Space Engineers

Space Engineers

Red Alert! Script
 This topic has been pinned, so it's probably important
Palatinus  [developer] 7 Mar, 2018 @ 11:00am
ToDo & Developer notes
In this discussion, you can tell me what features should I add to the script.
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Showing 1-3 of 3 comments
Palatinus  [developer] 9 Mar, 2018 @ 7:42am 
So, the next (v1.6) update will add the ability to control Sound blocks. Also the update will bring some performance improvements. Important change is that the script will now automatically detect if you have a Shield Generator onboard your ship, so you don't have to worry about it anymore.
Last edited by Palatinus; 9 Mar, 2018 @ 8:00am
Palatinus  [developer] 9 Mar, 2018 @ 8:00am 
The next thing i want to improve is the hull integrity counting method. At this moment, the script only counts Terminal Block (blocks you can access in the K menu). This means that if you strip your ship's armor it will still show 100%. So in the upcoming time I will work on a method that counts all blocks on the ship.
LeeTheFlea 17 May, 2019 @ 7:36am 
Oh sorry I missed this discussion section.
I'd like to reiterate my comments.
I would like to see the script turn on the transportor jammers from https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=693253011 when the shields go on during red alert. To simulate shields blocking transport akin to star trek.

Also, turn on selected air vents to depressurize on red alert. To equalize the ship during combat so there is no sudden loss of atmosphere if a area is breached.

Thanks, the script is great.
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Showing 1-3 of 3 comments
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