ARK: Survival Evolved

ARK: Survival Evolved

Call of the Wild (Discontinued)
NLBlackEagle 15 Sep, 2017 @ 10:13am
Possibile Enhancements/Expansions
I took interest in your idea's and since there is a lack of similar ( decent working ) mods the possibilities to attract a big audience are big.

The main idea behind this mod ( if I understood correctly ) is to enhance the PVE experience by introducing PVP-like scenario's.

Enhance the current mod:
- Random Waves stretched over time with player level detection included. This would require a if player in air/land/sea script to work, since spawning giga's in air for level 90's and above ( as example ) wouldnt make a lot of sense.

Expand the current mod:
- Humans and dino's ridden by human npc's, I know this is a huge thing but when it comes to adding the PVP experience something like humans attacking bases makes it feel right, makes it feel like real pvp.


Example Scenario:

As the sun sets you sit on your floating fortress with your newly acquired fishing rod, you feel the king too rich as you reel in blueprint after blueprint until the moment you see the message appearing: "Raise the sails, thunder is coming!" and you think, "The heck? thunder, where?" Nevertheless you decide to gear up just in case.

As you run up and down your floating fortress you hear war drums slowly intensifying. As you run by a window you catch a glimpse of what is to come making you rush all the more. Moments later you stand on deck, fully geared with your Tek armor and plasma rifle. You could've run but as you stole their ascendant fishing rod blueprint just yesterday you can't help but be curious what else they may have in stock.

Hope some of this is of use to you :)
Last edited by NLBlackEagle; 15 Sep, 2017 @ 10:13am
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Showing 1-9 of 9 comments
TimmyCarbine  [developer] 19 Sep, 2017 @ 12:04am 
Hahah thanks for the scenario :)

I appreciate your interest in the mod. Human npcs is not something I wanted to dive into, it's a great idea but just not something I'm interested in unfortunately. Maybe talk to Swords?, he is one of the authors of Bush People, it might be something he's interested in.

I'm not 100% what you're asking for with 'enhance the current mod'; I have an INI to use the a timer to randomly throw waves at you. I am working towards adding water creatures, it's just a big task. With v1.25.0 (released today) I have inplemented the foundations of water creatures. I will slowly add the rest as the mod progresses. Air creatures would be good as well, will need to look into that.

Thanks for the feedback
NLBlackEagle 19 Sep, 2017 @ 9:08am 
Your welcome :)

Swords, If there's any advice I could give him it would be to cut back a bit of his to-do list since he seems to have taken on too much. Sadly this resulted into complaints from the community which doesnt seems to realize he's all doing it for free.

As I see from my perspective he currently just does his things without looking into a single persons suggestions as he saw more then enough with negative feedback included. Can't blame him though, as a fellow developer I know what it means to develop for either a price or for free.

About the enhancements, it seems I neglected the read-read and read again rule before asking it directly as it seems that this feature was already included within your mod. However, I would like to ask a question regarding the mod's behaviour. For example, does the mod undergo a amount of checks to determine if a player is in water/land/air before releasing a random wave to haunt the player?

And for these random waves, is the machine needed or does the waves occur without the machine?

Thanks for the info :)
Stanley 23 Sep, 2017 @ 11:16pm 
I would really like to see that as an addition too, and would love to see you collaborate with Swords for more mods along these lines. I definately agree with Black Eagle, this mods, and more like it could add even more to the game, and could attract more audiences. Also, Would there be a way to custom configure which dinos are spawned in in certain waves? Such as enabling bosses in later waves and changing the numbers of them?
Last edited by Stanley; 23 Sep, 2017 @ 11:17pm
TimmyCarbine  [developer] 24 Sep, 2017 @ 4:02pm 
@NLBlackEagle The Control Unit is essential to the mod, it does all the calculations, system checks, spawning, aborting, etc. If it is destroyed/picked up, it will wipe all it's data as well as despawn any creatures it had spawned in. Currently the mod chooses a random spawn location within the radius set by the user. From that location it does a raycast from 20000 units above to 20000 units below to check where the terrain is and takes that as the new spawn location. From that location I check to see if that point is in water and at the moment it chooses a new location if it is in water but after I implement water creatures it will spawn a water creature instead. So in short, spawn locations are subject to the Control Unit, not the player.

@Slartey A custom wave list is the ultimate goal, with the abilty to incorporate modded dinos from other mods as well. However, the more dynamic and user input reliant I make the mod, the I open it to game breaking bugs and issues. So I need to think very carefully about how I'm going to implement this to make it as smooth as possible. It will take a long time, I won't lie, but it is definitely the direction I want to take this mod.

Cheers guys
Stanley 24 Sep, 2017 @ 4:08pm 
Excellent to hear! :D Unforunately, the more complicated something gets, the more it is likely to break in general, the same goes for coding :(. I look forward to seeing future updates! Keep up the good work, it is much appreciated.
NLBlackEagle 24 Sep, 2017 @ 8:49pm 
@TimmyCarbine

Keep up the good work, I absolutely would love the idea of having both custom wave lists & modded animals being able to spawn in, especially for some neat soon to be realized plans :)

Take your time, I'll make sure to not miss a thing :)

P.S. Slartey we could spawn NPC's using that feature, build a whole army dependent on what the system could take ;)


Last edited by NLBlackEagle; 24 Sep, 2017 @ 8:59pm
Stanley 24 Sep, 2017 @ 10:25pm 
How do you mean exactly? If I spawned in NPC Dinos they would work together? like an NPC Rex and argy? I havent tried playing with NPC spawns yet, so not sure what is available there.
Lycanshifter 28 Sep, 2017 @ 9:43pm 
i very much like the idea of custom waves.
for me it silly that certain animals attack you for no reason and carnivores working together instead of killing each other.
NLBlackEagle 7 Nov, 2017 @ 10:55am 
@Slartey

I meant as in putting together the min-max npc's of a certain type within a .ini entry
Actually, how about putting in DinoClass names as spawn entries with min-max and level entries?
This mod would become a platform mod to spawn in the dinos while the dinos could be anything you have from other mods.

Imagine having waves with primal fear dinos, bush people, eternal dinos, jurassic ark animals and heck spawn in a dodowyvern while you're at it ;)

If I only had more time on hands this mod would be the first one on my list to contribute to, simply because the mod is such a good idea :)
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