Arma 3
Uriki's Ballistic Mask
 This topic has been pinned, so it's probably important
Uriki  [developer] 21 Jul, 2017 @ 10:26am
Suggestions
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Showing 1-15 of 15 comments
MacGynan 21 Jul, 2017 @ 3:23pm 
We need a Murica mask... Because why not.
Last edited by MacGynan; 21 Jul, 2017 @ 3:23pm
T3jkr 21 Jul, 2017 @ 5:04pm 
Are there hidden textures selection? Or can you release a psd (maybe a g.drive link in description), because this mod asks for easy retextures.
Uriki  [developer] 21 Jul, 2017 @ 5:28pm 
@R33f4k1||3r

yes it has hidden selections ill set up some stuff stuff for them in now. ill add you and let you know when im done
It is Luna 22 Jul, 2017 @ 6:51am 
Maybe the armor value should be decreased a bit... ballistic masks are only rated to stop up to 44 Magnum. This mod makes them take 6+ 5.56, even where the mask does not cover.
Uriki  [developer] 22 Jul, 2017 @ 9:14am 
@luna

its staying the way it is, the face hit point is basicly non existant so the whole head protection is the only way to do it. even so the face still takes more bullets. also its protect values is in line with the super heavy vests and im going on the asumtion that in 2035 there would be more effective ballistic substances.
Lolsnipingtroll 22 Jul, 2017 @ 4:43pm 
@Luna Think of it as like Army of Two style mask. built for pure intimadation also if we are basing this in 2035 these an AT rifle mod based in the same time and it shoots 25mm so theres the possiblity that wew might be using high caliber weapons. but as a personal note why 5.56 and not something like 6.5 or 7.62?
Uriki  [developer] 22 Jul, 2017 @ 6:25pm 
@Lolsnipingtroll

exactly this, this mod is just something for fun not for mill sim.
Uriki  [developer] 23 Jul, 2017 @ 2:10pm 
@we_wuz_kangz_n_shieet

not happening.
Lolsnipingtroll 23 Jul, 2017 @ 6:07pm 
@Uriki do your know what the Black Shark design is?
Uriki  [developer] 23 Jul, 2017 @ 6:30pm 
Originally posted by Lolsnipingtroll:
@Uriki do your know what the Black Shark design is?

Nope
Lolsnipingtroll 23 Jul, 2017 @ 6:32pm 
Originally posted by Uriki:
Originally posted by Lolsnipingtroll:
@Uriki do your know what the Black Shark design is?

Nope
http://www.hiphopcloset.com/sprayground-black-shark-shark-ski-mask-1-1.aspx its typacailly on the front of A-10s or AH-64 Longbows
Uriki  [developer] 23 Jul, 2017 @ 7:20pm 
Originally posted by Lolsnipingtroll:
http://www.hiphopcloset.com/sprayground-black-shark-shark-ski-mask-1-1.aspx its typacailly on the front of A-10s or AH-64 Longbows

oh right thats what that is called, im sure ill do something like that, im working on the model to get the UVs fixed and sort out some texture stretching then ill be doing some propper textures.
Miles Away 25 Jul, 2017 @ 7:27pm 
Originally posted by Uriki:
@luna

its staying the way it is, the face hit point is basicly non existant so the whole head protection is the only way to do it. even so the face still takes more bullets. also its protect values is in line with the super heavy vests and im going on the asumtion that in 2035 there would be more effective ballistic substances.

I understand that, but for those of us who would like a semi-realistic protection value, is it possible to release a patch file that would reduce it a bit to Level IV or Level V armor vanilla values?

It would be optional, not included in the main mod, and allow for more options to choose from for the end user.
Lolsnipingtroll 25 Jul, 2017 @ 7:52pm 
@Uriki hell yea cant wait to see them
Uriki  [developer] 25 Jul, 2017 @ 8:11pm 
Originally posted by Futura Miles:
Originally posted by Uriki:
@luna

its staying the way it is, the face hit point is basicly non existant so the whole head protection is the only way to do it. even so the face still takes more bullets. also its protect values is in line with the super heavy vests and im going on the asumtion that in 2035 there would be more effective ballistic substances.

I understand that, but for those of us who would like a semi-realistic protection value, is it possible to release a patch file that would reduce it a bit to Level IV or Level V armor vanilla values?

It would be optional, not included in the main mod, and allow for more options to choose from for the end user.


it would be possible but i wont be doing it, ill mess around with the armor values as they are not finnished yet, when i was coming up with the concept i wanted them to be able to stop 1 or 2 7.62 bullets befor.

so in short, it will be somewhere in the middle.
Last edited by Uriki; 25 Jul, 2017 @ 8:12pm
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