Team Fortress 2

Team Fortress 2

The Handcannon
Just Stats
Nothin fancy
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Showing 1-15 of 46 comments
+100% damage bonus
+100% max secondary ammo on wearer
Flares explode on contact with players or surfaces
+50% blast radius (based of Detonator)
Disables primary weapon
How about::

50% Damage bonus
1 second stun on target
50% faster projectile speed
20% slower switch time
15% slower firing speed

Instead of being used in the classis flame-flare combo, this gun would do the opposite. Hit a scout or a rocket jumping soldier, then use the stun to close the gap with your flamethrower, giving pyro a much needed edge against the more mobile classes.
Silverwind 31 Jul, 2017 @ 11:05am 
Originally posted by Agent of the Alpacalypse:
How about::

50% Damage bonus
1 second stun on target
50% faster projectile speed
20% slower switch time
15% slower firing speed

Instead of being used in the classis flame-flare combo, this gun would do the opposite. Hit a scout or a rocket jumping soldier, then use the stun to close the gap with your flamethrower, giving pyro a much needed edge against the more mobile classes.
One second's kinda short. How about the duration increases with distance, like the Sandman. Also, is the stun a "humiliation" stun or a moonshot stun?
Originally posted by SilverWind:
Originally posted by Agent of the Alpacalypse:
How about::

50% Damage bonus
1 second stun on target
50% faster projectile speed
20% slower switch time
15% slower firing speed

Instead of being used in the classis flame-flare combo, this gun would do the opposite. Hit a scout or a rocket jumping soldier, then use the stun to close the gap with your flamethrower, giving pyro a much needed edge against the more mobile classes.
One second's kinda short. How about the duration increases with distance, like the Sandman. Also, is the stun a "humiliation" stun or a moonshot stun?
Maybe you're right. How about a 70% movement speed penalty for 1.5 seconds?
Last edited by Numuhukumakiaki'aialunamor; 31 Jul, 2017 @ 10:26pm
Silverwind 1 Aug, 2017 @ 2:53am 
Originally posted by Agent of the Alpacalypse:
Originally posted by SilverWind:
One second's kinda short. How about the duration increases with distance, like the Sandman. Also, is the stun a "humiliation" stun or a moonshot stun?
Maybe you're right. How about a 70% movement speed penalty for 1.5 seconds?
No, keep the stun, increase the duration.
Just like a lemon 1 Aug, 2017 @ 11:43am 
launches explosive projectile comparable to the stock pipe grenades
+50% accuracy, projectile speed, and range

no extra damage against burning players
no random critical hits
Originally posted by SilverWind:
Originally posted by Agent of the Alpacalypse:
Maybe you're right. How about a 70% movement speed penalty for 1.5 seconds?
No, keep the stun, increase the duration.
Problem is if it's a full stun that scales with range, then it's just the sandman.
stoutshakko 2 Aug, 2017 @ 4:00am 
Originally posted by Mochi Sandvich:
+100% damage bonus
+100% max secondary ammo on wearer
Flares explode on contact with players or surfaces
+50% blast radius (based of Detonator)
Disables primary weapon
This is good, but as a con no afterburn or even direct burn on hit and add the primary weapon again
Last edited by stoutshakko; 2 Aug, 2017 @ 4:00am
Originally posted by SilverWind:
Originally posted by Agent of the Alpacalypse:
Maybe you're right. How about a 70% movement speed penalty for 1.5 seconds?
No, keep the stun, increase the duration.
Stun is a broken game mechanic. Do the slow instead
Karađorđe 2 Aug, 2017 @ 11:31pm 
How about a Mini-Loose Cannon?
Originally posted by Tesla:
How about a Mini-Loose Cannon?

- Flare does not explode on impact
+ 20% knockback
+/- The whole fuse charging thing
Rd_Ctrlr 3 Aug, 2017 @ 2:45pm 
ooh, i like this one. i think it should be similar to the detonator in a sense, but also have a few different mechanics to it:

(positives in [/b]bold[/b], negatives in italics)

Press Alt-Fire to detonate all flares
+25% initial fire damage

Flares do not explode upon impact (with the ground or a player)
+25% damage to self
-66% afterburn damage penalty


i think this would make flare jumping a bit like grenade jumping + sticky jumping; you put down the flare, but then you have to detonate it yourself. i think this could also be used to put down traps; you put down a few flares, and then when the time is right, detonate them and then set a group of enemies on fire. does this sound a bit too crazy?
Kingangus 3 Aug, 2017 @ 10:55pm 
why not just a reskin of the flare gun?
Rd_Ctrlr 3 Aug, 2017 @ 11:02pm 
because it would be kinda boring.
sorry in advance 4 Aug, 2017 @ 10:09am 
Just rocket jumping but with a flare gun is what i thought when I saw this.
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