Garry's Mod

Garry's Mod

Town Of Terror - More roles for TTT (The Original Custom Roles mod for TTT)
Sneaky Heat 4 Nov, 2019 @ 12:49pm
Anyone have ttt_randomnewroles 3 working?
Trying to use ttt_randomnewroles 3 so that infected will sometimes spawn instead of traitors, but it doesn't seem to work. My autoexec is as follows

RunConsoleCommand("ttt_traitor_pct", "0.34")
RunConsoleCommand("ttt_randomnewroles", "3")
RunConsoleCommand("ttt_randomnewroles_ran_phoenix", "3")
RunConsoleCommand("ttt_randomnewroles_ran_jester", "3")
RunConsoleCommand("ttt_randomnewroles_ran_serialkiller", "3")
RunConsoleCommand("ttt_randomnewroles_ran_infected", "3")
RunConsoleCommand("ttt_jester_realmin_players", "10")
RunConsoleCommand("ttt_phoenix_realmin_players ", "6")
RunConsoleCommand("ttt_infected_realmin_players", "2")
RunConsoleCommand("ttt_infected_pct", "0.21")

I tested with 5 players and with 8 players. Detective, survivalist, and phoenix all spawned correctly but infected never spawned. Traitors spawned every round. Any ideas? I tested ran_infected at 1 and they didn't spawn then either.
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Jenssons  [developer] 5 Nov, 2019 @ 7:14am 
I'll look into it
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