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Thanks for taking the time to leave feedback. Having read your post I have had 3 ideas for future content:
Each time a player defeats a member of the elite 4, they gain 1 point - And as you said the Region & Generation progress onto the next.
The winner is whoever ends the last region with the most points, or has the most Gym Badges at the end of the final region.
Pros: Allows people to explore each generation, without the "There's so many Pokémon in this Region I can't get an evolution group" problem until later Generations. It would also be a nice to introduce people (like me) who stopped playing Pokémon after Emerald to the current generations without the entire game being filled with creatures I've never heard of.
Cons: Would become a very long game if combined with the "Gym Leaders" Expansion - Requiring a dedicated group. Even with 2 players this becomes an estimated 12hour game.
The team you get would be chosen at random,
You would have access to a set selection of Pokémon that you can access at any time.
You would not catch Pokémon or draw Event Cards like normal Trainers.
You would move 3 spaces per turn (So that players who roll well or use Item Cards can outrun you).
You would win the game by completing an event such as defeating each Trainer in a Battle, obtaining a legendary Pokémon (Via use of the Snag Machine developed by Team Cipher).
Pros: Simple enough to implement, can be combined with any current content. Would also allow for team-games (3 trainers vs 3 members of Team Rocket)
Cons: Either would need to be implemented after all the Pokémon, or created alongside - Making patch-to-patch take longer to produce.
Takes place on a unique board where spaces are layed out in a grid, where each team has a set starting point.
As Players travel the map, the spaces they move over become their own colour - Traveling over another players colour turns it into your own.
Clashing into another player causes a Battle, losing would send you back to your starting point and/or wipe the board of your colour.
The winner is the team with the most spaces of their colour after a set time frame.
Pros: It's different, a completely different style of game to give Pokémon fans a new challenge.
Cons: It's a completely different style of game, to the point where I would probably upload it as an entirely seperate Mod.
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The combination of Ideas 1 & 2 would produce about 90% of your idea, I'm unsure about the 'Economy' side of things, but that's because if it get's so bad trainers can't do anything they'll lose interest before finishing.
The 1st & 2nd ideas are definetly something I'll be putting on the todo list, I love the idea of playing as the bad guy in games!
Currently I'm pretty much dedicating September to non-generation related content, so you may see these pop into existence before October if I can get all the assets created (:
Maybe if you have freetime, once I finish the rough draft of gameplay of my legacy idea, I can show you what I had in mind with what's available now?
That's fine by me, feel free to add me & throw ideas at me, or respond here if it's easier for formatting.