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Long answer;
I actually have tried the same with this configuration (which I'm going to assume your wallpaper is based on):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1765282750
However, Wallpaper Engine only provides 32 audio data points for the complete spectrum (twice, for left channel and right channel - for a total of 64 data points)
So only a couple (2-4) data points, can be attributed to ''bass'' frequencies. There is currently no way to get ''finer detail'' for the audio data, and building a visualizer based on 2-4 audio points, will look very dumb, because at best you have 4 moving parts, but at worst only 2 :P
I actually based my wallpaper version on someone else's version which I credited in the description, but I will study yours too and try to steal what's best from it too :D
Thank you for your fast reply. Also want to remind you that you're awesome :D <3