Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
yes it has hidden selections ill set up some stuff stuff for them in now. ill add you and let you know when im done
its staying the way it is, the face hit point is basicly non existant so the whole head protection is the only way to do it. even so the face still takes more bullets. also its protect values is in line with the super heavy vests and im going on the asumtion that in 2035 there would be more effective ballistic substances.
exactly this, this mod is just something for fun not for mill sim.
not happening.
Nope
oh right thats what that is called, im sure ill do something like that, im working on the model to get the UVs fixed and sort out some texture stretching then ill be doing some propper textures.
I understand that, but for those of us who would like a semi-realistic protection value, is it possible to release a patch file that would reduce it a bit to Level IV or Level V armor vanilla values?
It would be optional, not included in the main mod, and allow for more options to choose from for the end user.
it would be possible but i wont be doing it, ill mess around with the armor values as they are not finnished yet, when i was coming up with the concept i wanted them to be able to stop 1 or 2 7.62 bullets befor.
so in short, it will be somewhere in the middle.