ARK: Survival Evolved

ARK: Survival Evolved

Pyria: Mythos Evolved
 This topic has been pinned, so it's probably important
Shadlos  [developer] 16 Aug, 2021 @ 4:31am
Major Update of 8/16/2021
Update was too big for patch notes box, jesus...

v.32.0
-New Feral mechanic. Many Wildlife class creatures now have a chance to be Feral: if they are feral, they cant be tamed in any way and become more aggressive! Each creature has a different chance to be feral....
-Being Feral should re-roll on server restart, giving a chance for wild creatures to calm down and be tameable.
-New Soothing Arrow Engram unlocked at lvl 85. Use these to pacify wild Feral creatures. Some bosses now have a chance to drop them.
-Chance to be feral varies between species.
-Grand Elixir can be properly learned now
-If creatures are not Feral, they can be Docile. Docile creatures can be passive tamed, regardless of creature species!
-Raised Alpha Orthros base HP from 5000 to 7580
-Alpha Orthros bite damage raised from 68 to 90
-Alpha Orthros bite fury damage raised from 68 to 100
-Fixed Bantu aim offset and tpv
-bantu walks slower, runs faster now
-Reduced bantu health from 470 to 250
-Reduced Bantu stam from 510 to 300
-reduced bantu torpor from 600 to 400
-Removed bonus movement speed gain when tamed on Rok, Rok can no longer level movement speed
-Drallion can no longer level movement speed
-Removed bonus speed on tame from Hellkite, hellkite can no longer level speed.
-Stygian Drachenthorne can no longer level speed
-Reduced the amount of eye-bleed on Drachenthorne laser
-Removed Lightning particle effects from Stygian Drachenthorne that were on the wings.
-Removed bonus movement speed gain when tamed on Water Wyvern, Water Wyvern can no longer level movement speed
-All health potions (including Water Wyvern) now only effect creatures up to 600 drag weight
-Water Wyvern healing reduced to five percent healing over thirty seconds.
-Divine Aura no longer protects against bleed, only radiation, swamp fever, mega rabies, and poisonous spores
-Fixed an issue where Self-Inferno potion would trigger fire multiple times rapidly. It now properly protects against it. It now also properly protects against fire, heatstroke, overheating, and now Scalded.
-Bantu hitboxes increased. Bantu texture reworked too.
-Bantu claw slash no longer pierces, but has significant knockback.
-Bantu bite attack speed increased
-Bantu has a new Panic mechanic. Once under 25 percent health, bantu gains a 50 percent spike in movement speed and a boost in stamina regen. Wild bantu will now flee under 25 percent health. It will also gain this buff when forced to flee in any circumstance (yuty fear, high torpor)
-Tail attack damage of cockatrice increased from 18 to 25
-Tail attack of cockatrice has a 30 second cooldown, tamed or wild
-Tail attack of cockatrice is no longer lance damagetype. It inflicts Stun.
-Kick attack of cockatrice now hits four times instead of two. Costs 100 stamina per attack, cannot be used with insufficient stam
-AI Cooldown for cockatrice breath attack is 40 seconds. Increased the rider cooldown to 10 seconds, and reduced the stamina cost to 200 from 346
-Reduced Cockatrice stamina base from 480 to 300
-Reworked Orthros Texture
-Eldritch Hailfire Wyvern is now just Hailfire Wyvern
-Cockatrice projectiles now are subject to gravity
-Cockatrice can no longer use its projectile attacks while moving
-Balrog requires cooked meats for its jerky now
-Jerky crafting time in balrog is now 10x as long
-All balrog crafting engrams except pearl related ones are naturally already learned in balrogs inventory
-Venom in Pyria reworked. Venom now works similar to Thornmail Poison without the lowering of attack power. 5 damage per tick, -0.5 health per sec. Stacks 10 times.
-increased water wyvern swim speed
-Water Wyvern now uses the Water stat, and this stat drains when above water.
-If above a minimum value of 100 water, Water Wyvern gains a buff. This buff increases health by 15 units per second, 1 unit of stamina per second, and increases melee by 15 percent.
-When in water, water wyverns slowly recover water
-Reworked the heal of Water Wyvern, no longer neals to deal damage to heal. Heals in a small radius around its head, and this radius can hit the rider, allowing it to heal its rider.
