Darkest Dungeon®

Darkest Dungeon®

[21/02] Heroes Reborn [v1.3.1] Charmed
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Papergirl  [developer] 21 Feb, 2020 @ 8:11am
Heroes Reborn v1.3.1 Change Notes and Discussion
v1.3.1 [Charmed]

General Planned features for 1.3.2 [Charmed] Bug Fixes Small Balance Tweaks Planned features for 1.4.0 [Last Breath] Support added for Acolyte of Sun Re-Reworked Falconer New / Reworked Death door mechanics Abomination Absolution Self heal increased from 4-8 to 6-10 Arbalest / Musketeer Suppressing Fire Accuracy mod% decreased from 85-105 to 80-100 Battlefield Bandage Healing recieved buff decreased from 30%-40% to 25%-35% Bounty Hunter General oncrit: Bonus DMG buff reduced from 25% to 20% Finish Him Damage% mod increased from 80 to 85 No longer has bonus damage on targets below 50% HP No longer has bonus damage on targets below 25% HP Now has 100% crit chance on targets below 25% HP Now deals 35% less damage vs targets below 25% HP Grave Robber Pick to the Face Damage% mod reduced from 90 to 85 Accuracy reduced from 90-110 to 85-105 No longer ignores Prot Now reduces Prot by 10%-20% [100%-140%] Lunge Damage% mod reduced from 115 to 100 Thrown Dagger Accuracy reduced from 90-110 to 85-105 Accuracy Buff increased from 3%-5% to 6%-10% Accuracy Buff duration decreased from 2 rounds to 1 round Crit Buff increased from 3%-5% to 6%-10% Accuracy Buff duration decreased from 2 rounds to 1 round Poison Darts Damage% mod increased from 20 to 35 Accuracy reduced from 90-110 to 85-105 Hellion General oncrit: no longer grants a damage buff oncrit: now grants a +50% Bleed Amount buff Breakthrough No longer applies a dodge debuff If It Bleeds Bleed reduced from [3 pt/rd for 3 - 5 pt/rd for 3] to [2 pt/rd for 3 - 4 pt/rd for 3] Now increases bleed amount recieved from Bleedout on the target by 100% Bleedout No longer deals bonus damage vs bleeding No longer has bonus crit vs bleeding Now only has one charge Damage% mod reduced from 100 to 35 Bleed chance increased from 100-140 to 125-165 Bleed changed from [4 pt/rd for 3 - 6 pt/rd for 3] to [2 pt/rd for 8 - 4 pt/rd for 8] Bleed duration vs bosses is reduced by 75% Highwayman Point Blank Shot No longer ignores Prot Houndmaster Lick Wounds Self heal changed from 4-12 to 6-10 Leper Solemnity Self heal increased from 4-8 to 6-10 Occultist Abyssal Artillery Now usable from rank 1,2,3 Weakening Curse Now only usable from rank 1,2,3 Wyrd Reconstruction Now only usable from rank 1,2,3 Vulnerability Hex Now only usable from rank 1,2,3 Sacrifical Stab No longer grants bonus accuracy Bleed reduced from [3 pt/rd for 3 - 5 pt/rd for 3] to [2 pt/rd for 3 - 4 pt/rd for 3] Damage% mod increased from 65 to 100 Plague Doctor Plague Grenade No longer reduces dodge No longer reduces accuracy Incision No longer grants bonus accuracy Damage% mod increased from 75 to 100 Disorienting Blast No longer ignores stealth No longer clears stealth No longer clears corpses Vestal Dazzling Light Damage% mod decreased from 50 to 35 Hand of Light Accuracy buff duration reduced from 2 rounds to 1 Shieldbreaker Pierce Damage% mod increased from 70 to 85 Accuracy decreased from 90-110 to 85-105 Puncture Now only usable from rank 1,2 Accuracy decreased from 90-110 to 85-105 No longer reduces speed Adder's Kiss Now only usable from rank 2,3 No longer moves the shieldbreaker back 1 row Now brings the shieldbreaker forward 2 rows Damage% mod reduced from 100 to 85 Accuracy decreased from 90-110 to 85-105 Impale Now only usable from rank 4 No longer moves the shieldbreaker back 2 rows Now brings the shieldbreaker forward 3 rows Damage% mod decreased from 40 to 35 Accuracy decreased from 90-110 to 85-105 Blight increased from [1 pt/rd for 3 - 3 pt/rd for 3] to [2 pt/rd for 3 - 4 pt/rd for 3] Expose Damage% mod increased from 50 to 65 No longer reduces speed Captivate Now only usable from rank 1,2,3 Now targets rank 1+2 Now brings the shieldbreaker back 1 row Damage% mod decreased from 50 to 35 Serpent Sway No longer moves the shieldbreaker forward 1 row Now brings the shieldbreaker back 1 row Monk Dragon Tail Damage% mod increased from 75 to 85 Howling Fist Damage% mod increased from 50 to 65 Sweeping Kick Damage% mod increased from 25 to 35 Mantram Bonus healing recieved buff now only affects the monk himself Healing recieved buff increased from 20%-30% to 25%-35% Transfer Health cost changed from 10-14 to 8-16 Sisters Weed Out No longer moves the Sisters Crimson Dance Damage% mod increased from 65 to 85 Bleed decreased from 3 pt/rd for [3 - 5 pt/rd for 3] to [2 pt/rd for 3 - 4 pt/rd for 3] Seraph Vindicate Damage% Mod increased from 85 to 100 Bonus damage vs marked decreased from 150% to 100% Wrath Damage% Mod increased from 65 to 85 Bonus damage vs marked decreased from 150% to 100% Vengance Now usable from 1,2,3 Now moves the Seraph forward 2 Ranks No longer grants Riposte
Last edited by Papergirl; 21 Feb, 2020 @ 8:11am