Team Fortress 2

Team Fortress 2

The Blue Marlin
whats the stats
so
pros
+25 damage on full charge
+10 hp on wearer
per klil +1% crit chance
cons
cannot be crit boosted
-50% secondary ammo
+45% longer zoom to 100%
-25 on body shots
Last edited by Herlock Sholmes; 8 Aug, 2017 @ 8:13am
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Showing 1-15 of 18 comments
Stoneman 8 Aug, 2017 @ 2:04am 
For my opinion. I don't like your stats. But yea.
Herlock Sholmes 8 Aug, 2017 @ 8:13am 
i fixed the stats a little better
Last edited by Herlock Sholmes; 8 Aug, 2017 @ 8:13am
GZimmer 8 Aug, 2017 @ 10:56am 
Originally posted by 1920s_sniper:
so
pros
+25 damage on full charge
+10 hp on wearer
per klil +1% crit chance
cons
cannot be crit boosted
-50% secondary ammo
+45% longer zoom to 100%
-25 on body shots


That's just basically a non-critical sniper rifle, with a useless stat, aka "per klil +1% crit chance" and if this attribute would've worked. it would've made the weapon more "random" than the other sniper rifles.

And "-25 on body shots" I don't know if you forgot 25% or you really mean -25 dmg from body shots. That will, in theory, make the weapon dmg more on headshot, but it could've been done in a better way.

"+45% longer zoom to 100%" that doesn't make much sense to me.


"+10 hp on wearer" what's the purpose of this attribute? and you forgot to say "max health on wearer"

Sorry to mention all of this, but this weapon is a total mess. It just looks like you threw some random stats on and called it a good weapon. If you want to make some weapons with good attributes and something to compensate for them. You first need some pro(s) that makes the weapon good in some situations, and then put some downsides on that will make the weapon bad in other situations, and don't make the attributes cross over. like if you made this heal you and made an attribute to take more dmg from something. That would've been bad, but there are some rare cases where it actually would work just fine, but already a sniper rifle capable of healing is a bad idea. Any kind of invisibility will suit sniper much better.
Last edited by GZimmer; 8 Aug, 2017 @ 11:03am
Four-16 9 Aug, 2017 @ 9:47pm 
+20% damage
-100% bullet spread
fires projectile
Projectile can penetrate two players
No scope, just iron sights (which means no charge, always the same damage)
No crits AT ALL
Projectile arches
-24 ammo (don't know the percentage)
-50% reserve ammo
Oni 9 Aug, 2017 @ 10:05pm 
On hit: Hooks a player
right click: Pulls player closer
dehooks after 3 seconds
hooking causes bleeding and 50damage
changoide 9 Aug, 2017 @ 11:32pm 
Originally posted by Byeah:
+20% damage
-100% bullet spread
fires projectile
Projectile can penetrate two players
No scope, just iron sights (which means no charge, always the same damage)
No crits AT ALL
Projectile arches
-24 ammo (don't know the percentage)
-50% reserve ammo

Maybe that stats with a 4 or 3 bullets magazine (so no unzoom after shoot) could work pretty well
Four-16 9 Aug, 2017 @ 11:46pm 
Originally posted by Samurai Champloo:
Originally posted by Byeah:
+20% damage
-100% bullet spread
fires projectile
Projectile can penetrate two players
No scope, just iron sights (which means no charge, always the same damage)
No crits AT ALL
Projectile arches
-24 ammo (don't know the percentage)
-50% reserve ammo

Maybe that stats with a 4 or 3 bullets magazine (so no unzoom after shoot) could work pretty well
Maybe. I'm (usually) a sucker for realism, and I don't like having 3 or 4 harpoons (that's where the idea for a projectile came in. I saw a pointy thing on the front that looked like a harpoon and I wasn't sure if it was supposed to shoot a harpoon or be an old Marlin rifle or something), but a rocket launcher can hold 4 or even 5 rockets, so...
changoide 9 Aug, 2017 @ 11:49pm 
Originally posted by Byeah:
Originally posted by Samurai Champloo:

Maybe that stats with a 4 or 3 bullets magazine (so no unzoom after shoot) could work pretty well
Maybe. I'm (usually) a sucker for realism, and I don't like having 3 or 4 harpoons (that's where the idea for a projectile came in. I saw a pointy thing on the front that looked like a harpoon and I wasn't sure if it was supposed to shoot a harpoon or be an old Marlin rifle or something), but a rocket launcher can hold 4 or even 5 rockets, so...
Meaby if the weapon recharges after all shots but don't unzoom?
GZimmer 10 Aug, 2017 @ 7:00am 
Originally posted by Byeah:
+20% damage
-100% bullet spread
fires projectile
Projectile can penetrate two players
No scope, just iron sights (which means no charge, always the same damage)
No crits AT ALL
Projectile arches
-24 ammo (don't know the percentage)
-50% reserve ammo

bullet spread is a terrible idea, on a projectile weapon. Especially with projectiles without a big hitbox or splash dmg on impact. Just imagine this bullet spread on the huntsmen.

edit: Oh, yeah, and the randomness you add into this weapon would be really disliked.

"Projectile can penetrate two players" okay, it can penetrate.

"No scope, just iron sights (which means no charge, always the same damage)" - no charge? or scope? that sounds like a harpoon.

"No crits AT ALL" I don't see the point in removing crits from the weapon, and it can still mini-crit. btw you can use the term "cannot be crit boosted" since the attribute is already in the game and being used.

The clip size on the sniper rifle would be one, so you don't have to make a attribute for it, except if you want to increase it.

