RimWorld

RimWorld

[DEAD] Yes, Vehicles
Turianel 7 Nov, 2017 @ 10:37am
Bug Report
Today i launch a game and i can't open trade window, my colonists just stands near terminal or trader a while, then just go do somethin' else. This bug i didn't see before and everything looks fine.
This is a part of my logs:
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JobDriver threw exception in initAction. Pawn=Turi, Job=TradeWithPawn A=Thing_Alien_Orassan181182, Exception: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.TransferableUtility.TransferAsOne (Verse.Thing a, Verse.Thing b) [0x00000] in <filename unknown>:0
at RimWorld.TransferableUtility.TransferableMatching[Tradeable] (Verse.Thing thing, System.Collections.Generic.List`1 transferables) [0x00000] in <filename unknown>:0
at RimWorld.TradeDeal.AddToTradeables (Verse.Thing t, Transactor trans) [0x00000] in <filename unknown>:0
at RimWorld.TradeDeal.AddAllTradeables () [0x00000] in <filename unknown>:0
at RimWorld.TradeDeal.Reset () [0x00000] in <filename unknown>:0
at RimWorld.TradeDeal..ctor () [0x00000] in <filename unknown>:0
at RimWorld.TradeSession.SetupWith (ITrader newTrader, Verse.Pawn newPlayerNegotiator) [0x00000] in <filename unknown>:0
at RimWorld.Dialog_Trade..ctor (Verse.Pawn playerNegotiator, ITrader trader) [0x00000] in <filename unknown>:0
at RimWorld.JobDriver_TradeWithPawn+<MakeNewToils>c__Iterator3F.<>m__B6 () [0x00000] in <filename unknown>:0
at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x00000] in <filename unknown>:0 lastJobGiver=, curJob.def=TradeWithPawn, curDriver=RimWorld.JobDriver_TradeWithPawn
Verse.Log:Error(String)
Verse.AI.Pawn_JobTracker:StartErrorRecoverJob(String)
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:Notify_PatherArrived()
Verse.AI.Pawn_PathFollower:PatherArrived()
Verse.AI.Pawn_PathFollower:TryEnterNextPathCell()
Verse.AI.Pawn_PathFollower:PatherTick()
Verse.Pawn:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()