Space Engineers

Space Engineers

Red Alert! Script
 This topic has been pinned, so it's probably important
Palatinus  [developer] 31 Jul, 2019 @ 1:41am
Bug reports & Requests
Please share any bugs, errors and other problems with the script here.
< >
Showing 1-15 of 21 comments
Kinoe 10 Nov, 2019 @ 5:37am 
Hey dude, i think i found why this happens (Script execution termianted, script is too complex. Please edit and rebuild script). When you have a shield built the error appears and if you try to change the part of the code that indicates the script enable/ disable the turrets and shield by false this error comes out: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1843793339 .
But if you don't have a shield built it seems to work.

PD:The error appears with energy shield witht the defense shield seems to work
i have this error when i execute the command, and when i verify the code "https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1968411209"
a error with antenna.
hope you have a idea about how fix this, take care of you and your creation.
-Long Life,and be prosprous.-
LeeTheFlea 13 Jan, 2020 @ 9:40pm 
I have been running the script, but after this last update, the screens tagged to the script are blank.
Any run commands in my ships toolbar for normal or any alert, if I try to run, it says error recompile. I have tried re loading the game, reloading the script, re compiling, new blocks. I get the same error.
Trying to run rest, it says "Assembly not found. Please compile script"
If you need any other info let me know. This is being ran on a rented multiplayer server. Thanks
Last edited by LeeTheFlea; 20 Jan, 2020 @ 9:05pm
Solo 8 Apr, 2020 @ 1:32pm 
I have a request :) I really like this script.. LOVE it in fact. I'd like to be able to build a Beacon that broadcasts what alert the base is on, thus warning players on a server not to get too close
Wolf 20 Apr, 2020 @ 6:17am 
Hello, i'm installing the script on my ship but for some reason is not runing on the display of my control seat even if i put "Alert" in the name and refreshing after. the same is happening with the trasparent LCDs.
Am i missing something?
Thank you in advance
Curl The Great 30 Jun, 2020 @ 4:48pm 
I would love it if you could set the alert lights to turn off when in normal mode. I have separate alert lights from my interior lights and with it in normal mode it looks too bright.
Palatinus  [developer] 7 Jul, 2020 @ 5:01am 
Originally posted by josephi krakowski:
I would love it if you could set the alert lights to turn off when in normal mode. I have separate alert lights from my interior lights and with it in normal mode it looks too bright.

It wouldn't fit in the current plan. However, what you can do, is set the color of the normal mode to black (rgb -> 0, 0, 0). Also, you can lower the brightness of the interior lights in the script's config.
Last edited by Palatinus; 7 Jul, 2020 @ 5:01am
Curl The Great 8 Jul, 2020 @ 4:07pm 
Originally posted by PalatinePeter:
set the color of the normal mode to black (rgb -> 0, 0, 0).
Well I did that, but then the LCD screens change color too, so it doesn't show anything.
Palatinus  [developer] 12 Jul, 2020 @ 1:54am 
Originally posted by josephi krakowski:
Well I did that, but then the LCD screens change color too, so it doesn't show anything.
Hmm, didn't think of that, I'll try to figure out something in the next update.
MiguelRPG 15 Jul, 2020 @ 10:22am 
Hello, your mod is amazing!:cozyspaceengineersc:
Problem: You are not using the alert sound that I set up on the speaker
Miguel 5 Aug, 2020 @ 9:01am 
The mod works great in single player creative, but in multiplayer survival (same mods between both worlds) I get "Script execution terminated, Script is too complex" error. Any thoughts?
Admiral Vector 25 Oct, 2020 @ 12:58pm 
Originally posted by Kinoe ♞:
Hey dude, i think i found why this happens (Script execution termianted, script is too complex. Please edit and rebuild script). When you have a shield built the error appears and if you try to change the part of the code that indicates the script enable/ disable the turrets and shield by false this error comes out: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1843793339 .
But if you don't have a shield built it seems to work.

PD:The error appears with energy shield witht the defense shield seems to work

Im having this issue in general only on my server hope you can fix
localghost 27 Nov, 2020 @ 6:17pm 
[Request]
really nice script mate. could u add support for groups with the alert-tag? wanna use it for all ship lights but cant rename over 400 blocks
Last edited by localghost; 27 Nov, 2020 @ 6:17pm
Curl The Great 22 Dec, 2020 @ 2:33pm 
Are you planning on making it so that you can have rotating lights turn on with a certain alert condition? Also, if I use multiple sound blocks for the alert sounds it ends up getting all jumbled. I would like to be able to make it so that the alarm isn't heard outside the ship, and it'd also make it so that I could set different effects (like reverb) depending on where you are in the ship, i.e. the shuttlebay would sound more echo-y than the bridge.
SevenofThr4wn 20 Jan, 2021 @ 8:50pm 
how can you add sound blocks???
< >
Showing 1-15 of 21 comments
Per page: 1530 50