Alien Swarm: Reactive Drop

Alien Swarm: Reactive Drop

Adanaxis Campaign
Lesta 29 May, 2019 @ 7:27am
Report bugs here
Use this thread to report bugs.
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Lesta 29 May, 2019 @ 7:28am 
Issue #01 : darkpath

Using firemines on glass bridge is not fully efficient. After ignition there are holes in fire line and tesla traps just drops down under bridge.

Issue #02 : darkpath

Projectile guns that shoot straight like minigun, autogun, etc. have problem to aim when shooting outside hacking room. They shoot upwards or downwards until player is in one plane with aliens. Even fixing cursor on fixed point like pillar in front of hacker room doesn't help.

Issue #03 : darkpath

Using firemines on glass bridge is not fully efficient. After ignition there are holes in fire line and tesla traps just drops down under bridge.


Issue #04 : fourth map

Sometimes u can see enemies in distance but cant kill them before they spot you / activate like mortars.
Last edited by Lesta; 29 May, 2019 @ 7:30am
Orange  [developer] 29 May, 2019 @ 4:15pm 
01 and 03 are equal so there is answer for both:

Current implementation of bridge is tradeoff between 2 bugs. The one u noticed above and another when if u fall down and use grenade laucher it's grenade hit roof (this bridge).
So if i change bridge to usual ground type grenade bug will appear. In terms of gameplay mine related bug is more important, however i did a fix of it https://sites.google.com/view/rdadv
for a server. So yeah this mine one is server related bug.

Grenade related bug is not a real bug but a surface feature. So to fix it u need to change surface type, but other types are buggy with mines. Hard decision.

02. Guess under hack room u mean initial room with signal antenna. It doesnt really require tech to hack but whatever. So multistairs place. Dunno how to change this exept making map more plane instead. Such aim is by game design. Anyway im about to split darkpath into two maps eventually (maybe next month) So maybe i will mod this area, or it simply will be less annoying on a shorter map.

04. Screenshot would be nice. But i will check manually.

Thx for the feedback =)
Lesta 7 Jun, 2019 @ 2:47am 
Thx for reaction

RE: 04
I try to take pictures. If you want to see it, I invite you sometimes on ASRD France #01 to minigun challenge where we saw it with Rara**.
Orange  [developer] 16 Jul, 2019 @ 12:26pm 
so next map, aka darkpath rework map1 in about 1-2weeks
Lesta 17 Jul, 2019 @ 11:27am 
Nice to hear. Btw, i played it last week on normal mode and it is good in that case, but on miniguns challenge its almost impossible to finish. (or i maybe i still just don't know that map enough :))

I am still thinking about what is better. Divide it or not. Definitaly keep the current version and let's see what people will like more.

I hope dimitriy will add Adanaxis between ASRD default missions. You deserve it.
Lesta 17 Jul, 2019 @ 11:34am 
I found new "feature" yesterday.

Issue #02 : last mission - Anomaly (bonus)

In the middle of the map is some path from grate material. This material cause same problem with aiming like on glass bridge in darkpath.

This time all projectile guns aim down and shoots undeground. Aim works only in the moment when your cursor aims precisely on some alien scum.

I think it would be good if player could at least shoot through. There is a lot of bugs downstairs.

Possible solution:
Check how is this problem solved in Jacob's Rest mission in the Cargo Elevator map. There is used same or similar material on floor behind the double doors, that are unlocked with hand welder.
Last edited by Lesta; 17 Jul, 2019 @ 11:39am
Orange  [developer] 17 Jul, 2019 @ 2:06pm 
Originally posted by Lesta:
I hope dimitriy will add Adanaxis between ASRD default missions. You deserve it.
No more business with rat-like people, sorry.

Originally posted by Lesta:
Check how is this problem solved in Jacob's Rest mission in the Cargo Elevator map.
There are no aliens underfloor on cargo so no such aim thing. This is feature of grate material and engine. So either full transparent to bullets(including grenades which is dumb), either grate like now, either no grate.
Lesta 17 Jul, 2019 @ 2:43pm 
When we play minigun challenge, there are underfloor aliens and it is working fine.
Last edited by Lesta; 17 Jul, 2019 @ 2:44pm
Orange  [developer] 17 Jul, 2019 @ 3:20pm 
okay, i ll look material properties, maybe theres something special.
Lesta 11 Sep, 2019 @ 1:15pm 
Issue #05

I am not sure if this is effect of some new game update or issue of this campaign, but there are many new occurences of underground aliens that are not possible to kill. I noticed especially mortars on dark path and some drones on other maps.

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