Ravenfield

Ravenfield

Eclipse Fortress
KronaSamu  [developer] 12 Aug, 2017 @ 12:06am
Feedback/Suggestions
Have any feedback? Please post something here! Also feel free to give and suggestions for new features or changes to Eclipse Fortress!
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Showing 1-13 of 13 comments
Pelandes 12 Aug, 2017 @ 2:58am 
Is it me, or Eagle is not really attacking anymore after taking the first four bases (up to the small city and the airfield)? At that point, they just kind of start defending in the forest and the city walls and never actually push forward in numbers large enough to matter. That way, it's a pain for the player to take the last points without support and the fight never really gets to the citatel as the last Raven stronghold, even if you massively favor Eagle in the balance settings.

Don't mind me, I really like the design of this map, but it feels like it doesn't work like intended, and battles end in a stalemate when each side owns half the map. Another map, like Highway, makes it possible for a team to completely wipe out the other on a setting in which Raven starts with all the capture points and Eagle has to overthrow them in a linear-like fashion.
clayton 18 Aug, 2017 @ 11:26am 
this isnt a suggestion to the map but, anyway \/


can you maybe do a LOOOOONG map, and maybe make a Forest, and add whatever else, Im thinking of a attack rampage sorta map.

also can both teams have masks? :>

- Mecha


P.S. Sorry for my cringey writing.
Last edited by clayton; 18 Aug, 2017 @ 11:27am
unidonkey351 30 Aug, 2017 @ 3:13pm 
please make interiors for the walls and forts
please smooth everything out on this map, some of the trees are inside or floating on the ground lol... but i think this is a excellent map and it is very well rounded! although i would like to see maybe spiral wire and chain link fence on the millitary base, and the military base is really impenatreble if all the turrets are manned so maybe make a secret sewer entrance or something idk... anyway great map! love to see more by you!
Arch 8 Oct, 2017 @ 8:44am 
Its seems liek you spent too much time making it look pretty and not enough on making it playable. to begin with, none of the gamemodes fit with the map. The game ends way too quickly in capture points and in battalions the teams only havae enough lives to last an assualt on teh beach and thats that, we dont even get to experience the later forts. When i played this on capture points (and continued afetr the red victory screen), i found that the pathing is really terrible. most of them get stuck upon spawning. even with the battleplan, there are never enough to actually assault one of the bases.
alemismun 23 Oct, 2017 @ 4:41pm 
I suggest making the nav mesh better, the AI follows a stright line and its not even the best path most times.
KronaSamu  [developer] 7 Jan, 2018 @ 10:06pm 
Originally posted by Darkie:
The AA-AA should be a separate weapon mod, because having to fly up to get it, only to not be able to keep it isn't very fun.
The AA-AA is part of the base game, I have nothing to do with the way it is implemented.
Sonic 14 Jan, 2018 @ 2:58pm 
Amazing map, but the Eagles get stuck and refuse to go to the airfield and town and if I take one of those points, a trickle of them spawns in, makes a beeline to the last point, dies and loses the point quickly. Also I ask for having 2 more planes for each team.
Last edited by Sonic; 14 Jan, 2018 @ 3:00pm
KronaSamu  [developer] 20 Jan, 2018 @ 12:56pm 
Originally posted by trucksaf:
can you add bombers please. I would love to use my workshop bombers.

Absolutly! I'll be updating the map in about a week or two as soon as I am back from vacation.
Are the bombers in yet? That would make this map even more awesome! Also something to consider is some mod planes can’t take off on the short runway on the airbase.
Not that I know of
Shieguy58 28 Jun, 2018 @ 1:11pm 
Can you add in the new transport helis?
Kovac 29 Jul, 2020 @ 6:28pm 
maybe add multiple capture/spawn points in the fortress proper so that its easier to defend. Another cool addition would be a trenchline or some improvised defenses outside of the fort with a point so that it adds another step to attacking the fort. Thank you for making this, this has to be my favorite map.
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