Starbound

Starbound

Customizable Shuttlecraft
Use these in place of a Mech?
Does anyone know if there's anyway to make the game use a shuttle from this mod in place of a mech?

Even if it's not able to do combat I don't care, I would love to use a customizable shuttle in place of a mech.
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Showing 1-15 of 29 comments
Dezerker 8 Aug, 2017 @ 8:58am 
or choose between mech or shuttle
Cap'n MacHaddish 8 Aug, 2017 @ 10:43am 
My thoughts on how this would work (not on a code level, I'm just a noob at Starbound mods):

You can craft a structure to put somewhere in your ship called a Hangar. This works like the Shuttle Maintainance Bay, but also has a second feature: when you are in orbit of a planet, space station, space anomaly, or whatever, you can use the Hangar to deploy your shuttle (quite possibly with a custom launch and landing animation, like the mech droppod and teleporter beam, but would show shuttle performing atmospheric descent or something).
Kolljak 9 Aug, 2017 @ 6:17am 
script in a 2nd mech beam down key. on the top right. and then change the code to a Beam down Shuttle.

would be script nessesary.
Last edited by Kolljak; 9 Aug, 2017 @ 6:18am
Originally posted by Kolljak:
script in a 2nd mech beam down key. on the top right. and then change the code to a Beam down Shuttle.

would be script nessesary.

Hm. and by script I'm assuming that relates to Lua.

Just how difficult would this be? Would I be able to get away with just copying the mech script the game has and perhaps adjusting it to adhere to the shuttle? because.. I'd totally do that if I could.
琪帅 9 Aug, 2017 @ 11:34am 
OK
Originally posted by 954195301:
OK
That.. contributes nothing to the discussion at all.
What was the point of this comment? <:/
Weaselly 10 Aug, 2017 @ 10:13am 
Originally posted by Kolljak:
script in a 2nd mech beam down key. on the top right. and then change the code to a Beam down Shuttle.

would be script nessesary.

Hm. and by script I'm assuming that relates to Lua.

Just how difficult would this be? Would I be able to get away with just copying the mech script the game has and perhaps adjusting it to adhere to the shuttle? because.. I'd totally do that if I could.
Uh, probably. All of my LUA experience comes from PAYDAY 2.
warmainiac 10 Aug, 2017 @ 1:02pm 
well i would like space combat so maybe add in some guns
Fuyuno 11 Aug, 2017 @ 4:24pm 
what if the mini bar was used? (the mod)
Adidas_Altyn 15 Aug, 2017 @ 12:06am 
You could not use this in place of a mech, it uses the mech system to cusomise the ship, but it gives you a vehicle spawner. so you still use your mech when you beam down in mech
Originally posted by Only2Genderz_Gaming︻芫═--:
You could not use this in place of a mech, it uses the mech system to cusomise the ship, but it gives you a vehicle spawner. so you still use your mech when you beam down in mech

I know how the system works. That isn't what I was asking.

I was asking if there was any way to MAKE the game use this in place of a mech. But I did learn that it can be done, possibly, with scripting. Which is a shame..
GonDragon 15 Aug, 2017 @ 10:09pm 
There is no LUA scripts involved in the function of the teleporter of the ship. The scripts involved are hardcoded in the game, the teleporter uses only Json configurations. You can add all the icons you want to the teleporter editing that JSON, but it's are restringed to some option

{ "name" : "Deploy Mech", "planetName" : "current orbited world", "warpAction" : "OrbitedWorld", "deploy" : true, "icon" : "deploy" }

  • Name is the name that will appear in the teleporter.
  • Planet name is... the name of the planet where you'r going to teleport (a kind of subtitle).
  • warpAction is where you're going to warp. So, the orbited world, or a dungeon.
  • deploy: True to warp with a mech, false to go on foot.
  • icon... self explanatory

So... sorry, but it's not posible.
Originally posted by GonDragon:
There is no LUA scripts involved in the function of the teleporter of the ship. The scripts involved are hardcoded in the game, the teleporter uses only Json configurations. You can add all the icons you want to the teleporter editing that JSON, but it's are restringed to some option

{ "name" : "Deploy Mech", "planetName" : "current orbited world", "warpAction" : "OrbitedWorld", "deploy" : true, "icon" : "deploy" }

  • Name is the name that will appear in the teleporter.
  • Planet name is... the name of the planet where you'r going to teleport (a kind of subtitle).
  • warpAction is where you're going to warp. So, the orbited world, or a dungeon.
  • deploy: True to warp with a mech, false to go on foot.
  • icon... self explanatory

So... sorry, but it's not posible.

Well dang. Well, I suppose I can either hope for a solution or accept that it's not possible. Either way it's nice to get a straight answer about it. Thank you.
Fuyuno 18 Aug, 2017 @ 10:00pm 
solike i said, what if the mod called "mini bar" was used? (or something, i forgot the exact name)
Hmm.. I didn't understand your comment te first time, sorry, that's my bad.

I feel like Minibar CCOULD work? I'm not sure quite how it does but im assuming it must use JSON or scripting. One could work for what I was asking.
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