XCOM 2
Lady Mechanika Squadmate
 This topic has been pinned, so it's probably important
|scv|  [developer] 3 Aug, 2017 @ 9:23am
Question / Answer
Ask your questions here. I'll try to answer them.
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Showing 1-15 of 29 comments
|scv|  [developer] 3 Aug, 2017 @ 10:08am 
@Smokebearer asks
Is there a male version of this coming?
@KommissarFrank asks
Can we get some prosthetic arms for the guys too, tho?

Answer: No, I don't plan to make male version.
Last edited by |scv|; 3 Aug, 2017 @ 10:23am
|scv|  [developer] 3 Aug, 2017 @ 10:14am 
@audioIX asks
... And her revolver model in your portfolio is really something to behold as well. Are you planning on adding that too?

Answer: Interesting idea. I will think about it but with out any promises
|scv|  [developer] 3 Aug, 2017 @ 10:27am 
@⋰n⋰i⋰k⋰i⋰b⋰a⋰n⋰z⋰a⋰i⋰ asks
would you mind adding more characters in the near future?
@HACK-Ata-48 asks
Can you make more of these?
@Vladimiravich asks
Do you have any plans on making other mods?

Answer: Yes. But I need some time to rest from this one :)
Last edited by |scv|; 3 Aug, 2017 @ 10:38am
|scv|  [developer] 3 Aug, 2017 @ 10:35am 
@Hydrorox asks
any plans to add the hawk, as a gremlin?

Answer: Amazing idea! But no. I won't do it
|scv|  [developer] 3 Aug, 2017 @ 10:45am 
@DrRodneyMckey
Where i can find this women in campaign?

Answer: Just subscribe, wait till the game download the mod. Mark it in the start window. Enjoy
Kexx 3 Aug, 2017 @ 11:51am 
Congrats again on such a wonderful mod.

Questions:
About how much time did this take to make? I would guess couple months at least, from concept to finished product. Something like that?
Just curious, any future work would be based on some existing character like this one, or something 100% your creation from your mind?
I see in your upk you have included an AnimTree and AnimSet, are they different from the existing ones? I guess if not, you could reuse those assets, cut on the size of this mod. Same with the Arms skin material. :)
I saw the list of software you use, mainly 3dmax and zbrush. Do you use Blender at all for anything?

Keep up the excellent work! Love this!


|scv|  [developer] 3 Aug, 2017 @ 12:45pm 
@[GWJ] Kexx
I don't remember how much time it took me to make the original Lady Mechanika which you can see in my portfolio). But i do remember that it was more than 2 months :)
I spend about 3 weeks almost every evening to fit my original work to XCOM. I made new low poly and new textures for all parts, because originally she was made in one piece and much more tris. And i spend some time to study documentation and game structure. Made all versions of goggles, hairstyles and hands.

I want to make some more stuff for Mechanika such as hats and face paints in near future.

Next characters which are on my mind are based on existing heroes. I hope i will find time to fulfill my plans.

Animsets and some textures are from game and theoretically they could be cut out from mod. But i believe all of them are from anarchy children dlc. And i thought if someone does not have this dlc he would have bugs. As for skin, i experimented a lot. And when i found the result I think i forget to delete unused stuff. Will check it.

I do not use Blender at all.

Thanks for your attention.
Cheers

PS. Sorry for my English. It isn't my first language.
Last edited by |scv|; 3 Aug, 2017 @ 12:54pm
Arkhangel 3 Aug, 2017 @ 7:57pm 
ooo, if you're going for existing heroes, someone with a functioning cybernetic eye of some sort would be an awesome choice. it's nice lately that cyborgs finally are getting some love from the modding community.
maybe, maybe more cleavage version (for simple man) ( ͡° ͜ʖ ͡°) ??? anyway still a great mod
Arkhangel 3 Aug, 2017 @ 8:54pm 
@Loi: no. because Steam Workshop.rest of us would rather not have scv get banned because you want to be a perv :P you want lewd XCOM 2 mods, go to Lovers Lab, not here.
Last edited by Arkhangel; 3 Aug, 2017 @ 8:54pm
drake_hound (Banned) 4 Aug, 2017 @ 9:57pm 
Well can´t wait to see if you can deliver more.

Valkyria Chronicles Silvaria Bless is my request then!
Since you definetly got the skills to scratch build 3D models rigging and physics even with the hair.

But maybe it is easier to just import ¨heroes¨ of excisting 3D models.
You are using 3D max right?
|scv|  [developer] 5 Aug, 2017 @ 9:23am 
Originally posted by drake_hound:
But maybe it is easier to just import ¨heroes¨ of excisting 3D models.
You are using 3D max right?

Yes, it's much more easier to import excisting models, but not interesting for me :)
Yes, I'm using 3ds max.
|scv|  [developer] 5 Aug, 2017 @ 9:31am 
@The Ten Tonne Terror of Tel-Aviv asks
checked out some of the other work you posted on your portfolio, and I stumbled across a full model of Briareros from Appleseed. Will he be joining XCOM soon as well?

Answer: Yes, i'm thinking about it. So if i start make new character mod it will be Briareos
drake_hound (Banned) 5 Aug, 2017 @ 9:40am 
Originally posted by |scv|:
Originally posted by drake_hound:
But maybe it is easier to just import ¨heroes¨ of excisting 3D models.
You are using 3D max right?

Yes, it's much more easier to import excisting models, but not interesting for me :)
Yes, I'm using 3ds max.

Well in that case can´t wait for your next model.
Even if it will take a long while.

I notice it at the way Lady Mechanika the quality and detail is amazing for a custom 3D model.
Even your content INI you already tought about if people wanted it for all the other armor tiers.

Which I don´t since am using Armor Variety usually end up editting the ini other then the conventional-kevlar armor.
Arkhangel 5 Aug, 2017 @ 8:12pm 
@Drake: we've got plenty of people porting game characters over too, anyways.
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