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I appreciate your interest in the mod. Human npcs is not something I wanted to dive into, it's a great idea but just not something I'm interested in unfortunately. Maybe talk to Swords?, he is one of the authors of Bush People, it might be something he's interested in.
I'm not 100% what you're asking for with 'enhance the current mod'; I have an INI to use the a timer to randomly throw waves at you. I am working towards adding water creatures, it's just a big task. With v1.25.0 (released today) I have inplemented the foundations of water creatures. I will slowly add the rest as the mod progresses. Air creatures would be good as well, will need to look into that.
Thanks for the feedback
Swords, If there's any advice I could give him it would be to cut back a bit of his to-do list since he seems to have taken on too much. Sadly this resulted into complaints from the community which doesnt seems to realize he's all doing it for free.
As I see from my perspective he currently just does his things without looking into a single persons suggestions as he saw more then enough with negative feedback included. Can't blame him though, as a fellow developer I know what it means to develop for either a price or for free.
About the enhancements, it seems I neglected the read-read and read again rule before asking it directly as it seems that this feature was already included within your mod. However, I would like to ask a question regarding the mod's behaviour. For example, does the mod undergo a amount of checks to determine if a player is in water/land/air before releasing a random wave to haunt the player?
And for these random waves, is the machine needed or does the waves occur without the machine?
Thanks for the info :)
@Slartey A custom wave list is the ultimate goal, with the abilty to incorporate modded dinos from other mods as well. However, the more dynamic and user input reliant I make the mod, the I open it to game breaking bugs and issues. So I need to think very carefully about how I'm going to implement this to make it as smooth as possible. It will take a long time, I won't lie, but it is definitely the direction I want to take this mod.
Cheers guys
Keep up the good work, I absolutely would love the idea of having both custom wave lists & modded animals being able to spawn in, especially for some neat soon to be realized plans :)
Take your time, I'll make sure to not miss a thing :)
P.S. Slartey we could spawn NPC's using that feature, build a whole army dependent on what the system could take ;)
for me it silly that certain animals attack you for no reason and carnivores working together instead of killing each other.
I meant as in putting together the min-max npc's of a certain type within a .ini entry
Actually, how about putting in DinoClass names as spawn entries with min-max and level entries?
This mod would become a platform mod to spawn in the dinos while the dinos could be anything you have from other mods.
Imagine having waves with primal fear dinos, bush people, eternal dinos, jurassic ark animals and heck spawn in a dodowyvern while you're at it ;)
If I only had more time on hands this mod would be the first one on my list to contribute to, simply because the mod is such a good idea :)