-Reduced the Stam drain of ikuchi beached debuff to -10 instead of -50
-Reworked dehydration logic of ikuchi to be similar to above, aka water wyvern. The basic idea is the same. A water stat, maintaining said stat. As such, terrestrial ikuchi is possible so long as you sacrifice other stats to increase water stat, and thus land affinity
-Nerfed hydra stamina from 846 to 300
-Hydra stomp buffed from 100 to 150
-Hydra stomp, if it hits a target under 250 drag weight, does 3.5x damage
-Gelragarian Direwolf now uses the Atlas wolf model.
-Nerfed Gelragarian Direwolf health from 520 to 450
-Raised Gelragarian direwolf damage from 33 (vanilla) to 38
-Increased gelragarian direwolf pack size to 7, allowing a gang bonus of 6
-Gelragarian direwolves now have a saddle.
-Reduced balrog left click from 100 to 60.
-Balrog left clicks are now claw slashes, and can be done while moving. I know they arent the best, but they should drastically help!
-Balrog, Glacier Golem, and Fire Elemental no longer use the Oxygen stat. Instead, stats that could be wasted in this stat are now re-rolled into other stats.
-Glacier Golem rock throw now handled differently, and properly scales in damage with user melee.
-Increased hitreg on Mana Arrows for players using a more consistent projectile class
-Fix for Divine Paladin not being able to evolve into divine fortitudo
-Several other sentient fixes
-Vastly reworked boss loot tables, and normal loot tables
-Drallion inventory is now always guaranteed, its the loot table now that handles the percentage of a gem, which is 15 percent. This is passed on to Arduros of Pyria2
-Killing Dark races is now a very good way to get various amounts of gems, including black pearls.
-Optimized Cadaver part harvesting across the board, for those of us who are murder-happy than most.
-Harvesting components of sentients now divided up into Small Neutral, Large Neutral, Large Light, and Large Dark. Each has its own harvest set to help add to your own ambitions, be they good or evil.
-Added a new engram, an ice counterpart potion to Self-Inferno. Defeat Diorex to unlock it.
-New Resource: Magicrystal. While it will be unlocked later as a craftable engram, at this moment you can only get it from killing either Light or Dark races from Pyria. It can be used similarly to Primal Crystals, but stacks to 1000 and weighs much less, as well as never spoiling. Eventually it will have more of its own unique crafting requirements, but it has been integrated into some prexisting ones.
-Several crafting recipes throughout the entire mod have changed
-New Resource: Mithril. Find it in slight amounts wherever you find crystal (it replaces rare mushrooms now in these nodes)
-Gargoyle no longer wastes points in Oxygen and now lacks the oxygen stat
-Gargoyle no longer levels up movement speed, and removed its additional movement speed on tame
-Nerfed Gargoyle base health from 920 to 350
-Aura Arrows can now be fired underwater
-Moved several engrams from the Alchemy Station into the Gelragarian and Orc smithies.
-Reduced balrog hp from 1100 to 800
-Adjusted Drallion TPV
-Rotated Alchemy Station to face towards player placing it, and adjusted its center of focus
-Spited Carno and Rex no longer use the food stat, pumping more of their levels into others in the wild.
-Spited Rex, Spited carno, Fulgur Carno, Infernal rex tlcs. I needed to remake them as the ground up (so prexisting ones might wipe despite the fact their character bp is the same). Both the tamed Elemental Alphas have new mechanics, and the Spited bossfights are now harder.
-New Status Effect: Mana Damage. Certain mana-attuned creatures can now attack your mana (life force) directly, completely bypassing all forms of armor. The amount of damage scales with their RAW MELEE STAT, and is NOT affected by things like Mate Boost or Buffs that boost damage. While it completely ignores armor, it is still effected by things that boost resistance (imprinting, mate boost, gang bonus, buffs, etc)
-Spited Rex and Carno have a chance to become unstable once they drop under eighty percent health. If you see them suddenly fall in battle, RUN. Pay attention to the color code of the buff as well and learn the new states they can work themselves into!
-Made Light and Dark damage (the old melee types used by sentients) much easier across the board to work with.
-The strikes of both Dark and Standard Eminence are now Raid Dino damagetypes (aka same as titanosaur), crushing through natural resistances.
-Drastically lowered damage of Eminence and Dark Eminence projectiles from 775 to 200
-Dark paladin runs faster
-Dark Paladin damage lowered to be similar to standard Paladin
-Fixed an issue with Divine Berserker fire spell not working properly
-Fixed an issue with Dark melee attacks having Divine particles.
-Ascended and Descended Divines and Insidous are now slightly more resistant to their weaknesses than their base counterparts, but still take considerable damage from them.
