Darkest Dungeon®

Darkest Dungeon®

[OUTDATED] The Mountain - New Dungeon - Community Project
Time Monster 20 Jul, 2017 @ 11:14pm
Ideas for the mountain
Just post it there to not forget
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Showing 1-15 of 22 comments
Time Monster 20 Jul, 2017 @ 11:15pm 
Shadow of the dragon?
Lunamoth 20 Jul, 2017 @ 11:15pm 
Just going to put this here to be noticed by more people!

Hello all! I've been thinking about this topic actually, and I've finally thought of something. So, first off, I really like the idea of brigands being in the mountains, but what if this is also some sacred place for some tribe (like Zuracatta's idea) (this ties into my other ideas)? So, the mountains could be a very spirit-filled area, and the spirits of the area often posess the animals. The people, however, are not usually posessed. People arent exactly immune to this though, as the spirits will be transmitted through the consumption of a posessed animal's heart. This then leads to the spirit being inside the person, slowly gaining control. This will be shown by agression, insatiable hunger, and mutations to the person characteristic of the animals the spirit was in. For example, if a brigand were to hunt and kill a bear, then eat it's heart, they might start developing characteristics of the bear. So, the tribe forbids the consumption of the heart, as they purely worship the spirits and protect the area. The brigands however, are known to have... savage eating habits. If this were to be implemented, we would expect to see: brigands, part/mostly animal brigands (I had bears, wolves, deer, and mountain goats in mind when I thought of this), members of the tribe, and the beasts themselves. The possiblities don't stop there, as the bosses may be champions of packs of the turned brigands, shapeshifting humans who may have control over the spirits, or perhaps another beast (yeti hint hint) who consumes the hearts of other animals to grow stronger... That's all I have for now, hopefully this gives people ideas at least. I might be able to help with art :P I actually have a quick sketch of an extreme case of this, if anyone interested wants to see
Super Vlad 20 Jul, 2017 @ 11:27pm 
We should move all this stuff to a "plot" discussion thread.
Super Vlad 20 Jul, 2017 @ 11:42pm 
Since we don't have the Ancestor's voice on hand, Void_slime had an idea:

Void_slime: "I was thinking of a way around that. Have the Mountain be unlocked through a town event in which an old hunter comes down from the area and tells us about it. We can then use the intro, exit, and boss lines voiced by the old hunter."
Mac Dog64 21 Jul, 2017 @ 4:52am 
As the crimson court had specilised mechanics such as the bloodlight, I think i have a few ideas that make the mountain more unique:

Frostbite:
Just like the bleed and blight mechanic except if your character recieves frostbite from an enemy native to the mountain the receive -2 speed and -3 dodge for a certain amount of rounds. Maybe the creation of a new medicine is required to remove it instantly like it could be called "anti frost", if it cant be implemented to the loadout before journey maybe it can be found in the mountains themselves.

Torchlight penalty:
As the mountain will be in higher altitude, the howling winds will be much stronger meaning you can bring torches as usual but they will slightly fade out quicker as the wind is so strong it may put the torch out.
Super Vlad 21 Jul, 2017 @ 5:31pm 
These were good ideas, so I decided to give them some lore:

Unusual Cold: A chill wind blows, and a cold air surrounds the icy peaks. A new coldfront is moving in.

All quests for this week is colder, giving a speed and dodge penalty this week.

Warmth In the Night: The miners digging for gems and gold will have no fear of freezing where they stand.

+33% Resolve EXP and +15% DMG in Mountains.

Mysterious Avalanche: It seems the giants no longer accept new arrivals, and their message is being delivered through tons of snow.

-50% less arrivals.

What do you guys think?
Schadenfreude 21 Jul, 2017 @ 6:30pm 
Originally posted by Mac Dog64:
As the crimson court had specilised mechanics such as the bloodlight, I think i have a few ideas that make the mountain more unique:

Frostbite:
Just like the bleed and blight mechanic except if your character recieves frostbite from an enemy native to the mountain the receive -2 speed and -3 dodge for a certain amount of rounds. Maybe the creation of a new medicine is required to remove it instantly like it could be called "anti frost", if it cant be implemented to the loadout before journey maybe it can be found in the mountains themselves.