"-50% reserve ammo" I'm not sure if you can have 12.5 ammo, and I think it needs more ammo than that, but I haven't tested it. It might be enough.


It might work out with small changes here and there, but I don't know if the mobility you can have with this weapon fit sniper. It might work better on scout, but that's just my opinion. (just like everything else)
Last edited by GZimmer; 10 Aug, 2017 @ 7:02am
Herlock Sholmes 10 Aug, 2017 @ 5:36pm 
this was my first time dont judge
GZimmer 11 Aug, 2017 @ 5:24am 
Originally posted by 1920s_sniper:
this was my first time dont judge

And this was my first time judging another person weapon stats. We all need to start some where. Just remember to make an overall purpose with all the stats.
Four-16 11 Aug, 2017 @ 4:55pm 
Originally posted by General Zimmer:
Originally posted by Byeah:
+20% damage
-100% bullet spread
fires projectile
Projectile can penetrate two players
No scope, just iron sights (which means no charge, always the same damage)
No crits AT ALL
Projectile arches
-24 ammo (don't know the percentage)
-50% reserve ammo

bullet spread is a terrible idea, on a projectile weapon. Especially with projectiles without a big hitbox or splash dmg on impact. Just imagine this bullet spread on the huntsmen.

edit: Oh, yeah, and the randomness you add into this weapon would be really disliked.

"Projectile can penetrate two players" okay, it can penetrate.

"No scope, just iron sights (which means no charge, always the same damage)" - no charge? or scope? that sounds like a harpoon.

"No crits AT ALL" I don't see the point in removing crits from the weapon, and it can still mini-crit. btw you can use the term "cannot be crit boosted" since the attribute is already in the game and being used.

The clip size on the sniper rifle would be one, so you don't have to make a attribute for it, except if you want to increase it.

"-50% reserve ammo" I'm not sure if you can have 12.5 ammo, and I think it needs more ammo than that, but I haven't tested it. It might be enough.


It might work out with small changes here and there, but I don't know if the mobility you can have with this weapon fit sniper. It might work better on scout, but that's just my opinion. (just like everything else)
The whole "harpoon" thing was becuase I thought I saw a harpoon on the front of the gun and wasn't sure if it was supposed to be a harpoon gun or a Marlin. I, obviously, decided to go with the harpoon idea because I thought it'd make for a more interesting weapon. Hopefully that explains my decisions more.
GZimmer 12 Aug, 2017 @ 4:17am 
Originally posted by Byeah:
Originally posted by General Zimmer:

bullet spread is a terrible idea, on a projectile weapon. Especially with projectiles without a big hitbox or splash dmg on impact. Just imagine this bullet spread on the huntsmen.

edit: Oh, yeah, and the randomness you add into this weapon would be really disliked.

"Projectile can penetrate two players" okay, it can penetrate.

"No scope, just iron sights (which means no charge, always the same damage)" - no charge? or scope? that sounds like a harpoon.

"No crits AT ALL" I don't see the point in removing crits from the weapon, and it can still mini-crit. btw you can use the term "cannot be crit boosted" since the attribute is already in the game and being used.

The clip size on the sniper rifle would be one, so you don't have to make a attribute for it, except if you want to increase it.

"-50% reserve ammo" I'm not sure if you can have 12.5 ammo, and I think it needs more ammo than that, but I haven't tested it. It might be enough.


It might work out with small changes here and there, but I don't know if the mobility you can have with this weapon fit sniper. It might work better on scout, but that's just my opinion. (just like everything else)
The whole "harpoon" thing was becuase I thought I saw a harpoon on the front of the gun and wasn't sure if it was supposed to be a harpoon gun or a Marlin. I, obviously, decided to go with the harpoon idea because I thought it'd make for a more interesting weapon. Hopefully that explains my decisions more.

I already knew you were going for a harpoon stylish weapon, and i did picture your weapon from a harpoon/"♥♥♥♥♥♥♥♥" perspective rather than a hitscan weapon.

edit: perhaps? This weapon can be both? it can have rechargable harpoon shots and regular hitscan bullets.
Last edited by GZimmer; 12 Aug, 2017 @ 4:19am
Four-16 13 Aug, 2017 @ 3:44pm 
Originally posted by General Zimmer:
Originally posted by Byeah:
The whole "harpoon" thing was becuase I thought I saw a harpoon on the front of the gun and wasn't sure if it was supposed to be a harpoon gun or a Marlin. I, obviously, decided to go with the harpoon idea because I thought it'd make for a more interesting weapon. Hopefully that explains my decisions more.

I already knew you were going for a harpoon stylish weapon, and i did picture your weapon from a harpoon/"♥♥♥♥♥♥♥♥" perspective rather than a hitscan weapon.

edit: perhaps? This weapon can be both? it can have rechargable harpoon shots and regular hitscan bullets.
That's an interesting idea. Maybe it shoots harpoons when unscoped, and when you scope in, it becomes a sniper rifle?
GZimmer 14 Aug, 2017 @ 5:43am 
Originally posted by Byeah:
Originally posted by General Zimmer:

I already knew you were going for a harpoon stylish weapon, and i did picture your weapon from a harpoon/"♥♥♥♥♥♥♥♥" perspective rather than a hitscan weapon.

edit: perhaps? This weapon can be both? it can have rechargable harpoon shots and regular hitscan bullets.
That's an interesting idea. Maybe it shoots harpoons when unscoped, and when you scope in, it becomes a sniper rifle?

i ment, you can switch up the ammo like the vacinator or something.
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