ARK: Survival Evolved

ARK: Survival Evolved

Pyria: Mythos Evolved
 This topic has been pinned, so it's probably important
Shadlos  [developer] 30 Mar, 2023 @ 7:10pm
Major Update v.40.0 of 3/30/2023
v40.0
-Migrated Offhand Mithril Shield, Offhand Gothic Kiteshield, Dread Knights, Wraith to the main mod.
-Added: Offhand Mithril Shield, Offhand Gothic Kiteshield
-New Creatures: Briarwood Knight (Undead), Gashadokuro (Undead), Armored Gashadokuro (Undead)
-New Resource: Briarwood (and seed). Briarwood can be obtained from wild briarwood knights. Centaurs can find briarwood seeds for farming when sent out to hunt. So can Medusa.
-Gelragarians can now find Sulfur, Oil, Organic Polymer, when hunting. This brings their hunt loot table to a total of 21 possible items.
-Tibur can now find Oil, Organic Oil (Tuso, Basilo), Organic Polymer, Ammonite Bile when hunting. This brings their hunt loot table to a total of 14 possible items.
-Skeletons of the Charnel Pit are now just always visible. I give up that fight.
-Oil has been moved from a Common resource in the Charnel Pit to a Mid resource. Replacing it is a new resource, Boneshards. Boneshards can be used as an alternative for flint. Aside being found in Charnel pits VERY commonly; Saberians, Centaurs, and Medusa can also find them on hunts.
-Centaur no longer finds seeds of basic crops and berries.
-Centaurs can now find Sap and Honey on hunts. This (including the previous update points) brings their hunt loot table to a total of 19 possible items.
-New Dino Icons for Centaurs, Dark Faction races, Goblins, Light Faction races, Medusa, Mermaid, Orc, Undead Skeletons, Undead Zombies.
-Fixed issues where Fearless Sentients and Undeads, as well as Elementals could still be feared or frightened by certain things
-Fixed harvest component of Fallen
-Many new item icons
-To compensate for not being able to be bred, all sentients now have wyvern level cap.
-Archery Pass 1. Confirmation the unique arrows of this mod now deal universally the same damage regardless of if fired by Bow, Crossbow, or Compound Bow (with exception for mithril arrows and a new type) before the weapons initial multipliers.
-Reworked Earth Arrow. It no longer fires a weird rock. Instead it fires a proper arrow with usual travel time. Still damages structures. Stronger than normal arrow, weaker than compound and mithril. Inflicts knockback that is more potent on smaller critters. Universal Base 150 damage.
-Dark and Light Mana arrows- included those shot by Zeniths and Archers- now gain headshot multipliers. Only direct impact from the projectile itself, not the small explosion on impact.
-Buffed Venom Arrow damage to 55
-Small explosive range and damage from player Dark Mana and Light Mana arrows removed
-Buffed Dark Mana Arrow damage from 110 to 150
-Buffed Mana Arrow damage from 125 to 165
-Removed Lighted Arrow
-Fixed issues where Mithril Arrow was not as fast as intended.
-New Ammo: Metal-Tipped Arrow. Base 110 damage from Compound Bow and Bow, base 190 from Crossbow (double stone arrow damage)
-New Ammo: Flame Mana Arrow. Base 150 damage, 25 explosive damage in a small radius on impact. Targets hit by either the projectile itself or the explosion get set on fire, taking 7-15 damage per tick multiplied by the players melee stat.
-New Ammo: Ice Arrow. Base 140 damage. Potential to freeze targets, but solo archers may need to sacrifice damage for rate of fire to freeze targets solid.
-New Ammo: Wind Arrow. Base 115 damage, extremely fast flight time when fully charged by Bow or Compound Bow, granting vast range. Inflicts Windshear, which lowers defense by 7% for 35 seconds and stacks 10 times.
-All engram entries have been moved around in file placement, further categorizing them for ease of use. Something similar has happened to the items within the Crafteds folder.
-Bazel Spear Bolt, Earth Arrows, Bazelnade fire arrows, Necromancy Table moved from Alchemy Station to Gelragarian and Orc smithies. This is my first step in purging things from the Alchemy Station and making it more true to its name.
-Fixed some folder locations for Dragonclan, Heavy Metal, and other Pyrian armors.
-Fixed issues with Chimera not taking High Tier Saddles