Don't Starve Together
Show Bundle
Crash randomly while I was riding beefalo in the cave
The game crashed while I was running in the cave, after more than 200 days without any problem. Here's the client log:

[04:39:04]: [string "scripts/simutil.lua"]:597: bad argument #1 to 'AtlasContains' (number expected, got nil) LUA ERROR stack traceback: =[C]:-1 in (method) AtlasContains (C) <-1--1> scripts/simutil.lua:597 in (global) GetInventoryItemAtlas_Internal (Lua) <593-601> imagename = nil no_fallback = nil images1 = images/inventoryimages1.xml images2 = images/inventoryimages2.xml images3 = images/inventoryimages3.xml scripts/simutil.lua:614 in (global) GetInventoryItemAtlas (Lua) <608-620> imagename = nil no_fallback = nil atlas = nil ../mods/workshop-1111658995/scripts/widgets/sbitemtile.lua:85 in (method) SetItemData (Lua) <61-135> self = spoilage = UIAnim callbacks = table: 00000000258F5410 wetness = UIAnim image = Image - images/inventoryimages1.xml:bonestew.tex inst = 109215 - (valid:true) focus = false imagebg = Image - : children = table: 00000000258F6040 focus_flow_args = table: 00000000258FBD60 focus_target = false recharge = UIAnim parent = ItemSlot data = table: 00000000570784C0 can_fade_alpha = true shown = true quantity = Text - 3 name = Tipbox rechargeframe = UIAnim focus_flow = table: 00000000258FAE60 enabled = true percent = Text - bg = Image - ../mods/workshop-1583765151/images/hud/inv_slot_spoiled.xml:inv_slot_spoiled.tex data = table: 00000000570784C0 ../mods/workshop-1111658995/scripts/widgets/sbtipbox.lua:120 in (method) SetData (Lua) <113-128> self = callbacks = table: 000000005473C240 inst = 101460 - (valid:true) focus = false parent = Controls bg_scale = 0.46 children = table: 000000005473C880 focus_flow_args = table: 000000005473C3D0 focus_target = false default_widget_data = table: 000000005473CBA0 bg = UIAnim root = showbundle_tipbox slot_scale = 0.55 root_scale = 0.95 can_fade_alpha = true items = table: 0000000057078BF0 enabled = true name = Tipbox offset = (0.00, 92.00, 0.00) focus_flow = table: 000000005473BE30 shown = false itemslots = table: 000000005473D640 scale = 0.925 data = table: 0000000057078BF0 force = nil i = 1 slot = ItemSlot item_data = table: 00000000570784C0 ../mods/workshop-1111658995/modmain.lua:177 in (upvalue) draw_tipbox (Lua) <173-185> data = table: 0000000057078BF0 target = 119012 - bundle (valid:true) widget_settings = table: 00000000FF652E30 ../mods/workshop-1111658995/modmain.lua:260 in () ? (Lua) <258-261> target = 119012 - bundle (valid:true) data = { [1]={ }, } =[C]:-1 in (method) CallClientRPC (C) <-1--1> scripts/networkclientrpc.lua:1374 in (global) HandleRPCQueue (Lua) <1336-1408> RPC_Queue_new = table: 0000000057078BA0 RPC_Queue_len = 0 RPC_Client_Queue_new = table: 0000000057079870 RPC_Client_Queue_len = 1 i = 1 rpcdata = table: 0000000057078150 fn = function - ../mods/workshop-1111658995/modmain.lua:258 data = table: 0000000057078100 tick = true scripts/update.lua:42 in () ? (Lua) <33-138> dt = 0.016666799783707 server_paused = false [04:39:04]: [string "scripts/simutil.lua"]:597: bad argument #1 to 'AtlasContains' (number expected, got nil) LUA ERROR stack traceback: =[C]:-1 in (method) AtlasContains (C) <-1--1> scripts/simutil.lua:597 in (global) GetInventoryItemAtlas_Internal (Lua) <593-601> scripts/simutil.lua:614 in (global) GetInventoryItemAtlas (Lua) <608-620> ../mods/workshop-1111658995/scripts/widgets/sbitemtile.lua:85 in (method) SetItemData (Lua) <61-135> ../mods/workshop-1111658995/scripts/widgets/sbtipbox.lua:120 in (method) SetData (Lua) <113-128> ../mods/workshop-1111658995/modmain.lua:177 in (upvalue) draw_tipbox (Lua) <173-185> ../mods/workshop-1111658995/modmain.lua:260 in () ? (Lua) <258-261> =[C]:-1 in (method) CallClientRPC (C) <-1--1> scripts/networkclientrpc.lua:1374 in (global) HandleRPCQueue (Lua) <1336-1408> scripts/update.lua:42 in () ? (Lua) <33-138>
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Defeat Nightmare Werepig in the server with "Celestial Champion" (character mod) enabled will drop a bundle with Backstep watch inside with cause "Show Bundle" mod to crash. Pls fix the conflict.
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Εμφάνιση 1-1 από 1 σχόλια
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