Team Fortress 2

Team Fortress 2

The Nightwatch
Ginger 24 Jul, 2017 @ 4:43am
Balanced Stat Suggestions For Pyro/Jungle Update
"The Nightwatch "

+ While deployed reveals cloaked spies (within a limited range)
+ Voice commands can only be heard by your team
- 30% reload speed
- 15% damage penalty
- 40% slower switch to speed
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Showing 1-12 of 12 comments
76561198381620458 24 Jul, 2017 @ 5:17am 
O_O:steamhappy::steamhappy::steamhappy::steamhappy::steamhappy:okokokokokokokokokokookkookokokokokokkokook
ewber 24 Jul, 2017 @ 3:12pm 
That sounds balanced, but it will also ruin some spies, drs too.
scout 24 Jul, 2017 @ 8:50pm 
Think about the poor Sphees ;-;
gibus 24 Jul, 2017 @ 9:53pm 
sh!t but good?


idk man
Last edited by gibus; 25 Jul, 2017 @ 10:46am
Len 25 Jul, 2017 @ 1:08am 
Originally posted by Mint~Chocolate~Perfection:
"The Nightwatch "

+ While deployed reveals cloaked spies (within a limited range)
Maybe reveal cloaked spies while flashlight is on (maybe)....
RICHARD 25 Jul, 2017 @ 1:14am 
Maybe it has a meter for the flashlight and you can turn it on and off.

+ While Flashlight is on, it marks enemies for death and reveals cloaked spies.
+ 15% Movement Speed When Held.
- 30% Switch To Speed.
- 15% Damage Penalty.

:Hotdog:
rickasa 25 Jul, 2017 @ 3:04am 
+When flashlight is on,you can see in dark areas (lasts 20 seconds)
+2 more clips in the gun
+you can use the stock for 20% more accuracy
-15 damage penalty
-flashlight only has limited battery and can only be refilled by resupply cabinet
-when stock is folded,accuracy is decreased by 5% percent
possible stats
Len 25 Jul, 2017 @ 3:19am 
Originally posted by Sl3nD3RiLlUm1b0nN13c4sK3T:
+When flashlight is on,you can see in dark areas (lasts 20 seconds)
+2 more clips in the gun
+you can use the stock for 20% more accuracy
-15 damage penalty
*-flashlight only has limited battery and can only be refilled by resupply cabinet*
Resupplied by cabinet , dispenser or ammopacks (ammopacks gives really low battery recharge)
Last edited by Len; 25 Jul, 2017 @ 3:19am
Overmunch 25 Jul, 2017 @ 8:43am 
There aren't really any dark areas in tf2 though...
FriendlyStuart 25 Jul, 2017 @ 9:31am 
make it that the flashlight when directly on a cloaked spy, it reveals them since the flashlight is not going to be that usefull
Last edited by FriendlyStuart; 25 Jul, 2017 @ 9:32am
Suspicioustoad™ 25 Jul, 2017 @ 10:19am 
I feel as though revealing cloaked spies with the flashlight ruins the point of actually spy checking with the flamethrower though. As well as that, it would be way too OP against spies trying to actually be sneaky.
gibus 25 Jul, 2017 @ 10:46am 
Originally posted by Overmunch:
There aren't really any dark areas in tf2 though...
have you not been reading all the people whom are suggesting for it to reveal cloaked spies? almost no one said anything about it lighting up dark areas. that could be a side effect, but you are correct.
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