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The first thing I was able to do was find a way to use all four of the bonuses, I picked up a weapon in the spawning area and threw it at the big guy to get him moving without jumping down. If I was fast enough after jumping in and picking up the pistol or shotgun I was also able to get the other weapon before the pillar rose. Also, the shield bonus I was able to get close enough to pressing the button and lower the pillar and grab a shield. My suggestions would be to move the shield bonus button further to the side and have the pillars go up once the level starts up
The other thing I was able to do was trap the enemies from getting to me by failing obviously. I discovered the spike trap would go off after passing the wooded floor and would permanently stay up, then I went over to the fire traps and peak in and set them off without any damage. Then I went to the 'last chance' part to get back on the wood floor and watch as the enemies either go through the fiery staircase or get stuck on the spike trap and just use my guns to finish them off. And if I ever fell off again, I could use the button as a platform to try and jump back onto the stairs to "complete" the challenge. Or I'd even go up on the tiny platform with the 3 guys by knocking some of the speakers over to make a foothold and jump onto it and kick the enemies off and wait. My suggestions would be to move the 'last chance' stairs or the button a bit further away and get rid of the floating platform and make it part of the floor.
Also, sometimes one of the prisoner enemies gets triggered and comes after me before I start the challenge.
Overall, this was a great map.
Thank you, I'll fix all of the issues. I don't have an access to my computer now, but first hotfix should be released in 3 days or so