RimWorld

RimWorld

[DEAD] Yes, Vehicles
Tech Priest 9 Jan, 2018 @ 11:55pm
Bug Hunting [One Down, unknown to go...]
As all of you are aware, there is a few bugs that are causing a few issues with this mod due to A18.

The Mod Developer is currently working on these as best as they can.
But to help I'm finding and cracking bugs to help.

So far these are the bugs that are currently happening:
  • Vehicles not moving when drafted
    Fixed. Missing a ThinkNode in JecsTools Vehicles ThinkTree. [ Node: "ThinkNode_QueuedJob" ]

  • Vehicles don't haul when driver is loaded - Working on it.
  • Can't load weapons on APC or Tank without issues - Unknown Issue.
  • More to Follow

If anyone finds a bug or has a fix for any bugs post them here and let Mason know ASAP.

For Mason, if you need help finding issues, let me know I'll be willing to help you track these bugs down.
Last edited by Tech Priest; 9 Jan, 2018 @ 11:56pm
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Showing 1-4 of 4 comments
Zedrackis 10 Feb, 2018 @ 9:12am 
B18 here: Vehicles throw an error for me when giving orders while drafted, embarking, and the vehicle never enters a site when embarked. It just sits on the world map.

Not having any problems with hauling, that part worked fine. Weapons are still broken.
Tech Priest 10 Feb, 2018 @ 7:45pm 
@zedith Do you have any info on how it start working. Did you modify the files or did it do it on its own?

The more info thats giving, the quicker this mod can be fixed for everyone. So please like me know how that part got working again.
Toasty_Tacos 28 Feb, 2018 @ 1:46pm 
@zedith sounds like a combat extended or Achtung conflict
how ever the Achtung conflict has alreaddy been resolved i believe
Scout Gaming 28 Mar, 2019 @ 7:46am 
Bug - isn't CE compatitable, that means, unplayable. Will it be fixed, at least, someday?
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Showing 1-4 of 4 comments
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