Don't Starve

Don't Starve

Creeps in the Deeps
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
Guy Named Chris 24. juli 2017 kl. 17:11
Suggestions & Feedback
Got an idea that you thought of and would like to suggest it to the team? List it in this discussion! We'll look at every suggestion and take it into consideration for later updates.
(That is if it's not already a planned feature. :DSTpigman:)
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Koshakowsky 25. juli 2017 kl. 7:24 
Can you make a support of Shipwrecked, please?
creepsinthedeeps  [udvikler] 25. juli 2017 kl. 7:47 
Thanks for passsing by and yes, we're working on SW compatibility !
BROTHER 25. juli 2017 kl. 8:10 
Pls diving suit
Guy Named Chris 25. juli 2017 kl. 8:44 
Those two ideas are both coming in future updates. :P
Dernald Der Durk 25. juli 2017 kl. 12:16 
Some Sort Of Boss in the new underwater area?
Guy Named Chris 25. juli 2017 kl. 12:27 
Oprindeligt skrevet af Birb With A Gun:
Some Sort Of Boss in the new underwater area?
This will be coming also with the 2nd underwater layer, the Abyss. Stay tuned!
EZICADcarry 25. juli 2017 kl. 19:34 
what about cooking special food ?
Guy Named Chris 25. juli 2017 kl. 20:16 
Oprindeligt skrevet af EZICADcarry:
what about cooking special food ?
There's already custom crock pot meals. You can see some of them in the mod's screenshots!
Koshakowsky 26. juli 2017 kl. 10:48 
Can you make that character wet underwater?
Sidst redigeret af Koshakowsky; 26. juli 2017 kl. 10:48
Guy Named Chris 26. juli 2017 kl. 10:49 
Nope, but we are however going to make it so once a character exits the underwater level, their wetness gets set to 100 and begins gradually decreasing.
Are submarines/other underwater vehicles possible (like as rideable machines that make exploration easier, such as providing oxygen and protection)?
Sidst redigeret af Subject Sigma (Bioshock); 26. juli 2017 kl. 21:58
Windnut17 27. juli 2017 kl. 5:28 
Add Sunken ships! , It Could Be A Portal to the "ship World" Where theres Ghost's, And Loades Of Boards Reply If you think this is a good idea
:steamhappy:
Windnut17 27. juli 2017 kl. 5:31 
It Would Be inception tho, Because the ocean is a portal, and the Ship is Also A Portal
Dusktaker 27. juli 2017 kl. 19:53 
The modeling of kelp is not really good,my mouse can't highlight it easily,maybe you can improve it.This mod is really interesting,Looking forward to your continued production.(^-^)
FreyaMaluk 28. juli 2017 kl. 6:02 
it looks very interesting! The art is very vanilla-like and I love all the new creatures introduced here with custom animations and sounds, but there are some issues. the optimization is a bit poor, even with Mem Spike Fix and there isn't much to explore just like the size of regular biomes 3-4 biomes. Oxigen is not an issue once you have realized that you can get oxigen underwater both with the bubbles reef and the goethermal thingy.
Are the underwater tentacles not renewable like on the surface?
-I explored all the area in a couple of days and I never had the feeling that I'm real danger. It needs a bit of extra challenge IMO. I really love the fact that the underwater tentacles unequip your armor. lol.. that was fun!
-Some coral areas are very cramped with corals and this is causing mayor lag issues.
-In general darkness is not a big issue really.
The chest I found underground was empty, needs more testing on my end. Dunno if i have to place things inside.

It's an amazing idea, but it needs to go "deeper" (pun intendeed)

K those were my two cents for now :)
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