Torchlight penalty:
As the mountain will be in higher altitude, the howling winds will be much stronger meaning you can bring torches as usual but they will slightly fade out quicker as the wind is so strong it may put the torch out.

We already have a Heat Meter replacing Torchlight.
Last edited by Schadenfreude; 21 Jul, 2017 @ 6:32pm
Super Vlad 22 Jul, 2017 @ 2:10am 
Just an idea to remember, The Old Hunter turning into a werewolf halfway through the fight.
Super Vlad 22 Jul, 2017 @ 4:15am 
Idea to remember make stats for insane old hermit
Time Monster 23 Jul, 2017 @ 2:40am 
"The man behind the bush"
Town event
"someone watching for us. He stalk us and wait... Somewhere there - in the shadows"
All heroes in town gain 25 stress. All stress relief actions 50% less effective. Next expediction will suffer 1 stress for each title move.
Schadenfreude 23 Jul, 2017 @ 2:43am 
Originally posted by Time Monster:
"The man behind the bush"
Town event
"someone watching for us. He stalk us and wait... Somewhere there - in the shadows"
All heroes in town gain 25 stress. All stress relief actions 50% less effective. Next expediction will suffer 1 stress for each title move.

That's really harsh, but I enjoy negative events. Change that to "All idle heroes gain 25 stress" and instead of suffering 1 stress for each tile, maybe give every hero on the next mission the same effect as "Claustrophobia"?
Time Monster 23 Jul, 2017 @ 3:02am 
Originally posted by Schleicherfreund:
That's really harsh, but I enjoy negative events. Change that to "All idle heroes gain 25 stress" and instead of suffering 1 stress for each tile, maybe give every hero on the next mission the same effect as "Claustrophobia"?

yeah. That is good
Super Vlad 23 Jul, 2017 @ 4:17pm 
Alexrk had this idea for the tribe: All Tribespeople now have a new abiltiy that activates once they reach below 30% HP:

Heartbreaker

Warriors:

Wolf
+20% DMG to all enemies.
Ram
+20% PROT to all enemies.
Eagle
+10% CRIT to all enemies.

Hunters:

Crow
Chance to steal trinket! You can recover it at the end of the fight.
Owl
+50% ACC to all enemies.
Hare
+20 DODGE to all enemies.
Cougar
+5 SPEED to all enemies.

Shamans:

Snake
3 for 3 turns blight Hero team. Low chance to heal enemy team.
Porcupine
3 for 3 turns bleed Hero team. Low chance to activate Riposte.


EDIT: Made all the animals actually indiginous to the Mountains.
Last edited by Super Vlad; 23 Jul, 2017 @ 8:54pm
Super Vlad 23 Jul, 2017 @ 5:00pm 
Idea to not forget: Make the survivalist (the one who teaches you new camping skills) the narrator or the person who unlocks the mountain.
Schadenfreude 23 Jul, 2017 @ 6:05pm 
Originally posted by Super Vlad:
Alexrk had this idea for the tribe: All Tribespeople now have a new abiltiy that activates once they reach below 30% HP:

Heartbreaker

Warriors:

Wolf
+20% DMG to all enemies.
Turtle
+20% PROT to all enemies.
Eagle
+10% CRIT to all enemies.

Hunters:

Crow
Chance to steal trinket! You can recover it at the end of the fight.
Owl
+50% ACC to all enemies.
Chameleon
+20 DODGE to all enemies.
Cheetah
+5 SPEED to all enemies.

Shamans:

Snake
3 for 3 turns blight Hero team. Low chance to heal enemy team.
Porcupine
3 for 3 turns bleed Hero team. Low chance to activate Riposte.
Awesome, I was looking foward to animalistic aspects and where they would manifest. But I take an issue with types of creatures on display. I'd say the Animalism should represent aspect of animals native to the mountain. Turtles, chameleon, cheetag, those are not fitting the setting. Maybe instead of a turtle it's the Cicada, The Lizard could replace the Chameleon, the Wild Hog the Cheetah, just an idea for some less extreme examples, obviously subject to scrutiny.
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