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i don't know anything about ini spawners, sorry. i think the "spawn blocker" mod should do the same though.
thanks for responding.
[/script/shootergame.shootergamemode]
NPCReplacements=(FromClassName="shadcarcha_character_bp_c",ToClassName="")
NPCReplacements=(FromClassName="shadcarcha_character_bp_alpha_c",ToClassName="")
If you change the spawn code for what your problem characters are (aka in the quotes after “FromClassName”) to whatever creature is causing crash, they’ll disappear on a dino wipe, won’t respawn, and you’ve got a bandaid until maybe an update fixes something!
i will try your solution with ini if this doesn't work anymore, ¿but can you leave me the ini config you made to make undeads not spawn anymore? it's ok if you don't want to.
thanks a lot still, i really didn't have any hair left to pull because of this bug.
NPCReplacements=(FromClassName="Gashadokuro_Character_BP_Wild_C",ToClassName="")
NPCReplacements=(FromClassName="Gashadokuro_Character_BP_Armored_Wild_C",ToClassName="")
NPCReplacements=(FromClassName="BriarKnight_Character_BP_Wild_C",ToClassName="")
NPCReplacements=(FromClassName="PyrBoneGolem_Character_bp_Wild_C",ToClassName="")
NPCReplacements=(FromClassName="Fallen_Character_BP_WildNew_Cave_C",ToClassName="")
NPCReplacements=(FromClassName="Wraith_Character_BP_Wild_C",ToClassName="")
NPCReplacements=(FromClassName="Withered_Character_BP_C",ToClassName="")
There ya go!
thank you!
the wraiths, the fallen, the withered and krasue cause a guaranteed crash for me. for some reason, the withered and krasue from the lich don't.
also, i was wrong earlier with the ironwood ent and yddgrasil. i'm sure i was confusig those 2 with the undeads i mentioned now, because i actually got close to these ents and yddgrasil.