini-boss, or boss enemy.
Originally posted by Seal-Saron, Hope's End:
Maybe some Stone enemies? For an example: Mountain's shard or anything that themed for mountain atmosphere

The only idea I have for a Stone enemy is something controlled by evil magic of a hag, maybe a evil spirit possessing and reforming stone... in this game the extent of which enemies exist doesn't suggest sentient elemental lifeforms and such... but it does suggest spirits use physical objects as bodies... and evil people manipulate objects as servants... but then you'd need to have another enemy controlling the stone entity... a good idea... but hard to implement... is there anyone who reads this who can properly code a complex enemy pair like that?
Schandmaul 18 Jul, 2017 @ 10:07pm 
A wendigo perhaps? Similar to a ghoul I suppose but We can use freezing breath to cause Stun, for example.
Or perhaps one- a boss born of a Donner Party style incident.
Last edited by Schandmaul; 18 Jul, 2017 @ 10:08pm
Smiggles 18 Jul, 2017 @ 10:09pm 
Originally posted by vinchenzojackal&shoon:

That's a lot more than a few things for a boss... but sure, its good suggestions. You've given a great idea, that's the perfect appearence for such a boss when verbally described. The description of the attack makes sense, but it could do many things. Avalanche could debuff a variety of stats, or stun, or move party members. The choice of items seems logical based on the way the game have offered items before. Maybe the items would need balancing though.
Remember, the items need buffs, but debuffs exist on items with potent buffs. The only items not like that are not are the rarest hardest to get items, when they have been mainly buffing, but not buffing way too much. It's sad, but balancing items makes the use of items fair.


I'll work on some attack ideas, stats for the yeti, and some specific descriptions for the trinkets and comment them when i'm finished, in a similar format to my Frozen Mushroom post. I'll work on drawing something up to what i think it'll look like too.
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