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The cave system will be expanded in the future. The main reason I didn't release it with a more comprehensive layout is because displacements are rather annoying to work with. Either way, it'll be expanded in the future. (Unless you weren't aware of the cave system... in which case... nvm there's no caves. :P)
The current objectives right now for map expansion will probably be the opening of several existing buildings and rooms. Beyond that, I'll try to fill in those fields with at least something. As of right now though I am running into issues with how much the Source Engine can handle in a single open area, so I'm working on some solutions to that issue. I might even need to drop the viewdistance a bit more.
Beyond that though, there's two more areas that I was thinking of developing: a stream with several vertical paths and difficult terrain, and maybe a forest with the odd shack and campground here and there. As for the civilian nuke bunkers? Neat idea! I'll look into adding something like that as well.
Updates might be a bit slow though. Again, I've been rather busy lately with school and such, but I'll see what I can do in my spare time!
Keep the suggestions coming! :D
Also, working on the nav meshes now... and testing with Combine Hunters... currently sheiting pants.
Exits and entrances for the caves
and uhhh maybe because this is like a refugee camp some shantytowns?