Starbound

Starbound

Everis (Canine Humanoids) Race Mod
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Ruthenium  [developer] 28 Oct, 2017 @ 5:40pm
Everis Racial Traits Suggestions
To make Everis compatible with Frackin Races, I plan on making a standalone mod or asking Sayter to assimilate their racial traits into the FR mod itself. Quite a few people have been asking for this!

My challenge for those who are interested is to come up with suggestions for what racial traits the Everis should have. They are a tech-based survivalist race, experienced in living in harsh, cold conditions; that should help with coming up with strengths and weaknesses.
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Mogwah 30 Oct, 2017 @ 12:56am 
I yoinked the race attribute icons from the Frackin' Races page and made a tiny mockup of what I THINK the attributes could be~

https://imgur.com/GX7l0HK

I'd imagine all of their fluff and experience with energy/zappy weapons would give them an edge against nasty shocks, and slightly cooler climes would be a piece of cake to acclimate to thanks to all of the fuzziness as well.

I would think their reliance on tech to survive makes them a bit more fragile against physical assault, and due to their delicate physiology, they wouldn't exactly fair well against pathogens, and have a vaguely weaker overall constitution to boot; the slight weakness to fire is because fire is bad when you're this fluffy.

In regards to raw shadow energy, cosmic influence, or radiation, I got nothing, and for weapon proficiency, I'm not too sure what they would excel at, though energy-based weapons and MAYBE broadswords are a safe assumption.
Last edited by Mogwah; 30 Oct, 2017 @ 12:57am
Thundercannon500 9 Nov, 2017 @ 5:36pm 
because they use technology, they should have more base energy at their disposal. Also, because of the canine part in this race, they should have a boost in base speed and a higher jumping ability because dogs in the real world are faster and more athletic than normal humans.
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