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+repairs and restocks broken buildings within its radius (note: repairing/restocking buildings consumes metal)
-50% less healing
-25% less ammo for players (it generates metal at the same rate, but teammates get less ammo per sec from it.)
edit: A couple alternate ideas for attributes:
-cannot refill ammo or metal of human allies (this would replace both downsides, allowing it to heal players at the full rate, but would only use its metal supply to repair and restock buildings)
-building has less HP