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Like
Normal mode:
+10% more accurate
+10% damage bonus
+25% more ammo
-25% rev up time
-10% movement speed when not deployed.
And it's
Radioactive mode:
Press alt fire to enable toxic bullets for 7 seconds, each shot poison's enemy and makes them infect up to 3 people.
+20%
-30% damage penalty
-20% movement speed when deployed
Bit more accuracy.
Bit more damage.
Bit slower fire-rate.
1. Overheats when fired for too long, which causes it to stop firing
Or 2. Gets more inaccurate after firing for a while.
+30% faster firing speed
-25% slower deploy time
Gain 'toxicity' by getting kills and right click to get full mini critz for 10 seconds
+75% Ammo Capacity: The Elephant's Foot boasts a significantly larger ammo capacity compared to standard mini-guns, allowing Heavy to sustain firefights for longer periods.
Nuclear Mode: Heavy can activate Nuclear Mode by pressing the "R" key after dealing 1100 damage. In Nuclear Mode, Heavy glows green and fires poison bullets, inflicting damage over time to affected enemies. Additionally, Heavy becomes immune to mini-crits, full crits, debuffs, and knockback effects during Nuclear Mode, which lasts for 8 seconds
-20% Firing Speed: The Elephant's Foot has a consistent 20% reduction in firing speed, requiring Heavy to pace his shots more deliberately.
Vulnerability to Debuffs: Heavy is more vulnerable to debuffs, with debuffs such as mark for death, Jarate, and bleed inflicting increased damage or effects.
(I made this last year and I have to say that these stats kinda suck)
NEW STATS
↓↓↓↓↓↓↓↓↓↓
+10% damage bonus when above 80% base health
On Hit: Restore up to +6 health per bullet
User loses 3 health per second
User only receives 50% maximum overheal
(Downsides apply even when weapon is holstered)