Starbound

Starbound

The Saturnians
 This topic has been pinned, so it's probably important
Cyan Sky Knight  [developer] 27 Jun, 2019 @ 1:05pm
Bug Reports Thread, and How to Submit an Error Log
If you haven't posted a log before, please follow these instructions I stole from Starbound's discord:

Make sure Starbound has been completely closed, or is still closed after a crash.

To find Starbound's files through Steam:
- Right-click Starbound from your Steam library
- Click 'Properties'
- Click the 'Local Files' tab
- Click the 'Browse Local Files' button
- Enter the 'Storage' folder
- If on Windows, do this to enable file name extensions: https://i.imgur.com/HMKsNYb.png

- Open Starbound.log in Notepad++ or similar https://i.imgur.com/913PMfv.png

- Right click, click "Select All", then copy the contents onto http://pastebin.com/ - Put the link to the log here or the mod's main comments section.

Thanks for your help! :necropotion:
Last edited by Cyan Sky Knight; 4 Apr, 2020 @ 2:47pm
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Showing 1-15 of 60 comments
Cyan Sky Knight  [developer] 26 Jul, 2019 @ 11:12am 
Did you enable file extensions? There are a few backups of the log that will look like "Starbound.log" if file extensions are disabled. You should be able to open it with just notepad.

Just make sure you have run into the bug the last time the game was open. The log gets cleared every time the game starts.
greyedgaymer 30 Jul, 2019 @ 5:04am 
https://pastebin.com/JWGYXkJH So I'm not actually getting crash-level issues from it, but as i was looking through my logs for modding, i found that apparently theres some issues with the solcirclelamps! i dont remember their actual ingame name so im just gonna use the item id.

(yes i know i have a lot of mods)
Cyan Sky Knight  [developer] 30 Jul, 2019 @ 9:59am 
When I added more lamp colors, I merged the icons together into one sprite sheet. The log is saying that only the first color on the sheet is working for you.

If your Red Crystal Lamp has an orange icon, then you might have a mod that is overwriting the icon with an old version.
Sentient Cookie 30 Jul, 2019 @ 1:53pm 
Hey, I'm seeing these errors spammed in our server log:

[Warn] Unique status effect 'satkyterranRundust' not found in status effect database

and

[Warn] Unique status effect 'satkyterran_fireblock' not found in status effect database

Are those part of your mod?
Cyan Sky Knight  [developer] 30 Jul, 2019 @ 2:54pm 
Hmm. The Kyterran are a species I'm working on. They are part of the Saturnians mod as NPC's, but most of what I'm working on is separate right now. I merged in some of my changes two updates ago, but I forgot those effects.
MegaMato 30 Jul, 2019 @ 11:42pm 
I'm also having the issue with the circle lamps appearing as blank icons. Sounds like it is already figured out though. https://pastebin.com/kgbti6yf
Wolf Steele 15 Aug, 2019 @ 1:09pm 
Short stupid question: does this mod add a weapon with the ID "ironpulsar"?
I just ask because everytime i open the weapon tap at my anvil the game crashes and i get this line at the end of the log as the last [Error]:
[Error] Application: exception thrown, shutting down: (ItemException) No such item 'ironpulsar'

p.s. could be also compatibility error since i have 650+ mods (yeah i am kinda crazy) but when i googled "starbound modding iron pulsar" one of the mods showing in the video results where the Satunians sadly
Cyan Sky Knight  [developer] 15 Aug, 2019 @ 7:53pm 
Nope, almost all of this mod's IDs start with "sat" or "saturn"
ganja bus 29 Aug, 2019 @ 1:30am 
https://pastebin.com/0Nubm9ZH Royal Shield Ring breaks FU Upgrade Table. Ive had a conversation with FU authors already and they pointed out that i should also submit this here
NihilRetnar 5 Sep, 2019 @ 8:07pm 
I have reason to believe this mod (or another) is responsible for an error on my server: https://pastebin.com/HNKnCXPp

This is due to a correlation with a similar pastebin I found here: https://pastebin.com/dWSa2dje

Description: Certain NPCs die, instantly, and I get a guard dialog error. Due to the nature of the error I cannot say which mod for sure is the cause. So using the fact that a similar error appears in paste 2, I am using it to find a correlation. (This is especially prevalent in Saturnian villages, where all but the shop keeps, explode..., with any kind of interaction.)
Cyan Sky Knight  [developer] 6 Sep, 2019 @ 1:41pm 
I don't think it was my mod, I wasn't having the same sort of problem during testing.

This:

Caused by: (JsonParsingException) Cannot parse json file: /dialog/guard.config

is caused by a mod patching dialog wrong. It could be as simple as a missing or extra comma.

In the wasp-mimicking villages, the villagers there are treated like guards, and their dialog is stored in guard.config. A mod breaking "guard.config" causes them (and all guard NPCs) to die as soon as they speak.

I went through my dialog files with a patch tester [helmet.kafuka.org] and didn't find any errors.
Dancerogue 21 Sep, 2019 @ 10:41pm 
i cant fly if im wearing wings
Cyan Sky Knight  [developer] 22 Sep, 2019 @ 12:31am 
Flying isn't a part of this mod. The wings have a low gravity/no fall damage effect. Frackin Races gives both moths a flight tech, but I think my wing effect and their flying effect cancel each other out.

If you have a moth icon in your status effects labeled "Featherweight", that's my mod's wing effect.

If you have a butterfly icon in your status effects, that's the Frackin Races effect.

If you're using Frackin Races, you should keep the wings in the cosmetic slot so both effects are never active at the same time.
SkullNoise 10 Apr, 2020 @ 12:35pm 
I can't spawn the Librarian tenant,in that room i've put 2 ebony desks,2 ebony root chairs,2 Leopard banners adn 16 small scrolls shelves,so i tought to fulfill the criteria i saw in the Solaleil tenant guide,but a random Villager class tenant will show up instead,i'm missing something? It's bugged or i'm using the wrong 'Knowledge' furnitures?
Cyan Sky Knight  [developer] 10 Apr, 2020 @ 5:43pm 
Hmm. I'm not sure what could be going on. I spawned in a librarian using the objects you listed. The only thing I could think of is that tenants also need a door and a light, but if you were missing those, you shouldn't have any villagers showing up at all.
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