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Haven't tested the mod on my server yet so I'm unsure what is entirely in the mod, but here's my suggestions!
[] Make the King Griffins a bit bigger than their vanilla counterparts?
[] Potentially make King Griffins spawn in wider color variants?
[] Allow King Griffins to pick up larger things?
[] You could make King Griffins stronger than their vanilla counterparts, as it's kinda sad when they attack a Diplo for 40 minutes.
would also love to see the event dinos (turkeys, dodorex) appear as standard spawn with different stats. Love all of your work.
Configuration via gameusersettings.ini like this
[KingGriffin]
# based on your internal definition of spawnrate, this multiplier de-/incrase or disable it by setting this multiplier to zero or maybe "-1" (usefull for clusters where they should spawn only on one server, but may be transport to the other ones)
spawnrate=1
## beside the Spawnrate there should be an option to set a limit of wild KingGriffins, we all know that ARK-Engine ist often kind of mad with "mathematic" :D and so it could be helpfull if the mod stop all spawnings, if it detect that the counter reached his maximum
maxwildkings=10
# just to give Admins the choice to use them only as a bigger and stronger one
breedable=true
# just to give Admins the choice to use them maybe as a GriffinBoss ( interaction with the other configitems needen for sure
tameable=true
# to make them stronger
damagemultiplier=1
# to make them more usefull as normal griffins (maybe)
harvestmultiplier=1
# to make a Boss, stay like a boss (dunno if, or how it is possible, but fits to my sugesstions )
livemultiplier=1
This could make it i.e. possible to create a world with massive, but powerless Griffins, which are very usefull for harvesting or make it the other way, just a few Kings, but extrem powerfull, maybe like a boss
King Griffin as a rare boss
[KingGriffin]
spawnrate=0.1 # extreme rare spawn
breedable=false
tameable=false
damagemultiplier=20 # massive damage
livemultiplier=10 # massive live
maxwildkings=1
i.e a natural Spawn grifin gets 4k live at Level 90,
the multiplier should now multiply this with the value given (in case to 40k)
alternative, it may be possible to include a "Boss Griffin" and may it choosable per gus.ini as active or not.
hope thats not too much and understandable (i know, my english is .. maaah)
After all the Griffin is larger than the Argent, it doesn't make much sense it can carry less.
Also it would be nice to increase the speed level up amount to 2.5% instead of 2% so it matches classic flyers mod.