Stellaris

Stellaris

War Sectors
This topic has been locked
Krauser 20 Aug, 2017 @ 8:23am
Fleet Cap issue
Title^

When i have a sector that produces ships they keep doing it even the fleet cap is max and the keep producing over its limit. Making it impossible to earn enough energy to maintain them even the whole planet the sectors have only minerals and Energy.

And if i cancel the order or production or the sector order, it will be an ally fleet instead of me owning it so i cannot delete it to get my energy back.

It is a great addition, but very, very annoying when it comes to this about fleet cap.
< >
Showing 1-6 of 6 comments
MikeWe  [developer] 20 Aug, 2017 @ 12:28pm 
Disable "Space Construction" if you don't want any ships being build by the sector :)
Krauser 20 Aug, 2017 @ 2:11pm 
Originally posted by MikeWe:
Disable "Space Construction" if you don't want any ships being build by the sector :)

Ok. thx for the quick reply - Also i am noticing ironman problems for some reason. Some mods works and some don't. Is this mod competiable at all with ironman for achivements?
MikeWe  [developer] 21 Aug, 2017 @ 12:30am 
@Hanfalk, my mod is Ironman compatible
Krauser 21 Aug, 2017 @ 8:18am 
ok, i will give it a full ironman try. There has been some mods that says it is ironman compatiable and it even shows ingame but you don't get achivements. I did mod stellaris when i first tried it and bought it and it said it was ok and when i played i did not get the achivement - Found a colony. So some mods might work or not.

Did this mod alter any checksum from the game? I keep hearing that if you change somthing from there it is not, like Hearts of Iron 4 and other paradox games.
MikeWe  [developer] 23 Aug, 2017 @ 2:04am 
@Hanfalk, no my mod should be perfectly compatible since it doesn't alter vanilla game files :)
MikeWe  [developer] 23 Aug, 2017 @ 2:05am 
//Locked Topic
Reason: Questions are Answered
Last edited by MikeWe; 23 Aug, 2017 @ 2:05am
< >
Showing 1-6 of 6 comments
Per page: 1530 50