Garry's Mod

Garry's Mod

Jailbreak
Clark  [developer] 1 Aug, 2017 @ 3:20pm
Feature Requests
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Walter W. Gaming 2 Sep, 2017 @ 5:07pm 
Isn't possibile to have fists as inmates, so they can be able to, for example, break secret walls ec. ?
Clark  [developer] 2 Sep, 2017 @ 8:02pm 
Originally posted by Shiroyasha:
Isn't possibile to have fists as inmates, so they can be able to, for example, break secret walls ec. ?
If you go into the sh_config.lua and add "weapon_fists" into the inmate array they will get fists.

It would like like this.

// Selection of weapons that Inmates can spawn with.
GM.InmateWeapons = { "weapon_fists", }

Fists are included in gmod by default[github.com]
Last edited by Clark; 2 Sep, 2017 @ 8:03pm
Walter W. Gaming 3 Sep, 2017 @ 4:01am 
Originally posted by Clark:
Originally posted by Shiroyasha:
Isn't possibile to have fists as inmates, so they can be able to, for example, break secret walls ec. ?
If you go into the sh_config.lua and add "weapon_fists" into the inmate array they will get fists.

It would like like this.

// Selection of weapons that Inmates can spawn with.
GM.InmateWeapons = { "weapon_fists", }

Fists are included in gmod by default[github.com]
Did and it works, thanks a lot for the help and the answer!
Walter W. Gaming 3 Sep, 2017 @ 1:08pm 
Sorry i have another issue, i got to have fists as an inmate but it seems it replace the slots where weapons are equipped so i can't take primray weapons like ak ecc. but only secondary weapons like deagle, there is any way to fix it?
Clark  [developer] 3 Sep, 2017 @ 4:08pm 
Originally posted by Shiroyasha:
Sorry i have another issue, i got to have fists as an inmate but it seems it replace the slots where weapons are equipped so i can't take primray weapons like ak ecc. but only secondary weapons like deagle, there is any way to fix it?
I'm working on a fix. Should see update within an hour of this post.
Skull 27 Mar, 2021 @ 5:29pm 
helicopers
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