Team Fortress 2

Team Fortress 2

Mann Bun
Bozz 29 Dec, 2017 @ 12:16pm
Stats?
My stat idea:

%50 increase in charge recharge rate
145 hp once eaten
%25 speed boost for 6 seconds once eaten
Alt-fire: Share Mann Bun with a friend (small health kit)

Leave your stat ideas down below!!
Last edited by Bozz; 29 Dec, 2017 @ 12:17pm
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Showing 1-15 of 103 comments
HATZ 31 Dec, 2017 @ 8:39am 
What if, when it's picked up, it increases the damage of the person whom picked it up by 20% for 10 seconds.
But doesn't act like a health kit.
But when eaten, it increases the players damage by 30% for 10 seconds, but it doesn't heal you, and decreases your speed by 35% when the effect wears off
HATZ 31 Dec, 2017 @ 8:41am 
Th fact that it doesn't heal is to simulate the fact that fast food has next to no nutritional value. And the decrease in speed is because of how you feel slow and lazy after eating fast food.
the crying hole 31 Dec, 2017 @ 9:53am 
This sounds wacky but I really want it to be a thing
Once eaten heavy gains 200% jump boost from the bounce he gets from the fattening food item, however the effects last for 25 seconds, weapon refills 150 hp and has a 15 second recharge ratio. I only posted this because I'm desperate for a weapon that could make heavy gain better air mobility.
the crying hole 31 Dec, 2017 @ 10:01am 
If you have an arguement that heavy shouldn't have air based utility, here is my explanation. Heavy's never really had a good source of getting to the battle like soldiers and scouts, the gloves of running urgently used to excele at getting heavy to the field quicker, however ever since the jungle inferno nerf, the heavy now has close to no ways of getting a quick start, but using the idea that heavy could bounce off fast food Mann co graded fat in order to reach the air, means that heavy could potential be a sort of zeppelin during the time of world war 1.
Last edited by the crying hole; 31 Dec, 2017 @ 10:04am
the crying hole 31 Dec, 2017 @ 10:13am 
Here's further explanation, zeppelins were large air filled war blimps that could reach the air at incredible heights but move through the air at a rather slow rate. These airborne war craft were used by Germans for bombing raids, they were armed with machine guns and landed surprise attacks toward the British, However, they eventually got predictable and were taken out by anti aircraft guns. This weapon could reference the usage of zeppelins back in 1910's or the Great War era, heavies could move from the tank class, to the zeppelin class, heavyweight are relatively slow, and the idea that his fat could act as a sort of air bag and his machine gun could equal the power of 5 guns could make him a mini warship, however the one draw back makes him like the original zeppelin, his slow speed and how noticeable he is in the air means he could be take down by other heavies and potential soldiers.
Last edited by the crying hole; 31 Dec, 2017 @ 10:13am
the crying hole 31 Dec, 2017 @ 10:22am 
btw, here is a another little piece of creativity, this weapon is a hamburger/cheese burger, and their is a city in germany called hamburg, and germans were the ones to use and create zeppelins XD.
Bozz 31 Dec, 2017 @ 10:30am 
Originally posted by Rainbolt Crash:
This sounds wacky but I really want it to be a thing
Once eaten heavy gains 200% jump boost from the bounce he gets from the fattening food item, however the effects last for 25 seconds, weapon refills 150 hp and has a 15 second recharge ratio. I only posted this because I'm desperate for a weapon that could make heavy gain better air mobility.

