ARK: Survival Evolved

ARK: Survival Evolved

Breedable Griffin Mod
 This topic has been pinned, so it's probably important
Ner0  [developer] 22 Jul, 2017 @ 6:53pm
Suggestions
If you have some suggestions, feel free to write them here! :)
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Showing 1-15 of 19 comments
Mnemoiisms 22 Jul, 2017 @ 7:01pm 
Is their a 'Movement Speed' setting in their level up section unlike the actual in game Griffins? That would be FANTASTIC.
Triilla 23 Jul, 2017 @ 12:29am 
Yes it would!
Cryptid 23 Jul, 2017 @ 5:23pm 
Originally posted by Hannah Rose:
Is their a 'Movement Speed' setting in their level up section unlike the actual in game Griffins? That would be FANTASTIC.

Haven't tested the mod on my server yet so I'm unsure what is entirely in the mod, but here's my suggestions!

[] Make the King Griffins a bit bigger than their vanilla counterparts?
[] Potentially make King Griffins spawn in wider color variants?
[] Allow King Griffins to pick up larger things?
[] You could make King Griffins stronger than their vanilla counterparts, as it's kinda sad when they attack a Diplo for 40 minutes.
Al Bundy Nudes $8 23 Jul, 2017 @ 7:20pm 
Not really a suggestion for this item but is there a way to make gigas and titans smaller?
would also love to see the event dinos (turkeys, dodorex) appear as standard spawn with different stats. Love all of your work.
Swegosaurus Rex 25 Jul, 2017 @ 5:22pm 
allow leveling into speed
daNeAxyeesh 26 Jul, 2017 @ 12:21pm 
hg
daNeAxyeesh 26 Jul, 2017 @ 12:21pm 
hg
Mono 26 Jul, 2017 @ 2:59pm 
How about like the unicorn just have a few per server and the rest can be optained by breeding the few in the server?
Mono 26 Jul, 2017 @ 8:51pm 
and can they pick up dung beattles plz lol
daNeAxyeesh 26 Jul, 2017 @ 11:30pm 
ytu
<Mas-Ca-Ren> 28 Jul, 2017 @ 7:41am 
my Suggestion without the knowledge how hard it is to code it
Configuration via gameusersettings.ini like this

[KingGriffin]

# based on your internal definition of spawnrate, this multiplier de-/incrase or disable it by setting this multiplier to zero or maybe "-1" (usefull for clusters where they should spawn only on one server, but may be transport to the other ones)
spawnrate=1

## beside the Spawnrate there should be an option to set a limit of wild KingGriffins, we all know that ARK-Engine ist often kind of mad with "mathematic" :D and so it could be helpfull if the mod stop all spawnings, if it detect that the counter reached his maximum
maxwildkings=10


# just to give Admins the choice to use them only as a bigger and stronger one
breedable=true

# just to give Admins the choice to use them maybe as a GriffinBoss ( interaction with the other configitems needen for sure
tameable=true


# to make them stronger
damagemultiplier=1

# to make them more usefull as normal griffins (maybe)
harvestmultiplier=1

# to make a Boss, stay like a boss (dunno if, or how it is possible, but fits to my sugesstions )
livemultiplier=1


This could make it i.e. possible to create a world with massive, but powerless Griffins, which are very usefull for harvesting or make it the other way, just a few Kings, but extrem powerfull, maybe like a boss



King Griffin as a rare boss
[KingGriffin]
spawnrate=0.1 # extreme rare spawn
breedable=false
tameable=false
damagemultiplier=20 # massive damage
livemultiplier=10 # massive live
maxwildkings=1

i.e a natural Spawn grifin gets 4k live at Level 90,
the multiplier should now multiply this with the value given (in case to 40k)



alternative, it may be possible to include a "Boss Griffin" and may it choosable per gus.ini as active or not.

hope thats not too much and understandable (i know, my english is .. maaah)

Last edited by <Mas-Ca-Ren>; 28 Jul, 2017 @ 7:43am
Mono 30 Jul, 2017 @ 6:26pm 
maybe pick up a human so when we are in a air fight we can pick them off the mounts?
Schainukan 1 Aug, 2017 @ 10:22am 
Raising the pick up weight from 90 to 120 like the Argent? ^-^
After all the Griffin is larger than the Argent, it doesn't make much sense it can carry less.
Mr.Sentinazo 6 Aug, 2017 @ 11:12am 
I agree with Schainukan.
Also it would be nice to increase the speed level up amount to 2.5% instead of 2% so it matches classic flyers mod.
Last edited by Mr.Sentinazo; 6 Aug, 2017 @ 11:45am
OtterlySavanah 17 Aug, 2017 @ 4:35pm 
It would also be nice if the stamina was raised to match the classic flyers mod :)
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