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On hit, applied Bleed damage, the slower you shot, the longuer the bleed is ( to 10 second when slowly firing speed and 4 second when complete spun up) and stack up to 2 time
When you shoot slowy, you have a perfect accuracy ( +100 % accuracy), but the faster you shot, the faster it decay (- 40 % accuracy)
-25 % amo clip on minigun ( have 150 amo)
bad grammars i know i know
-100% damage penalty
medics can't cure rad but can heal the damage done even while it damages you (like fire/ the boston basher), but it goes away naturally or is cured by health pack OR dalokas bar (not sandwhich).
the reason i said dalokas bar is because it gives it a purpose that would make a heavy think "can a sandchich heal me fast enough to counter the self inflicted rads (if i didnt stack the rads to high), or will I have to go with the smaller health that stops the rads (but risks an enemy just popping over and getting me.
spining heats up the weapon and a heavy can still take rads like this.
the best wapon a medic can use to counter this IS the quick fix.
with the added heal speed its a great choice against rad elephant equiped heavies.
i would say spin up time is faster with this, but thats not necesarily a good thing because of the heat up meeter
normal fire rate normal acuracy
the meter cools but it takes time. i would say the cooling is pasive but incredibly slow when using another weapon. if you have it out the cooling will be faster but it leaves you more voulnerable.
i think this concept would be great. your basically taking away heavy's health for the possibility of more damage.
On hit: (New Radioactive system) Will make a small radioactive cloud/area that will do small-mass amounts of damage. The closer you are to it, the more damage it does (Say, you're at the edge of the cloud/bubble/area, it will do 1-4 Damage. But if you are in the center of it, it will do 6-15 damage) (Each hit will create a new cloud but destroy the old one)
While spinning: Spinning to much will heat up the barrel, causing rads (One of the Radioactive cloud things) will pop out. (Credits to Kingicehunter)
-60 Ammo (About 90 Bullets)
-30 Walkspeed on Wear
-20% Damage
+100% ammo capacity
+Bullets deal burning damage similar to Pyro's flamethrower
-...but 90% shorter afterburn time
+When first deployed, mobility is normal
+When first deployed, bullet spread is at 35%
-When first deployed, fire rate is at 60%
=As the gun fires, it builds up heat from its radioactive core
=Heat effect vanishes if splashed by Jarate or Mad Milk from either Red or Blu, or if in water
+At max heat, fire rate is 25% faster than the Minigun
+At max heat, starts a fire ring effect like the Huo-Long Heater
-At max heat, mobility is at 30%
-At max heat, bullet spread is at 170%
+adds bleed for 1 second (cannot stack)
+10% higher damage
+10% less spread
-20% slower firing speed
-20 less health
-the longer you fire the less dmg you do (resets on kill)
alt fire:
fires a bullet that does 100 dmg
10 second delay
-33% damage delt
-20% damage risistance
deal 500 damage to charge "RADIATION" mode [R to activate]
during "RAD" mode: +66% damage delt
+50% damage increase
all nearby enimies get rad sickness (-4 health a second)
all damage delt by other weapons only charge by 50%