Heavy is in a bad state right now. The issue is that the low mechanical skill ceiling of the class turns away players from playing it. This means heavy isn't as fun for most players. Heavy doesn't need a buff or a nerf. He needs a skill based weapon. He needs a weapon that can spice up his gameplay and completely change how he can be played. I think going with a Air Mobility lunchable is not the way to go. Heavy overall lacks speed and mobility. He needs a weapon that can give him more speed so he can get to objectives faster and compete with the other classes. Heavy's biggest problem is lack of variety. While he is actually a quite viable class, people get bored playing him. Making him jump higher than scout will not solve this. I think the stat that I proposed above would be a good alternative to the second banana, or the sandvich. Giving him a speed boost once the lunch item is eaten, would really boost his mobility and allow him to catch up with the rest of his teammates. I don't see air mobility becoming a thing for heavy, espically since there's no synergy with any of his other weapons...
the crying hole 31 Dec, 2017 @ 10:42am 
I'm aware that heavy isn't in prime condition as he is as of now but Frankly heavy doesn't excatly need yet another speed boost item, the gloves of running, eviction notice and buffalo steak already give the heavy a sort of weapon to boost the rate at which he moves at, and giving yet another speed boost weapon to the heavies weapon spread isnt exactly going to get more people flocking to play the class, and also the second banana already is a good weapon, i doubt that it would need such an alternative as giving 55 less hp and giving 25% speed boost, becuase once again, fast food isnt exactly the healthiest choice when it comes to nutritional value. Giving heavy a chance to literally reach the skies might catch the attention of some soldier and scout mains who aren't excatly used to such a class that has never in any form been able to reach the air excluding the exploits, and yes, variety is something sorely lacking in heavies gameplay as of now, but thats the point of this weapons stat, to give the heavy a newer set path, people arent just going to take a weapon that says, "faster movement speed when consumed!", becuase its already been done (the buffalo steak), and even though it heals up to 145 hp, its just not as good as the sandvich or banana, yes, heavies eventually get boring to play, but don't all classes? eventually everything wears off after awhile, giving a weapon that makes heavy "jump higher than scout", may sound stupid at first, however its always good to test something that has never been done before, look at the pyro, everyone refers to him as a cancer filled class, and even in the past where pyro's air mobility had issues aside from detenator jumping, but look at him now, he has a weapon that could literally blast him thought the air, and people are literally flooded the servers with pyros. What im trying to say is, don't just give heavy yet another weapon that just boosts his speed for a few seconds, its over done, try something new, it might make the cut.
Last edited by the crying hole; 31 Dec, 2017 @ 10:45am
heals 200 hp
makes you shoot your minigun 15% faster for 12 seconds
-30% slower recharge
-Recharges by damage dealt
when thrown heals for a medium healthkit
Bozz 2 Jan, 2018 @ 2:09pm 
Originally posted by Gunned:
heals 200 hp
makes you shoot your minigun 15% faster for 12 seconds
-30% slower recharge
-Recharges by damage dealt
when thrown heals for a medium healthkit

holy sh*t that's actually a f*cking great stat idea. Damn I can see that being in the game. It's not overpowered or anything, it's balenced. And it can change up heavy a slight bit. It's not game-breaking or anything, it won't "make heavy great again", but it can be a good alternative to the second banana and the sandvich. Better than my speed idea and weezing's flying heavy idea.
Last edited by Bozz; 2 Jan, 2018 @ 2:09pm
the crying hole 2 Jan, 2018 @ 3:42pm 
I agree, pretty nice stats
Elrikard 8 Jan, 2018 @ 11:03am 
Originally posted by Bozz:
Originally posted by Rainbolt Crash:
This sounds wacky but I really want it to be a thing
Once eaten heavy gains 200% jump boost from the bounce he gets from the fattening food item, however the effects last for 25 seconds, weapon refills 150 hp and has a 15 second recharge ratio. I only posted this because I'm desperate for a weapon that could make heavy gain better air mobility.

Heavy is in a bad state right now. The issue is that the low mechanical skill ceiling of the class turns away players from playing it. This means heavy isn't as fun for most players. Heavy doesn't need a buff or a nerf. He needs a skill based weapon. He needs a weapon that can spice up his gameplay and completely change how he can be played. I think going with a Air Mobility lunchable is not the way to go. Heavy overall lacks speed and mobility. He needs a weapon that can give him more speed so he can get to objectives faster and compete with the other classes. Heavy's biggest problem is lack of variety. While he is actually a quite viable class, people get bored playing him. Making him jump higher than scout will not solve this. I think the stat that I proposed above would be a good alternative to the second banana, or the sandvich. Giving him a speed boost once the lunch item is eaten, would really boost his mobility and allow him to catch up with the rest of his teammates. I don't see air mobility becoming a thing for heavy, espically since there's no synergy with any of his other weapons...
m 11 Jan, 2018 @ 6:43pm 
I'm aware that this is old but how about a: +50% recharge time, apon eating gains heavy +150 health and if heavy dies within 20 seconds of eating the heavy gets revived (only once) with 1/2 health and unable to eat/gain health again. Also if pyro were to burn the heavy the recharge time decreases.
the crying hole 11 Jan, 2018 @ 6:59pm 
Originally posted by Subscribe to Springbear452:
I'm aware that this is old but how about a: +50% recharge time, apon eating gains heavy +150 health and if heavy dies within 20 seconds of eating the heavy gets revived (only once) with 1/2 health and unable to eat/gain health again. Also if pyro were to burn the heavy the recharge time decreases.
the crying hole 11 Jan, 2018 @ 7:06pm 
Well, not entirely a bad idea, but it has its flaws, for one, i doubt there are any uses for being revied, besides walking around the area of danger in question is bad enough as it is, but whats worse is that your lugging around with half the hp you original spawn with. Another thing, whats with the pyro stat? Its kinda pointless if you think about it, it has no changes to heavies positive gameplay, all it would do is make pyros more of a pain in the ass to deal with as you are a huge target for every instant kill class, I really dont see alot going for your Mann Bun idea, but hey, we all dont have a perfect idea, keep trying :) .
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