Darkest Dungeon®

Darkest Dungeon®

[OUTDATED] The Mountain - New Dungeon - Community Project
Things that are complete/being worked on
This is a thread for things that have actually been created, balancing, and then implimented. So we know what is being worked on from the Ideas threads and the discord.
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Showing 1-7 of 7 comments
Moon/Void Slime 22 Jul, 2017 @ 1:28pm 
Things I've worked on, to balancing.

The Disease Frostbite
-The code of the disease and the implimentation of it is complete.
-the Cure code needs to be worked on.
-Balancing and adjustments

The Warmth Mechanic
-The Warmth Mechanic is working, but has no way of communicating with the player.
-working on a v2 of the mechanic if Some one can't solve the issue from v1.

Specter boss
-The brain is programmed. Balancing needs to be done.
-Fight is a reverse croc fight. You need to destroy 3 totems and the boss himself is immune to damage.
-Unholy boss but the totems are stonework enemies.
-Art needs to be done

Tribal Spirit Caller
-Working on the brain atm.
-the Tribal spirit caller can change corpses into ghost enemies.
-still needs art, but that is after the brain is done
-Human enemies.

Corpse Spirits
-working on the brain atm
-landgreen has done the art.
-Unholy enemies that cause horror and ignore protection.

Stone totem
-A monster based off ActionJack's pig pole
-a Stoneworked enemy
-Takes up space, has super high move resistance and protection
-casts heal on enemies.
Last edited by Moon/Void Slime; 22 Jul, 2017 @ 1:34pm
Keltainen 22 Jul, 2017 @ 1:42pm 
Are you certain you want frostbite to function as a disease ? Because if it workd like Crimson Curse (Can't be cured, causes debuffs and has to be managed), it would seem tad unoriginal. So how will it differ from Crimson Curse ?
Last edited by Keltainen; 22 Jul, 2017 @ 1:44pm
Keltainen 22 Jul, 2017 @ 2:09pm 
Originally posted by Dizzy The Lucario:
Originally posted by Keltainen:
Are you certain you want frostbite to function as a disease ? Because if it workd like Crimson Curse (Can't be cured, causes debuffs and has to be managed), it would seem tad unoriginal. So how will it differ from Crimson Curse ?

You're not beating the life out of your friends for no reason?

So it's pretty much same thing except it causes slightly different effects (No infighting). Does it have levels like the Curse's Passive-Craving-Wasting ? How do trinkets interact with it ? What sort of debuffs does it cause, and does it give the hero who has it some bonuses like the curse ? Not to mention that it amy be difficult to juggle between two similar debuffs that require managment. What would a hero portrait of a character both afflicted with crimson curse and frostbite look like ?

I'm not without some suggestions. Maybe make it so that frostbite doesn't cause any sort of lethal effects, but instead is a persistant debuff that can't be cured easily. And artifacts don't help manage it, but instead give bonuses to the aspects that frostbite doesn't affect. For an example, if frostbite limits healing a party member receives, there could be an artifact that gives a large amount of bonus max health to a partymember who is afflicted with frostbite. Or if frostbite limits SPD, maybe there could be an artifact that gives a hefty amount of bonus damage so player can strategise and turn a frostbitten character into a slow damage-dealer.

Also, out of vanity I would like to ask if The Tribal spirit-caller's ability to turn corpses into ghost enemies was from my suggestion ( I recall suggesting something like that in the monster suggestion discussion).
Moon/Void Slime 22 Jul, 2017 @ 2:23pm 
This thread is only for what is being worked on atm. Any ideas or suggestions should be put into their own thread.

On that note: Frostbite takes functions from the Curse, but changes things up.
Frostbite has 3 Stages: Shivering, Frostnip, Frostbite.
Frostbite is curable from camping cures, the sanitorium, and from a purchasable provision right from the get go.
Frostbite acts a lot faster then the curse. Like super fast. It's current design is meant to be something you get in the mountains and then cure it through provisions quickly, or through the sanitorium. It's a balancing act between the inventory space for the cure or treasure.
Shivering, Frostnip, and frostbite will affect a character's speed, dodge, and in later stages; their ability to change position and to even take action. It is a purely negative disease balanced by being super easy to cure.
A Crimson curse character can not get Frostbite. Vampires are ok with the cold. Who knew?
Moon/Void Slime 22 Jul, 2017 @ 4:25pm 
Things being worked on/have been worked on

Landgreen
-working on some trinket art for Dizzy
-made a rarity background for us to use
Lunamoth 22 Jul, 2017 @ 7:44pm 
Complete:
•I've completed (I think) my sprite for the tribal hunter's heart ability.
To Do:
•think of skills
•make sprites for skills
•complete skill functions
•get someone to do a brain (idk where it is lol)
•complete combat sprite

Well dang, still have lots to do for this monster :P
trelian5 23 Jul, 2017 @ 4:47am 
Things I've done: Made up a quick edit of the level 1 unclean giant for the yeti. He's slightly weaker, but he can stun heroes and buff himself.
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