Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also, if you want to end the map at current state,(if not keep going) i recommend to delete useless props and make the edges of the map like a kind of harbor for polishing so the player won't see the empty part of the map which gives an impression that it's unfinished.
To addition, the helicopter at spawn(CP's name) are often crash with building when bots are using. bots are tend to just go front before flying higher, so it's better to stay away helicopters from high buildings.
My idea is to delete oen of the white small buildings near the spawn and make a helipad tower,(or just helipad if it works well.)then place a helicopter there.