Team Fortress 2

Team Fortress 2

Elephant's Foot
This is a thread dedicated to the statistical categorization of this weapon.
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Showing 1-15 of 62 comments
Lyxfex 22 Jul, 2017 @ 8:51am 
When you shoot whit this wepons, the first second will be slowly firing (- 30 % firing speed), thant after that second, it become more and more faster ( + 25 % firing speed)

On hit, applied Bleed damage, the slower you shot, the longuer the bleed is ( to 10 second when slowly firing speed and 4 second when complete spun up) and stack up to 2 time

When you shoot slowy, you have a perfect accuracy ( +100 % accuracy), but the faster you shot, the faster it decay (- 40 % accuracy)

-25 % amo clip on minigun ( have 150 amo)

bad grammars i know i know
Last edited by Lyxfex; 23 Jul, 2017 @ 1:44pm
On hit: lower enemies max health by 5
-100% damage penalty
Last edited by Dèlila (out of practice); 22 Jul, 2017 @ 10:02am
Stewartsaurus 22 Jul, 2017 @ 1:28pm 
something to do with radiation. because the elephant foot in real life is the most radioactive thing on earth, they had to use a mirror to take a picture of it because the radiation destroyed the cameras too fast. maybe a damage bonus against engineer buildings?
DrIvanRadosivic 22 Jul, 2017 @ 2:08pm 
Maybe a bleed effect and some weakening thing effect?
smee9790 22 Jul, 2017 @ 3:09pm 
Originally posted by Lyxfex:
When you shoot whit this wepons, the first second will be slowly firing (- 30 firing speed), thant after that second, it become more and more faster ( + 25 firing speed)

On hit, applied Bleed damage, the slower you shot, the longuer the bleed is ( to 10 second when slowly firing speed and 4 second when complete spun up) and stack up to 2 time

When you shoot slowy, you have a perfect accuracy ( +100 % accuracy), but the faster you shot, the faster it decay (- 40 % accuracy)

-50 % amo clip on minigun ( have 150 amo)

bad grammars i know i know
50% less ammo would be 100 ammo...
Kingicehunter 22 Jul, 2017 @ 4:06pm 
I guess it could rad up your enemies (radiation/bleed) but you may have to have a cooling meter on there if it over heats you begin inflicting rad damage on your self that stacks up.

medics can't cure rad but can heal the damage done even while it damages you (like fire/ the boston basher), but it goes away naturally or is cured by health pack OR dalokas bar (not sandwhich).

the reason i said dalokas bar is because it gives it a purpose that would make a heavy think "can a sandchich heal me fast enough to counter the self inflicted rads (if i didnt stack the rads to high), or will I have to go with the smaller health that stops the rads (but risks an enemy just popping over and getting me.

spining heats up the weapon and a heavy can still take rads like this.

the best wapon a medic can use to counter this IS the quick fix.
with the added heal speed its a great choice against rad elephant equiped heavies.

i would say spin up time is faster with this, but thats not necesarily a good thing because of the heat up meeter
normal fire rate normal acuracy

the meter cools but it takes time. i would say the cooling is pasive but incredibly slow when using another weapon. if you have it out the cooling will be faster but it leaves you more voulnerable.

i think this concept would be great. your basically taking away heavy's health for the possibility of more damage.
Shooting will start very, very slow at first and grow faster the more you shoot. (Will still remain pretty slow for balance.)

On hit: (New Radioactive system) Will make a small radioactive cloud/area that will do small-mass amounts of damage. The closer you are to it, the more damage it does (Say, you're at the edge of the cloud/bubble/area, it will do 1-4 Damage. But if you are in the center of it, it will do 6-15 damage) (Each hit will create a new cloud but destroy the old one)

While spinning: Spinning to much will heat up the barrel, causing rads (One of the Radioactive cloud things) will pop out. (Credits to Kingicehunter)

-60 Ammo (About 90 Bullets)

-30 Walkspeed on Wear

-20% Damage
Last edited by Smitty Werbenjägermanjensen; 23 Jul, 2017 @ 9:07pm
Lyxfex 22 Jul, 2017 @ 7:36pm 
Originally posted by The French Po-lice:
Originally posted by Lyxfex:
When you shoot whit this wepons, the first second will be slowly firing (- 30 firing speed), thant after that second, it become more and more faster ( + 25 firing speed)

On hit, applied Bleed damage, the slower you shot, the longuer the bleed is ( to 10 second when slowly firing speed and 4 second when complete spun up) and stack up to 2 time

When you shoot slowy, you have a perfect accuracy ( +100 % accuracy), but the faster you shot, the faster it decay (- 40 % accuracy)

-50 % amo clip on minigun ( have 150 amo)

bad grammars i know i know
50% less ammo would be 100 ammo...
correct it
Kingangus 22 Jul, 2017 @ 8:42pm 
Huo-Long heater reskin with green flames instead.
Silverwind 22 Jul, 2017 @ 9:52pm 
Originally posted by kingangus:
Huo-Long heater reskin with green flames instead.
NO!
EpicLucario52 23 Jul, 2017 @ 11:05am 
Here's my idea for the stats, taking some things from the above.

+100% ammo capacity
+Bullets deal burning damage similar to Pyro's flamethrower
-...but 90% shorter afterburn time

+When first deployed, mobility is normal
+When first deployed, bullet spread is at 35%
-When first deployed, fire rate is at 60%

=As the gun fires, it builds up heat from its radioactive core
=Heat effect vanishes if splashed by Jarate or Mad Milk from either Red or Blu, or if in water

+At max heat, fire rate is 25% faster than the Minigun
+At max heat, starts a fire ring effect like the Huo-Long Heater
-At max heat, mobility is at 30%
-At max heat, bullet spread is at 170%
DrIvanRadosivic 23 Jul, 2017 @ 12:23pm 
Please no heat effects.
SqilZ 23 Jul, 2017 @ 2:29pm 
+no spin up time
+adds bleed for 1 second (cannot stack)
+10% higher damage
+10% less spread
-20% slower firing speed
-20 less health
-the longer you fire the less dmg you do (resets on kill)
alt fire:
fires a bullet that does 100 dmg
10 second delay
SpaceFoxMatti 23 Jul, 2017 @ 6:06pm 
silent spinup
-33% damage delt
-20% damage risistance
deal 500 damage to charge "RADIATION" mode [R to activate]
during "RAD" mode: +66% damage delt
+50% damage increase
all nearby enimies get rad sickness (-4 health a second)

all damage delt by other weapons only charge by 50%
Any thoughts of mine?
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