RimWorld

RimWorld

Rim of Madness - Werewolves
RuneHKT 21 Aug, 2017 @ 5:33pm
Bug Reports
There is an official bug report place at Discord.you can check it out at the mod description page. You're probably going to have more luck finding help there for your bug reports.
Last edited by RuneHKT; 24 Aug, 2017 @ 12:11pm
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Showing 1-15 of 73 comments
RuneHKT 21 Aug, 2017 @ 5:34pm 
I'm having a graphical glitch where after a transformation, my colonists werewolf form is underlaid under their human form( they are overlapping with the colonist's human form is on top of the mini werewolf form). Its also likely that it is multiple mods not playing well, butjust for you to check out. It fixed it self when i quit to main menu and reload
Last edited by RuneHKT; 21 Aug, 2017 @ 5:35pm
Ryoma  [developer] 22 Aug, 2017 @ 5:46am 
@RuneHKT: Try putting the Werewolf mod higher in your mod list. That might help!
Skuuma Flask 22 Aug, 2017 @ 1:24pm 
I can't see the timer for the full moon.
RuneHKT 22 Aug, 2017 @ 1:33pm 
UPDATE: moved it all the way to the top right before the "core" mods FIXED IT =D great, also PS amazing mods keep it up please :steamhappy:
MNinc 23 Aug, 2017 @ 4:03pm 
When I load the mod I get a string of errors about it being unable to load most parts of mod.

Is this a cross mod conflict or is it common?
MNinc 23 Aug, 2017 @ 4:12pm 
Update:

Fixed it, just had to remove Jecs Tools and restart then put them back in above the mod again.
Soviet-40 24 Aug, 2017 @ 5:24am 
Hello, I have a problem with the inventory. after transforming, my colon cannot drop his inventory and I have this error:

Verse.Pawn_InventoryTracker container tried to drop Machinepistol50910 which it didn't contain.
Verse.Log:Error(String)
Verse.ThingOwner:TryDrop(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2)
Verse.ThingOwner`1:TryDrop(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2)
RimWorld.ITab_Pawn_Gear:InterfaceDrop_Patch2(Object, Thing)
RimWorld.ITab_Pawn_Gear:DrawThingRow_Patch1(Object, Single&, Single, Thing, Boolean)
RimWorld.ITab_Pawn_Gear:FillTab()
Verse.<DoTabGUI>c__AnonStorey44F:<>m__65A()
Verse.ImmediateWindow:DoWindowContents(Rect)
Verse.<WindowOnGUI>c__AnonStorey2C4:<>m__1B1(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, GUISkin, Int32, Single, Single, GUIStyle)

It's egal for all of my stuff. I try to debug with the debug menu, but nothing happen.

and like a stupid, I creat a caravan with this guys and he didn't stop to try to drop his inventory.

Do you have a solution?
MNinc 24 Aug, 2017 @ 11:24am 
Soviet I might, I was getting the same error.

Uninstall JecsTools then restart the game.
Reload the mod (JecsTools) and move it to the top of the mod list (right under CORE).
Then place this mod below it (I did it right under all other library mods but that was just me).

It fixed it
RuneHKT 24 Aug, 2017 @ 12:11pm 
There is an official bug report place at Discord.you can check it out at the mod description page. You're probably going to have more luck finding help there for your bug reports
Howlingwolf247 24 Aug, 2017 @ 3:13pm 
I had a problem where a werewolf had low health and after he turned human he died.
Soviet-40 26 Aug, 2017 @ 3:10am 
thanks :D
Bun 26 Aug, 2017 @ 11:07am 
For whatever reason whenever my werewolves transform (into any form) they just lose their clothes and look human. (other than that they still function correctly)

I played around with dev mode to try and get it to work but couldn't get anything to work.
Last edited by Bun; 27 Aug, 2017 @ 2:16am
Tal'Raziid 26 Aug, 2017 @ 12:19pm 
Either this mod, or OHU Dropships, seems to be causing the 'pause every few seconds' bug; may or may not be a possibel incompatibility with Base Robots and its ilk.
Obscure-Reference 26 Aug, 2017 @ 6:24pm 
I think this should probably be fixed / changed. It is quite easy to bypass the first werewolf fury by just anethetising the potential werewolf.
I don't know if this is intended to be an easy way to level up and stuff, and it saved my savegame (all of my guys suddenly transformed into Etis werewolfs and killed eachother but through this methode I was able to bypass this), but it is still quite op.

Also, all Bionic Parts get removed which is quite annoying. I know why it should happen but it just cost me all of my hard earned mods Owo
Last edited by Obscure-Reference; 26 Aug, 2017 @ 6:26pm
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