ARK: Survival Evolved

ARK: Survival Evolved

Tek Glass
 This topic has been pinned, so it's probably important
Biggumzzz  [developer] 29 Jul, 2017 @ 5:28am
Bugs / Exploit Reports
Post Bugs and Exploits here! Make sure to give enough detailed information of the issue or exploit!
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Showing 1-10 of 10 comments
eagle_1980 12 Oct, 2017 @ 6:37pm 
Not sure if its this mod or S+ mod, so am posting this in both. you'll notice the screenshot where I have Glass Tek Wall, Glass Tek Doorframe/door with S+ ceilings. The issue is that despite it being enclosed, it's raining inside the elevator shaft. Doesnt rain anywhere else inside the building, just the elevator shaft. Not sure if its cause its 2x2 space or something. Basically near the bottom of the elevator shaft it stops raining there. The elevator shaft is 20 walls high.

https://steamuserimages-a.akamaihd.net/ugc/863988012268363029/926662433D32BF30A1CE04204256392D79A9146D/
Biggumzzz  [developer] 28 Oct, 2017 @ 7:06am 
Well if the Ceilings are S+ then I am guessing the ceilings aren't stopping the rain from the top correctly. So Its obviously S+ ,
Orpartlu 8 Dec, 2017 @ 10:54pm 
Really like how amazing everything looks, we ran into a problem with the right sloped walls though. If you are looking at a structure and try to place them nothing happens you just punch, if you aren't looking at a structure it says no snap points for a fracture of a second unless you spam the hotkey you have them on.
Orpartlu 8 Dec, 2017 @ 10:57pm 
One other problem we have run into, can't walk through doorways that are at the end of a sloped roof.
Last edited by Orpartlu; 8 Dec, 2017 @ 10:57pm
dragonhunter 27 Feb, 2018 @ 4:41pm 
First, you have done a wonderful job with this mod so far. I have encountered a bug. The issue is on an unofficial dedicated server, on TheIsland map running on Linux, I own the box, I am the admin and it is up to date.

When I try to move an installed double door I lose the door. When I pick up the door a Double Door Frame shows up in my inventory instead. Sometimes when I pick up the (empty) double door frame I see the graphics of the door shattering. but bottom line when I try to move the two pieces of the double door I end up with two frames and no door. this is in a structure built entirely of TekGlass. the only other Mod I have loaded that has anything to do with building is "castles, keeps and forts".

I am not the only user on my server to encounter this bug. Hopefully this is enough info to help you locate the errent piece of code (it's not a bug, it's an undocumented design feature haha).
CronnerDK 8 Mar, 2018 @ 8:37am 
sometimes the right sloped wall cannot be placed at all, it does not appear when trying to place it

when making 1 item you get several for example 2 pillars
Last edited by CronnerDK; 9 Mar, 2018 @ 6:18am
Anoobis 8 Apr, 2018 @ 9:23am 
Originally posted by Cronner:
sometimes the right sloped wall cannot be placed at all, it does not appear when trying to place it

Confirmed on my server(s) as well.

Additionally, you must use left sloped walls for a snap point for the sloped roofs. You can use a traditional or S+ sloped wall on the other end but it provides no support, Meaning, when you remove the sloped roof attached to the glass sloped wall, the others are destroyed.

Please fix!
Last edited by Anoobis; 8 Apr, 2018 @ 9:24am
Anoobis 8 Apr, 2018 @ 9:33am 
Another issue...

The ceiling tiles will not allow a pillar to snap to it. I can use a vanilla (or S+) ceiling, however, the vanilla or S+ tile snaps higher than the glass one.

Please fix this also!
DeliHead 28 Jun, 2018 @ 6:02am 
Not sure if you are aware but when picking up double doors (not the frame) it gives you the door frame instead. So crafting one door (which gives you 4 doors) can be converted to doorframes. Iv only tested on double doors.
Gameovergirl217 23 Jun, 2021 @ 6:24am 
Assertion failed: IsValid() [File:F:\build\GEN2DLC\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 658]



VERSION: 331.7
KERNELBASE.dll!UnknownFunction (0x00007fff12644b89) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff69b007af8) + 159 bytes [f:\build\gen2dlc\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x00007ff69aff4768) + 117 bytes [f:\build\gen2dlc\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!<lambda_d7de6281e5d0f1c7ca43f5ae1208e37c>::operator()() (0x00007ff699d76b15) + 319 bytes [f:\build\gen2dlc\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:1544]
ShooterGame.exe!TBaseFunctorDelegateInstance_ThreeParams<<lambda_d7de6281e5d0f1c7ca43f5ae1208e37c>,void,TSharedPtr<IHttpRequest,0>,TSharedPtr<IHttpResponse,1>,bool>::Execute() (0x00007ff699d80095) + 237 bytes [f:\build\gen2dlc\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:850]
ShooterGame.exe!TBaseRawMethodDelegateInstance_ThreeParams<FAmazonS3MultipartUpload,void,TSharedPtr<IHttpRequest,0>,TSharedPtr<IHttpResponse,1>,bool>::ExecuteIfSafe() (0x00007ff6990dd2ea) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:375]
ShooterGame.exe!TBaseDelegate_ThreeParams<void,TSharedPtr<IHttpRequest,0>,TSharedPtr<IHttpResponse,1>,bool>::ExecuteIfBound() (0x00007ff69b5c5aa3) + 72 bytes [f:\build\gen2dlc\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1126]
ShooterGame.exe!FHttpRequestWinInet::FinishedRequest() (0x00007ff69b5c6213) + 56 bytes [f:\build\gen2dlc\engine\source\runtime\online\http\private\windows\httpwininet.cpp:666]
ShooterGame.exe!FHttpRequestWinInet::Tick() (0x00007ff69b5ce9c2) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\online\http\private\windows\httpwininet.cpp:783]
ShooterGame.exe!FHttpManager::Tick() (0x00007ff69b5ce691) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\online\http\private\httpmodule.cpp:153]
ShooterGame.exe!FTicker::Tick() (0x00007ff6990c37ba) + 30 bytes [f:\build\gen2dlc\engine\source\runtime\core\public\containers\ticker.h:78]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6990c344b) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\launch\private\launchengineloop.cpp:2534]
ShooterGame.exe!GuardedMain() (0x00007ff6990be39c) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff6990be3ea) + 5 bytes [f:\build\gen2dlc\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff6990c3bcc) + 17 bytes [f:\build\gen2dlc\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff69c7fc44d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007fff14267034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff14f22651) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff14f22651) + 0 bytes [UnknownFile:0]



got this error while trying to place a tek glass wall panel
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