-Cut wild melee-per-level of all sentients and races back down to vanilla. They still have high stat scaling in melee when tamed
-Orcs and Hobgoblins can be ridden
-Reduced the amount of stun spam that Orc Fighter can do to other sentients by greatly increasing all attack cooldown times.
-Orcs can now use Offhand Shields
-Adjusted base armor value of Offhand Shields
-Reduced base health of Fulgur Carno from 3200 to 2525
-Reduced base health of Infernal Rex from 6250 to 3250
-To compensate for being unable to breed, Fulgur Carno and Infernal Rex gain SLIGHTLY higher HP and melee than normal creatures.
-Fulgur Carno and Spited Rex shoot less projectiles with their breath attacks now
-Infernal Rex is now faster.
-Hopefully fixed issues with Spited spawns
-Several creatures (Dragonkings, Elemental Alphas) are now hard coded to completely prevent breeding. Even with something like Structures Plus or Super Structures mutators.
-NEW CREATURE: Crabbeetles! (Class: Wildlife)
-Shell Crabbeetle is the only tameable one, an angry little beachgoer that is a kinda nice shoulder pet.
-Gem Crabbeetle is similar to a Crystal Lizard from the Dark Souls games. Kill it before it gets away for a chance at getting various rare ores! (they have some natural armor and are immune to bleeds and stuns, and immune to nets, bolas and chain bolas, making them the hardest to kill). They start running once you get close to them. You have ten seconds once its spotted before the Crabbeetle leaps and digs underground, fleeing! They can still be damaged in the first few seconds of being underground.
-Leaf Crabbeetle is similar to a Crystal Lizard from the Dark Souls games. Kill it before it gets away for a chance at getting rare flowers and mushrooms! Not also do they grant them on death inventory drop, but they can be harvest from the body. This means things like Centaur Terror Bird and Shmerg can help make harvesting them easier. They start running once you get close to them. You have ten seconds once its spotted before the Crabbeetle leaps and digs underground, fleeing! They can still be damaged in the first few seconds of being underground.
-Buffed Centaur Terror Bird HP to 345
-Buffed Centaur Terror Bird weight to 520
-Buffed Centaur Terror Bird bite damage to 32
-Centaur Terror Bird TLC Model, by Crysta from Prehistoric Beasts
-Centaur Terror Bird now childed from vanilla Terror Bird, allowing it crossplay with Kelenken from Prehistoric Beasts.
-attempted to make the pets of various races more protective. They will now pre-emptively target nearby carnivores.
-Divine Allos are now childed from vanilla allos
-Reduced Divine Allo stamina from 600 to 300
-Fixed an issue where more of the mod gang bonus creatures were taking increased damage in gangs instead of reduced
-Increased stamina costs of both Divine Allo breath attacks, they now cannot be used with insufficient stamina.
-Pets being attacked should now trigger nearby owner races to defend their tames again.
-Removed all of Aura Seeker and Dark Mana Seeker Wyvern related weaknesses. Theyre now mostly vulnerable to the opposite element, and projectiles, while being resistant to their own.
-Firepike Thorny Dragon now childed from vanilla thorny dragon
-Ogre and HC Ogre are now vulnerable to damage from Large Herbivores and Carnivores, but Light Mana is still the most effective damage.
-Weakened Archdemon natural res slightly
-Removed Mana based weaknesses on Diorex and HC Dio
Last edited by Shadlos; 17 Aug, 2021 @ 4:47am
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Showing 1-7 of 7 comments
DubiousZephyr 16 Aug, 2021 @ 6:38pm 
The centaur terror bird patch note is incomplete btw. The damage number the buff gave is not written in the list yet as seen below:

"Buffed Centaur Terror Bird bite damage to"
Chance 16 Aug, 2021 @ 10:36pm 
Sick!
Shadlos  [developer] 17 Aug, 2021 @ 4:43am 
Damage for birb was increased to 32, sorry bout that
kazbych 19 Aug, 2021 @ 1:27am 
There is no Soothing Arrow in the Alchemy station.
Shadlos  [developer] 19 Aug, 2021 @ 6:00pm 
noted, will fix
BuffyKitten 27 Aug, 2022 @ 5:01am 
is there a spawn list by chance i cant seem to find one
The Shadow 10 Jan, 2024 @ 6:23pm 
Mithril not dropping from crystal nodes bug?
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Showing 1-7 of 7 comments
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