Space Engineers

Space Engineers

Red Alert! Script
Knasen 19 Nov, 2019 @ 7:37am
CHANGE ALERT SOUND
I'm using a soundpack with the Star Trek red-alert among other sounds, how would I go about changing the sound my soundblocks play when the argument is iniatied?
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Showing 1-4 of 4 comments
MaxCat 3 Apr, 2021 @ 6:54pm 
Line 500 in the block.

But I get a weird problem, may be me though.
CosmicBob 4 Apr, 2021 @ 5:48pm 
So, first off, I have very little knowledge with these types of scripts, and mods, I'm pretty new to the scene. But here's what I found works:

If you open up the script in the block, and scroll down a ways. Maybe like a quarter of the way down, Idk. You should see a large sort-of 'block' of information, that has all of the details of each alarm function (sorry I can't describe it any better). It should say the name (colour), the shield/weapons status I think, if they close doors or not, that type of thing. You should also see the name of the sound file used, in quotations. I found that if you simply replace the name of the sound file, with the one you want, that seems to work great.

For example, I replaced the sounds for "Red Alert" and "Yellow Alert" with the real sounds from the TNG series, with a soundpack/mod. I just found the names of the files from the mod, and swapped it out.

Also, if you want the sound to repeat for a certain amount of time, all you have to do is just change the settings for the actual speaker(s) you use. Just go in to it's control interface, while it is set to the desired alarm, you would like to change (i.e. you can change the time repeated/volume/distance for each alarm mode separately)

Anway, hope that helps you at all.
Nullblaster 31 May, 2022 @ 9:09am 
I have the same mod and the same idea, but I'm having some issues locating those files. Think you could list them?
kaanotta 1 Jul, 2023 @ 8:35pm 
Originally posted by CosmicBob:
So, first off, I have very little knowledge with these types of scripts, and mods, I'm pretty new to the scene. But here's what I found works:

If you open up the script in the block, and scroll down a ways. Maybe like a quarter of the way down, Idk. You should see a large sort-of 'block' of information, that has all of the details of each alarm function (sorry I can't describe it any better). It should say the name (colour), the shield/weapons status I think, if they close doors or not, that type of thing. You should also see the name of the sound file used, in quotations. I found that if you simply replace the name of the sound file, with the one you want, that seems to work great.

For example, I replaced the sounds for "Red Alert" and "Yellow Alert" with the real sounds from the TNG series, with a soundpack/mod. I just found the names of the files from the mod, and swapped it out.

Also, if you want the sound to repeat for a certain amount of time, all you have to do is just change the settings for the actual speaker(s) you use. Just go in to it's control interface, while it is set to the desired alarm, you would like to change (i.e. you can change the time repeated/volume/distance for each alarm mode separately)

Anway, hope that helps you at all.


bruh can you please name those file names
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