RimWorld

RimWorld

RIMMSqol
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Razuhl  [developer] 18 Oct, 2018 @ 1:38pm
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Razuhl  [developer] 25 Oct, 2019 @ 10:43pm 
@epishade Thx for reporting, the information was very useful and the problems should be fixed.

The entries about projectiles told me that the combat extended projectiles could not be processed. So I verified that they were correctly implemented in CE and changed my code to properly support custom projectile properties.

The stacktrace for the error when resetting is telling me that it was caused by code that tries to deduce a name for the ingredient entry(e.g. 45x Beer). Going down in the stack trace it then shows me that it happened when creating a copy of the original list. That ment it tried to deduce the label while the object got filled with data but wasn't completely copied. So I delayed the deduction until the label was actually needed.
Epishade 26 Oct, 2019 @ 11:39am 
Hey, thanks! That was quick.

Glad I could help! This mod reduces a lot of clutter and lets me fix a lot of balance issues I have with the original. Glad you were able to look into the CE stuff too :D
pgames-food 1 Nov, 2019 @ 9:38pm 


hi razhul, happy haloween :)

i think i found a bug within the last months rimmsql, causing other (search-featuring) mods to crash...

so far, i have been using rimmsqol with about 468 other mods, and they were all playing together quite nicely, especially good with the CuMuLative button to improve colonist stats so far :) but then i noticed a bug loop...

when i did some more testing, it seems that a recent change in this mod, has caused at least "simple search bar" and "rimworld search agency to bring up an almost infinite loop of error popups whenever a letter is typed into the search bar. (the errors were regarding "more mouse scroll up calls than down, attempting to fix..." and it kept happening until i clicked the "x" button to clear any search text.

when i narrowed down a huge list of mods, to just vanilla testing with a few related mods, the bug still happens whenever rimssql is enabled too (even if i swap the ordering)..
i dont suppose you could have a look if you get a moment? :)

btw i had some computer issues and family vists and wasnt able to get online since about a month ago, (so i was using a slightly older version) and when i updated vanilla and mods, the bug started showing up, but here is some more info in case it helps....

notes: older working versions:

rimsearch (23rd sep)
Rimworld Search Agency (rsa) (23rd sep)
Simple Search Bar (23rd sep)

rimworld was updated.... (unlikely to cause as just language-related, but possible?)

new oct 2019 rimworld core works with dubs menu, rsa, rpg, and rimhud
tried older dubs menu + core (that works)

... rsa seems unchanged via bytecheck... did not try older version but tbc...

tried just vanilla and these, and problem seems to be with rimmsqol and search agency (even with order change) which also stops simple search bar from working... (in my last game all were working together well, each mod complimenting the other, such as simple search bar helping to locate the categories for items, and rimworld search agency, helping to simply find the items, without needing to get lost in categories, and rimsqol helping to search for things when using it, like finding a trait, or another button, which i think even devmode doesnt hide the undesired buttons, it just greys them out :).

bug found 1 day ago (when i tried things out)
bug cause narrowed down about 1 day later 06:45 01/11/2019 :)

(there was also a problem with search on the caravan screen, but i forgot which mod adds that feature, and i believe it got fixed as well when i disabled rimssqol so the bug might be related there too)


btw if you are looking for another mini-challenge/project to improve rimworld, i think i found one...
After clicking on the "mods" button in rimworld, the vanilla window which pops up to list all the mods, causes massive CPU usage....

i cant seem to understand why it would need to do this... because as far as am aware, all it needs to do is simply "cache" the mod names (which could easily be 800), for the search to work, but then it doesnt need to do anything else, until a user actually clicks on a mod, and then it can do a single realtime loading of the about.xml + the picture....

and yet, the game seems to be running like 29 billion cycles (in process explorer), as though it is trying to constantly load and update, and refresh something, over and over, etc, and im not sure what it is doing, or why :)

that mods screen is always super slow to scroll, or even for the search box to show each letter i type, so im thinking there must be a way to optimise it considerably, but just a thought :)
Last edited by pgames-food; 1 Nov, 2019 @ 9:43pm
pgames-food 1 Nov, 2019 @ 9:53pm 
the search was the usual search area when making a stockpile, and defining what storage items it should contain... and then trying to type steel or something (either in the top search bar of that area for "rimworld search alliance", or the bottom search bar, for "simple search bar"

i forgot to paste the links before but here are the mod links for you: :)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1827546987&searchtext=simple+search+bar
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=726479594&searchtext=search+agency
Last edited by pgames-food; 1 Nov, 2019 @ 10:10pm
Razuhl  [developer] 4 Nov, 2019 @ 4:57pm 
@pgames-food Neither of the two mods causes problems in my test(Stockpile search). You can try to rename your configuration file to try a clean installation for this mod. Otherwise you have to post technical information like log- and configuration-file.

Also refrain from spamming.
DANIlIlICH 8 Nov, 2019 @ 2:36am 
I have 9 empty research tabs named from "Extra 1" to "Extra 9". I can`t find the way to get rid of them and they taking almost whole space on research screen. Any help?
Razuhl  [developer] 8 Nov, 2019 @ 3:57am 
@DANIlIlICH Which research mod are you using? Empty tabs are hidden for vanilla or dubs mint menus.
pgames-food 8 Nov, 2019 @ 9:31pm 
thanks razhul, i deleted the config file and searching works again :)
DANIlIlICH 9 Nov, 2019 @ 5:14am 
@Razuhl I`m using vanilla menu with scrollbars mod. Actually, I fixed this by editing ResearchTabs.xml. Just deleted everything in <Defs> </Defs>. Looks like it works.
Razuhl  [developer] 19 Nov, 2019 @ 1:25pm 
@DANIlIlICH That mod has nothing to do with vanilla, it replaces the vanilla window which is why tabs weren't hidden. I added support for it, so it should now show the correct tab list. Thx for bringing it to my attention.

@pgames-food Good to hear, if you have a configuration file that causes errors I'am always interested in taking a look.
pgames-food 19 Nov, 2019 @ 11:42pm 
ah sure, i made some backups of my ludeon folder (usually between each batch of mods but i try and find to let you know - from memory it only had a few more lines inside it than the default one but i try and find to post back)
pgames-food 19 Nov, 2019 @ 11:51pm 
ah i found it and its a bit bigger but posted it here for you in case it helps:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1084452457/1661194811509962751/
Razuhl  [developer] 20 Nov, 2019 @ 3:39am 
@pgames-food Thx a lot, could reproduce the error with that. It happens because the label of the horseshoe pin is set to be empty/null. While the base game can handle that, at least the rsa search can not and runs into a nullpointer when filtering.

PS: I'am deleting the discussion with the file since it's obsolete now, not because theres anything wrong with posting it here.
Last edited by Razuhl; 20 Nov, 2019 @ 3:43am
pgames-food 21 Nov, 2019 @ 9:37pm 
ah ok thats ok, thanks for having a look :)
Tingcat 28 Nov, 2019 @ 1:45pm 
Hi, I'm getting a stack overflow whenever I try to modify a trait. Here's a log, made after reconfiguring all my mods and reorganizing my load order: https://gist.github.com/c4aec0e72a72889907e44a65ba3cd63f
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